Player Matchup

Medusa
Medusa
KingCarmilla
Medusa
Level 25
God Stats
43W - 44L
1,425 SR
Queue Stats
162W - 203L
1,412 Elo+
Solo
Merlin
Merlin
Porkchop800
Merlin
Level 26
God Stats
7W - 6L
1,450 SR
Queue Stats
49W - 47L
1,437 Elo+
Solo
Cupid
Cupid
RayPablo420
Cupid
Level 10
God Stats
12W - 8L
1,726 SR
Queue Stats
20W - 13L
1,529 Elo+
Solo
Fenrir
Fenrir
smurf13
Fenrir
Level 3
God Stats
1W - 1L
1,337 SR
Queue Stats
70W - 85L
1,255 Elo+
Party 1
Ares
Ares
theinmortal1323
Ares
Level 79
God Stats
39W - 29L
1,594 SR
Queue Stats
868W - 1,013L
1,462 Elo+
Party 1
Team Averages
Level 29
1,506 SR
1,419 Elo+

VS

Team Averages
Level 23
1,394 SR
1,358 Elo+
Skadi
Skadi
SnipperQueen773
Skadi
Level 46
God Stats
3W - 8L
1,398 SR
Queue Stats
374W - 456L
1,460 Elo+
Party 3
Zeus
Zeus
astromankickin
Zeus
Level 15
God Stats
1W - 2L
1,302 SR
Queue Stats
158W - 174L
1,302 Elo+
Solo
Baba Yaga
Baba Yaga
mandubla
Baba Yaga
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 7L
1,664 Elo+
Party 3
Cerberus
Cerberus
sacj123
Cerberus
Level 3
God Stats
2W - 2L
1,270 SR
Queue Stats
21W - 19L
1,181 Elo+
Party 2
Tiamat
Tiamat
scapularpeak
Tiamat
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,181 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
20
4 / 2 / 21
12,487
1,041
18,595
12,071
4,952
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
19
8 / 2 / 19
13,216
1,101
25,442
13,141
5,258
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
15 / 2 / 17
14,618
1,218
19,667
10,424
3,884
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
smurf13
Fenrir
15
0 / 0 / 0
8,810
734
0
0
0
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
10 / 3 / 19
13,385
1,115
12,886
18,660
33,529
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Team 1 Tickets

257

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 9 / 5
10,704
892
9,075
22,005
8,058
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
1 / 9 / 4
10,567
881
6,641
13,738
5,302
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Baba Yaga
mandubla
Baba Yaga
17
3 / 6 / 5
11,642
970
11,077
13,293
4,835
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
sacj123
Cerberus
17
3 / 8 / 2
10,483
874
6,617
19,536
22,113
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tiamat
17
1 / 6 / 6
11,146
929
13,211
15,018
10,902
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
31
37
Kills
9
9
Deaths
38
76
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Medusa
4
2
21
7.25
W
Merlin
8
2
19
8.75
W
15
2
17
11.75
L
1
9
5
0.39
L
1
9
4
0.33
L
Baba Yaga
mandubla
Baba Yaga
3
6
5
0.92
L
Cerberus
sacj123
Cerberus
3
8
2
0.5
L
Tiamat
1
6
6
0.67
W
Fenrir
smurf13
Fenrir
0
0
0
0
W
10
3
19
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,590
Damage
46,621
54,296
Taken
83,590
47,623
Mitigated
51,210
3,881
Healing
4,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
18,595
8,506
652
409
12,071
4,952
0
8,364
3,707
0
51,742
W
Merlin
25,442
1,694
0
0
13,141
5,258
0
9,739
3,402
50,566
0
W
19,667
10,002
756
1,182
10,424
3,884
0
7,895
2,529
0
43,975
L
9,075
4,131
0
482
22,005
8,058
0
10,860
10,471
0
26,152
L
6,641
1,905
0
114
13,738
5,302
0
6,188
7,252
17,950
0
L
Baba Yaga
mandubla
Baba Yaga
11,077
521
0
2,157
13,293
4,835
0
6,249
6,755
19,772
0
L
Cerberus
sacj123
Cerberus
6,617
319
0
523
19,536
22,113
0
7,453
11,491
17,530
0
L
Tiamat
13,211
1,493
0
1,419
15,018
10,902
0
5,344
9,293
50,528
0
W
Fenrir
smurf13
Fenrir
0
0
0
0
0
0
0
0
0
0
0
W
12,886
564
0
882
18,660
33,529
0
11,548
6,840
17,164
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,516
Gold Earned
54,542
221
Minions Killed
183
6
Camps Cleared
3
835,546
Distance Traveled
992,935
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,487
1,041
80
7
2
220,312
0
W
Merlin
13,216
1,101
66
6
3
212,774
0
W
Cupid
14,618
1,218
69
6
0
203,925
0
L
Skadi
10,704
892
33
3
0
209,841
0
L
Zeus
10,567
881
29
2
1
160,224
1
L
Baba Yaga
11,642
970
26
2
1
193,718
1
L
Cerberus
10,483
874
18
2
1
194,310
1
L
Tiamat
11,146
929
77
6
0
234,842
0
W
Fenrir
8,810
734
0
0
0
2,249
0
W
Ares
13,385
1,115
6
1
1
196,286
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role