Player Matchup

Arachne
Arachne
Aboubajcp
Arachne
Level 69
God Stats
23W - 15L
1,570 SR
Queue Stats
69W - 87L
1,326 Elo+
Party 1
Skadi
Skadi
BilbzTheBagginz
Skadi
Level 114
God Stats
5W - 6L
1,616 SR
Queue Stats
142W - 161L
1,352 Elo+
Party 1
Khepri
Khepri
Evo234_
Khepri
Level 76
God Stats
16W - 8L
1,509 SR
Queue Stats
343W - 384L
1,368 Elo+
Solo
Janus
Janus
RaidenLooterKing
Janus
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
115W - 139L
1,363 Elo+
Party 1
Bellona
Bellona
koldcheese
Bellona
Level 57
God Stats
7W - 5L
1,622 SR
Queue Stats
158W - 175L
1,418 Elo+
Solo
Team Averages
Level 88
1,564 SR
1,365 Elo+

VS

Team Averages
Level 64
1,442 SR
1,352 Elo+
Da Ji
Da Ji
Ashley Aloe
Da Ji
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 27L
1,315 Elo+
Party 3
Bacchus
Bacchus
ElPincioRosso
Bacchus
Level 81
God Stats
35W - 30L
1,516 SR
Queue Stats
295W - 319L
1,504 Elo+
Solo
Ra
Ra
NISSANGTRBE
Ra
Level 91
God Stats
0W - 2L
1,500 SR
Queue Stats
133W - 158L
1,387 Elo+
Party 3
Anubis
Anubis
Play Hard On Me
Anubis
Level 52
God Stats
8W - 21L
1,269 SR
Queue Stats
129W - 150L
1,303 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
bourbonbiscuit6
Morgan Le Fay
Level 68
God Stats
12W - 17L
1,423 SR
Queue Stats
188W - 221L
1,249 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Aboubajcp
Arachne
14
2 / 2 / 10
9,369
493
7,945
10,403
4,314
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
3 / 2 / 5
9,700
511
8,423
9,297
3,513
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Khepri
Evo234_
Khepri
12
0 / 3 / 5
8,516
448
4,039
11,105
8,897
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

17
11 / 1 / 3
11,230
591
13,570
7,433
2,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
koldcheese
Bellona
17
7 / 2 / 2
11,038
581
14,218
14,114
17,150
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 2
8,359
440
3,714
12,299
6,203
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
13
5 / 5 / 3
8,933
470
7,989
16,071
21,135
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
2 / 4 / 3
9,434
497
6,585
16,473
6,718
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
2 / 6 / 2
8,237
434
7,655
17,198
8,209
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Morgan Le Fay
bourbonbiscuit6
Morgan Le Fay
14
0 / 2 / 2
8,527
449
5,851
8,382
3,831
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
22
23
Kills
10
10
Deaths
23
25
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Arachne
Aboubajcp
Arachne
2
2
10
3.5
L
1
6
2
0.33
W
3
2
5
2.75
L
Bacchus
5
5
3
1.3
W
Khepri
Evo234_
Khepri
0
3
5
0.83
L
2
4
3
0.88
L
2
6
2
0.5
W
11
1
3
12.5
L
Morgan Le Fay
bourbonbiscuit6
Morgan Le Fay
0
2
2
0.5
W
Bellona
koldcheese
Bellona
7
2
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,195
Damage
31,794
52,352
Taken
70,423
36,487
Mitigated
46,096
12,530
Healing
26,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Aboubajcp
Arachne
7,945
6,012
0
2,350
10,403
4,314
1,228
5,811
4,592
0
41,459
L
3,714
762
0
1,838
12,299
6,203
287
1,511
10,740
0
37,538
W
8,423
2,785
0
2,539
9,297
3,513
2,132
6,578
2,719
0
57,791
L
Bacchus
7,989
1,351
425
2,289
16,071
21,135
0
4,601
11,319
20,623
0
W
Khepri
Evo234_
Khepri
4,039
550
0
1,858
11,105
8,897
176
7,067
4,038
27,186
0
L
6,585
625
362
9,824
16,473
6,718
280
2,684
13,619
72,416
0
L
7,655
596
0
8,637
17,198
8,209
572
8,040
8,572
54,253
0
W
13,570
825
495
1,914
7,433
2,613
1,614
4,159
3,274
66,010
0
L
Morgan Le Fay
bourbonbiscuit6
Morgan Le Fay
5,851
961
0
2,702
8,382
3,831
445
1,204
7,138
59,528
0
W
Bellona
koldcheese
Bellona
14,218
5,250
0
3,374
14,114
17,150
491
4,465
9,649
4,080
64,795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,853
Gold Earned
43,490
467
Minions Killed
467
0
Camps Cleared
0
1,870,039
Distance Traveled
1,642,015
24
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,369
493
61
3
0
416,056
4
L
Da Ji
8,359
440
83
4
0
338,677
7
W
Skadi
9,700
511
113
6
0
333,550
4
L
Bacchus
8,933
470
28
1
0
331,063
4
W
Khepri
8,516
448
43
2
0
346,281
2
L
Ra
9,434
497
126
7
0
352,864
4
L
Anubis
8,237
434
102
5
0
310,329
3
W
Janus
11,230
591
116
6
0
384,574
9
L
Morgan Le Fay
8,527
449
128
7
0
309,082
4
W
Bellona
11,038
581
134
7
0
389,578
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role