Player Matchup

Fenrir
Fenrir
AggrO_iNDY_HD
Fenrir
Level 12
God Stats
1W - 2L
1,679 SR
Queue Stats
126W - 167L
1,430 Elo+
Party 1
Bellona
Bellona
Lasse_97_
Bellona
Level 17
God Stats
61W - 53L
1,579 SR
Queue Stats
117W - 158L
1,483 Elo+
Party 1
Ra
Ra
enzÕ2206
Ra
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 6L
1,290 Elo+
Solo
Team Averages
Level 12
1,586 SR
1,401 Elo+

VS

Team Averages
Level 81
1,561 SR
1,395 Elo+
Chiron
Chiron
Danishowman
Chiron
Level 119
God Stats
3W - 5L
1,317 SR
Queue Stats
152W - 170L
1,374 Elo+
Solo
Persephone
Persephone
Kemeron45
Persephone
Level 26
God Stats
1W - 0L
1,743 SR
Queue Stats
2W - 0L
1,591 Elo+
Solo
Sun Wukong
Sun Wukong
general_gun662
Sun Wukong
Level 98
God Stats
1W - 1L
1,622 SR
Queue Stats
6W - 11L
1,222 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 7 / 2
8,333
641
4,970
12,203
7,380
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
Lasse_97_
Bellona
13
2 / 2 / 3
8,093
623
8,944
18,977
16,956
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

8
0 / 10 / 4
7,186
553
1,605
8,616
2,400
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
13
7 / 1 / 8
10,025
771
13,992
7,125
2,330
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Persephone
Kemeron45
Persephone
13
6 / 3 / 9
9,925
763
11,240
6,926
2,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sun Wukong
general_gun662
Sun Wukong
13
5 / 2 / 12
9,474
729
7,557
10,247
4,748
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
47
6
Kills
18
19
Deaths
6
9
Assists
29
Player
Kills
Deaths
Assists
KDA
L
4
7
2
0.71
W
Chiron
7
1
8
11
W
Persephone
Kemeron45
Persephone
6
3
9
3.5
L
Bellona
Lasse_97_
Bellona
2
2
3
1.75
L
0
10
4
0.2
W
Sun Wukong
general_gun662
Sun Wukong
5
2
12
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,519
Damage
32,789
39,796
Taken
24,298
26,736
Mitigated
9,211
2,683
Healing
7,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,970
787
0
1,104
12,203
7,380
0
3,834
8,369
0
16,043
W
Chiron
13,992
4,463
789
3,447
7,125
2,330
933
1,021
5,931
0
46,004
W
Persephone
Kemeron45
Persephone
11,240
1,246
0
1,524
6,926
2,133
632
747
5,918
35,462
0
L
Bellona
Lasse_97_
Bellona
8,944
1,029
0
1,114
18,977
16,956
0
5,462
13,515
0
34,272
L
1,605
878
153
312
8,616
2,400
10
2,391
6,225
5,824
0
W
Sun Wukong
general_gun662
Sun Wukong
7,557
1,702
0
2,191
10,247
4,748
371
298
9,471
0
17,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,612
Gold Earned
29,424
82
Minions Killed
138
4
Camps Cleared
7
641,435
Distance Traveled
710,669
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,333
641
21
2
4
225,050
2
W
Chiron
10,025
771
64
5
3
230,511
3
W
Persephone
9,925
763
42
3
3
221,324
2
L
Bellona
8,093
623
45
3
0
270,222
5
L
Ra
7,186
553
16
1
0
146,163
1
W
Sun Wukong
9,474
729
32
2
1
258,834
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role