Player Matchup

Ra
Ra
Kewds
Ra
Level 102
God Stats
5W - 6L
1,514 SR
Queue Stats
174W - 128L
1,610 Elo+
Party 1
Olorun
Olorun
Static Aviator
Olorun
Level 12
God Stats
2W - 1L
1,721 SR
Queue Stats
3W - 2L
1,538 Elo+
Party 1
Bellona
Bellona
SublimeWasabi
Bellona
Level 115
God Stats
2W - 2L
1,647 SR
Queue Stats
178W - 136L
1,665 Elo+
Party 1
Team Averages
Level 76
1,627 SR
1,604 Elo+

VS

Team Averages
Level 102
1,514 SR
1,464 Elo+
Charybdis
Charybdis
JustBob4843
Charybdis
Level 81
God Stats
2W - 9L
1,526 SR
Queue Stats
124W - 114L
1,482 Elo+
Party 2
Baron Samedi
Baron Samedi
OmgD13
Baron Samedi
Level 107
God Stats
59W - 47L
1,533 SR
Queue Stats
173W - 185L
1,470 Elo+
Party 2
Chaac
Chaac
Wyatt Herbb
Chaac
Level 117
God Stats
0W - 2L
1,483 SR
Queue Stats
118W - 131L
1,441 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
19
3 / 1 / 17
14,078
670
15,859
14,413
12,296
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

15
2 / 7 / 10
12,303
586
8,567
17,041
6,944
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
20
18 / 6 / 4
16,155
769
34,503
28,583
37,185
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
JustBob4843
Charybdis
14
3 / 10 / 7
12,280
585
9,427
17,950
6,509
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
OmgD13
Baron Samedi
15
5 / 9 / 9
13,477
642
15,084
20,006
10,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

17
6 / 4 / 7
13,659
650
19,565
29,406
42,271
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
37
23
Kills
14
14
Deaths
23
31
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Charybdis
JustBob4843
Charybdis
3
10
7
0.65
W
Ra
3
1
17
11.5
L
Baron Samedi
OmgD13
Baron Samedi
5
9
9
1.06
W
2
7
10
1
W
Bellona
18
6
4
3.33
L
6
4
7
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,929
Damage
44,076
60,037
Taken
67,362
56,425
Mitigated
58,882
22,520
Healing
21,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
JustBob4843
Charybdis
9,427
4,573
0
1,789
17,950
6,509
622
6,293
11,657
0
31,368
W
Ra
15,859
2,820
3,638
7,230
14,413
12,296
1,268
4,457
9,956
71,139
0
L
Baron Samedi
OmgD13
Baron Samedi
15,084
792
2,913
5,155
20,006
10,102
219
6,211
13,795
46,387
0
W
8,567
5,459
701
3,855
17,041
6,944
722
5,758
11,283
23,100
0
W
Bellona
34,503
13,281
0
7,096
28,583
37,185
327
6,815
21,768
0
86,087
L
19,565
3,258
0
11,664
29,406
42,271
274
12,610
16,796
834
53,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,536
Gold Earned
39,416
232
Minions Killed
210
11
Camps Cleared
5
1,134,329
Distance Traveled
1,056,643
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
12,280
585
63
3
0
342,061
2
W
Ra
14,078
670
138
7
3
411,773
2
L
Baron Samedi
13,477
642
75
4
5
314,296
2
W
Olorun
12,303
586
20
1
1
336,355
0
W
Bellona
16,155
769
74
4
7
386,201
4
L
Chaac
13,659
650
72
3
0
400,286
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role