Player Matchup

Rama
Rama
AP0C_FreighTrain
Rama
Level 158
God Stats
3W - 2L
1,708 SR
Queue Stats
396W - 395L
1,626 Elo+
Solo
Cu Chulainn
Cu Chulainn
Ishanghada
Cu Chulainn
Level 136
God Stats
30W - 28L
1,583 SR
Queue Stats
738W - 692L
1,620 Elo+
Party 1
Aphrodite
Aphrodite
ItsLeMonKe
Aphrodite
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
309W - 310L
1,587 Elo+
Solo
Ra
Ra
ODGARBAGE
Ra
Level 121
God Stats
9W - 10L
1,558 SR
Queue Stats
298W - 267L
1,635 Elo+
Party 1
Bastet
Bastet
The Nebelung
Bastet
Level 109
God Stats
1W - 1L
1,610 SR
Queue Stats
948W - 872L
1,601 Elo+
Solo
Team Averages
Level 130
1,592 SR
1,614 Elo+

VS

Team Averages
Level 151
1,601 SR
1,607 Elo+
Ymir
Ymir
CrisMason_pr
Ymir
Level 159
God Stats
9W - 2L
1,657 SR
Queue Stats
316W - 319L
1,592 Elo+
Party 2
Gilgamesh
Gilgamesh
ERWIN_GHOST
Gilgamesh
Level 131
God Stats
6W - 5L
1,719 SR
Queue Stats
270W - 264L
1,585 Elo+
Party 2
Zeus
Zeus
GobbleUpChaos
Zeus
Level 147
God Stats
16W - 16L
1,482 SR
Queue Stats
509W - 461L
1,645 Elo+
Solo
Vamana
Vamana
Risedroid
Vamana
Level 160
God Stats
8W - 8L
1,645 SR
Queue Stats
438W - 402L
1,586 Elo+
Solo
Charybdis
Charybdis
devistration
Charybdis
Level 157
God Stats
2W - 1L
1,500 SR
Queue Stats
19W - 15L
1,625 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 2
8,467
529
6,378
10,002
3,001
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cu Chulainn
Ishanghada
Cu Chulainn
16
2 / 4 / 0
9,004
563
8,014
13,464
10,092
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Aphrodite
ItsLeMonKe
Aphrodite
12
1 / 5 / 2
7,275
455
3,235
11,834
9,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

14
1 / 3 / 2
8,090
506
4,364
10,322
4,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
13
3 / 3 / 3
8,061
504
4,397
9,075
3,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 10
7,946
497
2,920
7,172
5,760
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gilgamesh
ERWIN_GHOST
Gilgamesh
14
4 / 2 / 9
9,075
567
3,531
9,940
4,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
8 / 0 / 5
10,413
651
16,084
6,961
3,030
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Vamana
Risedroid
Vamana
18
4 / 2 / 2
11,034
690
10,675
13,931
13,513
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charybdis
devistration
Charybdis
15
0 / 3 / 2
8,868
554
5,904
10,645
2,928
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
46
9
Kills
18
18
Deaths
9
9
Assists
28
Player
Kills
Deaths
Assists
KDA
L
2
3
2
1
W
2
2
10
3.5
W
Gilgamesh
ERWIN_GHOST
Gilgamesh
4
2
9
4.25
W
8
0
5
10.5
L
Cu Chulainn
Ishanghada
Cu Chulainn
2
4
0
0.5
L
Aphrodite
ItsLeMonKe
Aphrodite
1
5
2
0.4
L
1
3
2
0.67
W
Vamana
Risedroid
Vamana
4
2
2
2.5
L
Bastet
3
3
3
1.5
W
Charybdis
devistration
Charybdis
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,388
Damage
39,114
54,697
Taken
48,649
30,874
Mitigated
29,392
19,155
Healing
20,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,378
4,992
0
1,410
10,002
3,001
832
3,659
6,343
0
60,239
W
2,920
205
0
939
7,172
5,760
0
2,321
4,851
28,299
0
W
Gilgamesh
ERWIN_GHOST
Gilgamesh
3,531
906
0
3,471
9,940
4,161
0
2,355
7,585
0
57,827
W
16,084
991
213
4,145
6,961
3,030
100
1,324
5,637
81,133
0
L
Cu Chulainn
Ishanghada
Cu Chulainn
8,014
1,645
0
3,558
13,464
10,092
0
707
12,757
8,057
53,459
L
Aphrodite
ItsLeMonKe
Aphrodite
3,235
443
2,427
3,803
11,834
9,360
0
6,572
5,262
29,348
0
L
4,364
245
1,281
4,278
10,322
4,776
0
6,849
3,473
62,154
0
W
Vamana
Risedroid
Vamana
10,675
6,020
0
7,696
13,931
13,513
0
2,499
10,660
0
93,887
L
Bastet
4,397
1,448
0
2,398
9,075
3,645
0
1,217
7,858
0
49,810
W
Charybdis
devistration
Charybdis
5,904
2,905
0
3,873
10,645
2,928
0
622
10,023
0
71,639

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,897
Gold Earned
47,336
526
Minions Killed
604
0
Camps Cleared
0
1,525,144
Distance Traveled
1,556,329
21
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,467
529
121
8
0
270,323
7
W
Ymir
7,946
497
62
4
0
307,082
8
W
Gilgamesh
9,075
567
84
5
0
360,261
5
W
Zeus
10,413
651
152
10
0
290,025
1
L
Cu Chulainn
9,004
563
129
8
0
303,605
1
L
Aphrodite
7,275
455
50
3
0
290,773
3
L
Ra
8,090
506
140
9
0
317,944
5
W
Vamana
11,034
690
176
11
0
323,306
2
L
Bastet
8,061
504
86
5
0
342,499
5
W
Charybdis
8,868
554
130
8
0
275,655
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role