Player Matchup

Sol
Sol
Holy Saver
Sol
Level 33
God Stats
7W - 3L
1,500 SR
Queue Stats
20W - 12L
1,678 Elo+
Party 3
Skadi
Skadi
Kaners169
Skadi
Level 129
God Stats
10W - 7L
1,518 SR
Queue Stats
461W - 549L
1,562 Elo+
Party 3
Charybdis
Charybdis
Lady Keno
Charybdis
Level 28
God Stats
4W - 1L
1,542 SR
Queue Stats
105W - 27L
1,792 Elo+
Party 3
Ares
Ares
TetchSquatch
Ares
Level 156
God Stats
2W - 0L
1,815 SR
Queue Stats
275W - 231L
1,650 Elo+
Party 3
Mulan
Mulan
magentoligts
Mulan
Level 147
God Stats
12W - 10L
1,779 SR
Queue Stats
422W - 469L
1,494 Elo+
Party 3
Team Averages
Level 99
1,631 SR
1,635 Elo+

VS

Team Averages
Level 63
1,539 SR
1,433 Elo+
Fenrir
Fenrir
kallejero_2
Fenrir
Level 80
God Stats
5W - 7L
1,458 SR
Queue Stats
551W - 638L
1,371 Elo+
Party 1
Charybdis
Charybdis
kingwilli2
Charybdis
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
49W - 46L
1,429 Elo+
Party 2
Nemesis
Nemesis
rimurutudiosa
Nemesis
Level 23
God Stats
10W - 9L
1,815 SR
Queue Stats
65W - 90L
1,350 Elo+
Party 1
Zeus
Zeus
topdogjed
Zeus
Level 99
God Stats
4W - 6L
1,422 SR
Queue Stats
178W - 169L
1,504 Elo+
Party 2
Bakasura
Bakasura
yungbeefboi
Bakasura
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 96L
1,509 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 6 / 6
10,546
586
10,179
13,614
6,109
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Skadi
Kaners169
Skadi
17
8 / 3 / 4
11,396
633
6,637
8,134
2,999
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
Lady Keno
Charybdis
18
5 / 1 / 10
11,585
644
8,666
10,489
3,874
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 1 / 10
10,042
558
5,349
11,811
13,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

18
6 / 2 / 4
11,654
647
11,094
13,442
15,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
1 / 9 / 3
7,507
417
3,774
14,909
5,898
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charybdis
kingwilli2
Charybdis
14
2 / 4 / 4
8,340
463
4,492
8,684
2,905
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
12
1 / 4 / 4
7,625
424
3,623
10,361
3,370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zeus
15
6 / 7 / 1
9,519
529
13,520
10,305
3,873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bakasura
yungbeefboi
Bakasura
16
3 / 4 / 4
9,656
536
5,743
15,035
6,090
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
29
28
Kills
13
13
Deaths
28
34
Assists
16
Player
Kills
Deaths
Assists
KDA
W
7
6
6
1.67
W
Skadi
Kaners169
Skadi
8
3
4
3.33
W
Charybdis
Lady Keno
Charybdis
5
1
10
10
W
2
1
10
7
L
Fenrir
1
9
3
0.28
L
Charybdis
kingwilli2
Charybdis
2
4
4
1
W
6
2
4
4
L
Nemesis
1
4
4
0.75
L
Zeus
6
7
1
0.93
L
Bakasura
yungbeefboi
Bakasura
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,925
Damage
31,152
57,490
Taken
59,294
41,689
Mitigated
22,136
19,943
Healing
9,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,179
2,467
0
4,119
13,614
6,109
1,683
4,755
8,585
58,636
0
W
Skadi
Kaners169
Skadi
6,637
2,870
0
2,634
8,134
2,999
1,979
703
7,431
0
79,825
W
Charybdis
Lady Keno
Charybdis
8,666
2,274
0
5,780
10,489
3,874
2,553
1,640
8,809
0
77,955
W
5,349
368
0
1,918
11,811
13,618
297
2,791
9,020
39,077
0
L
Fenrir
3,774
950
0
2,429
14,909
5,898
0
3,100
11,624
0
35,431
L
Charybdis
kingwilli2
Charybdis
4,492
2,658
0
1,407
8,684
2,905
0
2,527
6,157
0
35,861
W
11,094
838
0
5,492
13,442
15,089
0
3,705
9,317
15,010
64,128
L
Nemesis
3,623
1,149
0
2,164
10,361
3,370
0
3,730
6,146
0
26,953
L
Zeus
13,520
1,468
0
550
10,305
3,873
234
4,492
5,616
46,391
0
L
Bakasura
yungbeefboi
Bakasura
5,743
3,634
0
3,109
15,035
6,090
0
3,713
11,127
0
59,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,223
Gold Earned
42,647
616
Minions Killed
397
0
Camps Cleared
0
1,715,282
Distance Traveled
1,863,076
22
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,546
586
109
6
0
318,591
0
W
Skadi
11,396
633
129
7
0
354,101
5
W
Charybdis
11,585
644
153
9
0
344,741
3
W
Ares
10,042
558
65
4
0
351,582
7
L
Fenrir
7,507
417
64
4
0
369,498
3
L
Charybdis
8,340
463
68
4
0
346,768
1
W
Mulan
11,654
647
160
9
0
346,267
7
L
Nemesis
7,625
424
43
2
0
420,437
1
L
Zeus
9,519
529
93
5
0
314,163
1
L
Bakasura
9,656
536
129
7
0
412,210
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role