Player Matchup

Cthulhu
Cthulhu
Fixike94
Cthulhu
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 40L
1,464 Elo+
Party 1
Fenrir
Fenrir
RadnaiX
Fenrir
Level 42
God Stats
0W - 1L
1,693 SR
Queue Stats
82W - 76L
1,488 Elo+
Party 1
Charybdis
Charybdis
ZeiSoki
Charybdis
Level 27
God Stats
1W - 1L
1,580 SR
Queue Stats
17W - 24L
1,442 Elo+
Solo
Team Averages
Level 31
1,591 SR
1,465 Elo+

VS

Team Averages
Level 58
1,544 SR
1,533 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Arctic47
Cthulhu
Level 59
God Stats
130W - 116L
1,581 SR
Queue Stats
144W - 165L
1,545 Elo+
Party 2
Chiron
Chiron
BillyFitz
Chiron
Level 89
God Stats
81W - 65L
1,549 SR
Queue Stats
191W - 208L
1,554 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Fixike94
Cthulhu
10
2 / 1 / 0
6,865
687
4,469
9,308
6,990
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Fenrir
RadnaiX
Fenrir
8
0 / 6 / 1
6,233
623
2,736
13,320
6,780
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charybdis
ZeiSoki
Charybdis
9
0 / 5 / 1
5,994
599
4,004
8,064
2,466
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
10
1 / 1 / 10
7,418
742
8,408
8,048
4,681
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Arctic47
Cthulhu
12
5 / 0 / 7
8,554
855
6,296
8,431
8,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chiron
BillyFitz
Chiron
12
6 / 1 / 5
8,472
847
8,837
5,883
1,891
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
34
2
Kills
12
12
Deaths
2
2
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
1
1
10
6
W
Cthulhu
Arctic47
Cthulhu
5
0
7
8.5
W
Chiron
BillyFitz
Chiron
6
1
5
8.5
L
Cthulhu
Fixike94
Cthulhu
2
1
0
2
L
Fenrir
RadnaiX
Fenrir
0
6
1
0.08
L
Charybdis
ZeiSoki
Charybdis
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,209
Damage
23,541
30,692
Taken
22,362
16,236
Mitigated
15,210
2,883
Healing
7,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
8,408
729
128
2,814
8,048
4,681
991
2,348
5,622
20,503
0
W
Cthulhu
Arctic47
Cthulhu
6,296
150
714
1,521
8,431
8,638
428
2,053
6,059
17,894
0
W
Chiron
BillyFitz
Chiron
8,837
2,672
1,183
1,634
5,883
1,891
1,221
1,184
4,615
0
42,152
L
Cthulhu
Fixike94
Cthulhu
4,469
0
195
500
9,308
6,990
0
3,260
6,048
22,047
0
L
Fenrir
RadnaiX
Fenrir
2,736
622
0
1,566
13,320
6,780
0
7,439
5,881
0
11,893
L
Charybdis
ZeiSoki
Charybdis
4,004
1,992
316
306
8,064
2,466
0
4,216
3,848
0
15,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,092
Gold Earned
24,444
75
Minions Killed
117
1
Camps Cleared
8
546,717
Distance Traveled
579,464
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
7,418
742
22
2
2
177,960
5
W
Cthulhu
8,554
855
30
3
1
200,836
0
W
Chiron
8,472
847
65
7
5
200,668
5
L
Cthulhu
6,865
687
26
3
0
190,988
5
L
Fenrir
6,233
623
24
2
0
188,599
3
L
Charybdis
5,994
599
25
3
1
167,130
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role