Player Matchup

Thoth
Thoth
BlameTheJng
Thoth
Level 28
God Stats
1W - 0L
1,737 SR
Queue Stats
87W - 62L
1,585 Elo+
Solo
Charybdis
Charybdis
GetGreasedJit
Charybdis
Level 15
God Stats
8W - 8L
1,509 SR
Queue Stats
18W - 13L
1,626 Elo+
Solo
Serqet
Serqet
Vero_DMA
Serqet
Level 16
God Stats
7W - 1L
1,734 SR
Queue Stats
34W - 19L
1,679 Elo+
Solo
Anhur
Anhur
ivanmoon007
Anhur
Level 24
God Stats
5W - 4L
1,686 SR
Queue Stats
44W - 38L
1,663 Elo+
Solo
Zhong Kui
Zhong Kui
soul-japannn4649
Zhong Kui
Level 6
God Stats
2W - 2L
1,688 SR
Queue Stats
21W - 18L
1,570 Elo+
Solo
Team Averages
Level 18
1,671 SR
1,625 Elo+

VS

Team Averages
Level 17
1,675 SR
1,603 Elo+
Merlin
Merlin
Imcuming4thatass
Merlin
Level 23
God Stats
6W - 8L
1,703 SR
Queue Stats
108W - 82L
1,687 Elo+
Solo
Cerberus
Cerberus
Isaac847
Cerberus
Level 12
God Stats
3W - 2L
1,721 SR
Queue Stats
6W - 7L
1,469 Elo+
Solo
Thor
Thor
ItzMeWatermelon
Thor
Level 29
God Stats
4W - 6L
1,737 SR
Queue Stats
147W - 113L
1,587 Elo+
Solo
Horus
Horus
TRsaVi
Horus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 17L
1,606 Elo+
Solo
Artemis
Artemis
TanRicenBeans
Artemis
Level 15
God Stats
2W - 2L
1,713 SR
Queue Stats
35W - 29L
1,666 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 2
6,706
610
4,463
4,894
1,962
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
GetGreasedJit
Charybdis
9
1 / 1 / 6
5,488
499
2,587
4,500
1,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Serqet
Vero_DMA
Serqet
11
4 / 1 / 4
6,678
607
2,956
5,865
2,876
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
6 / 1 / 2
6,726
611
6,154
5,139
1,292
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Zhong Kui
12
1 / 0 / 2
6,816
620
1,457
2,950
2,252
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 1
5,889
535
2,609
5,677
1,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
Isaac847
Cerberus
8
0 / 3 / 3
4,677
425
1,259
6,317
2,157
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 1 / 3
5,486
499
3,134
4,618
1,308
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
TRsaVi
Horus
10
2 / 2 / 0
5,562
506
1,218
4,951
2,681
Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Artemis
8
1 / 5 / 1
4,827
439
2,805
6,895
1,169
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
13
15
Kills
5
5
Deaths
15
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
3
2
2
2
W
Charybdis
GetGreasedJit
Charybdis
1
1
6
4
L
2
4
1
0.63
L
Cerberus
Isaac847
Cerberus
0
3
3
0.5
L
0
1
3
1.5
L
Horus
TRsaVi
Horus
2
2
0
1
L
Artemis
1
5
1
0.3
W
Serqet
Vero_DMA
Serqet
4
1
4
6
W
6
1
2
7
W
Zhong Kui
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,617
Damage
11,025
23,348
Taken
28,458
9,842
Mitigated
8,880
5,999
Healing
5,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,463
238
0
1,129
4,894
1,962
50
1,341
3,553
36,073
0
W
Charybdis
GetGreasedJit
Charybdis
2,587
724
0
649
4,500
1,460
967
288
4,212
0
19,515
L
2,609
162
0
1,398
5,677
1,565
0
3,341
2,243
23,521
0
L
Cerberus
Isaac847
Cerberus
1,259
64
0
334
6,317
2,157
0
0
6,035
11,394
0
L
3,134
438
0
1,842
4,618
1,308
0
1,043
3,575
0
27,993
L
Horus
TRsaVi
Horus
1,218
920
119
393
4,951
2,681
0
1,351
3,600
0
18,207
L
Artemis
2,805
1,293
0
1,179
6,895
1,169
0
226
6,389
0
20,482
W
Serqet
Vero_DMA
Serqet
2,956
824
0
226
5,865
2,876
0
775
5,090
90
31,964
W
6,154
3,385
0
1,821
5,139
1,292
1,051
1,185
3,954
0
42,193
W
Zhong Kui
1,457
399
42
2,132
2,950
2,252
864
279
2,671
35,449
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,414
Gold Earned
26,441
350
Minions Killed
210
0
Camps Cleared
0
948,191
Distance Traveled
912,256
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
6,706
610
65
6
0
200,375
3
W
Charybdis
5,488
499
36
3
0
176,712
1
L
Merlin
5,889
535
44
4
0
181,045
3
L
Cerberus
4,677
425
33
3
0
189,404
0
L
Thor
5,486
499
56
5
0
200,914
3
L
Horus
5,562
506
42
4
0
174,030
0
L
Artemis
4,827
439
35
3
0
166,863
0
W
Serqet
6,678
607
78
7
0
214,110
2
W
Anhur
6,726
611
76
7
0
179,339
1
W
Zhong Kui
6,816
620
95
9
0
177,655
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role