Player Matchup

Gilgamesh
Gilgamesh
Deutschlandvor
Gilgamesh
Level 2
God Stats
0W - 2L
1,289 SR
Queue Stats
0W - 2L
1,136 Elo+
Party 2
Zhong Kui
Zhong Kui
Girronki
Zhong Kui
Level 8
God Stats
14W - 21L
1,251 SR
Queue Stats
46W - 55L
1,392 Elo+
Solo
Nemesis
Nemesis
Marcgamer38
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,038 Elo+
Solo
Sobek
Sobek
MitKisaUndTuta
Sobek
Level 24
God Stats
6W - 6L
1,324 SR
Queue Stats
95W - 105L
1,286 Elo+
Party 2
Izanami
Izanami
vRanqe
Izanami
Level 22
God Stats
25W - 18L
1,308 SR
Queue Stats
64W - 57L
1,289 Elo+
Party 2
Team Averages
Level 12
1,334 SR
1,228 Elo+

VS

Team Averages
Level 28
1,557 SR
1,329 Elo+
Scylla
Scylla
Alvinkadel100
Scylla
Level 50
God Stats
10W - 5L
1,481 SR
Queue Stats
47W - 54L
1,305 Elo+
Party 1
Artemis
Artemis
EpIIcAcEe
Artemis
Level 28
God Stats
3W - 0L
1,719 SR
Queue Stats
67W - 75L
1,338 Elo+
Party 1
Guan Yu
Guan Yu
GHOST007009
Guan Yu
Level 23
God Stats
3W - 7L
1,353 SR
Queue Stats
35W - 53L
1,262 Elo+
Solo
Da Ji
Da Ji
LxDangrywarrior
Da Ji
Level 24
God Stats
5W - 2L
1,500 SR
Queue Stats
59W - 74L
1,383 Elo+
Party 1
Geb
Geb
bhagwan69
Geb
Level 16
God Stats
4W - 0L
1,732 SR
Queue Stats
27W - 31L
1,358 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Deutschlandvor
Gilgamesh
14
4 / 7 / 5
11,436
369
8,028
16,551
12,697
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Zhong Kui
Girronki
Zhong Kui
20
8 / 12 / 10
15,636
504
22,372
33,137
35,785
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nemesis
Marcgamer38
Nemesis
15
2 / 16 / 7
11,931
385
9,126
27,014
16,942
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

18
6 / 5 / 17
14,944
482
8,397
34,585
50,902
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Izanami
vRanqe
Izanami
20
24 / 11 / 10
17,057
550
37,912
26,658
12,867
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 9 / 21
13,000
419
20,841
19,089
7,082
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Artemis
EpIIcAcEe
Artemis
20
10 / 9 / 12
16,478
532
33,413
23,083
10,345
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Guan Yu
GHOST007009
Guan Yu
16
1 / 14 / 15
11,719
378
7,111
22,393
10,905
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

20
27 / 8 / 12
17,285
558
35,584
22,539
12,977
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
6 / 4 / 21
12,605
407
10,209
25,386
31,778
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
130
44
Kills
49
51
Deaths
44
49
Assists
81
Player
Kills
Deaths
Assists
KDA
W
5
9
21
1.72
L
Gilgamesh
Deutschlandvor
Gilgamesh
4
7
5
0.93
W
Artemis
EpIIcAcEe
Artemis
10
9
12
1.78
W
Guan Yu
GHOST007009
Guan Yu
1
14
15
0.61
L
Zhong Kui
Girronki
Zhong Kui
8
12
10
1.08
W
27
8
12
4.13
L
Nemesis
Marcgamer38
Nemesis
2
16
7
0.34
L
6
5
17
2.9
W
6
4
21
4.13
L
Izanami
vRanqe
Izanami
24
11
10
2.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,835
Damage
107,158
137,945
Taken
112,490
129,193
Mitigated
73,087
13,018
Healing
20,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,841
2,439
250
4,630
19,089
7,082
910
6,574
12,515
67,231
0
L
Gilgamesh
Deutschlandvor
Gilgamesh
8,028
1,267
0
872
16,551
12,697
214
2,133
14,418
2,568
30,012
W
Artemis
EpIIcAcEe
Artemis
33,413
22,041
0
6,924
23,083
10,345
6,135
5,783
17,176
0
144,850
W
Guan Yu
GHOST007009
Guan Yu
7,111
2,447
1,441
1,994
22,393
10,905
893
4,114
18,248
0
38,437
L
Zhong Kui
Girronki
Zhong Kui
22,372
5,224
0
5,126
33,137
35,785
1,112
9,312
23,785
74,163
0
W
35,584
8,653
0
588
22,539
12,977
2,180
7,366
15,173
0
95,739
L
Nemesis
Marcgamer38
Nemesis
9,126
4,294
0
1,107
27,014
16,942
0
8,587
18,375
0
28,382
L
8,397
593
0
2,866
34,585
50,902
488
6,945
27,586
25,614
0
W
10,209
1,360
0
4,643
25,386
31,778
132
7,525
17,861
21,196
0
L
Izanami
vRanqe
Izanami
37,912
22,234
0
3,047
26,658
12,867
5,204
6,937
19,663
0
152,620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,004
Gold Earned
71,087
400
Minions Killed
448
0
Camps Cleared
0
2,516,216
Distance Traveled
2,792,766
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
13,000
419
78
3
0
590,369
4
L
Gilgamesh
11,436
369
53
2
0
368,946
3
W
Artemis
16,478
532
183
6
0
532,386
1
W
Guan Yu
11,719
378
55
2
0
556,066
0
L
Zhong Kui
15,636
504
109
4
0
441,443
0
W
Da Ji
17,285
558
121
4
0
524,244
0
L
Nemesis
11,931
385
40
1
0
609,180
6
L
Sobek
14,944
482
22
1
0
647,383
1
W
Geb
12,605
407
11
0
0
589,701
7
L
Izanami
17,057
550
176
6
0
449,264
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role