Player Matchup

Charybdis
Charybdis
Messie
Charybdis
Level 106
God Stats
1W - 4L
1,490 SR
Queue Stats
52W - 44L
1,510 Elo+
Solo
Chang'e
Chang'e
Njawkay
Chang'e
Level 104
God Stats
0W - 2L
1,351 SR
Queue Stats
50W - 52L
1,496 Elo+
Solo
Fenrir
Fenrir
allarigon
Fenrir
Level 31
God Stats
1W - 1L
1,742 SR
Queue Stats
14W - 15L
1,416 Elo+
Solo
Team Averages
Level 80
1,528 SR
1,474 Elo+

VS

Team Averages
Level 110
1,589 SR
1,530 Elo+
Jing Wei
Jing Wei
Dodged13
Jing Wei
Level 126
God Stats
17W - 20L
1,518 SR
Queue Stats
477W - 458L
1,458 Elo+
Party 1
Tyr
Tyr
FluFFyPuPPi333
Tyr
Level 127
God Stats
6W - 5L
1,570 SR
Queue Stats
116W - 121L
1,475 Elo+
Party 1
Tiamat
Tiamat
LucidKdotxz
Tiamat
Level 78
God Stats
10W - 3L
1,681 SR
Queue Stats
44W - 35L
1,658 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Messie
Charybdis
10
1 / 8 / 2
7,956
568
4,561
11,426
2,939
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
Njawkay
Chang'e
14
4 / 3 / 5
9,700
693
12,152
14,529
4,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
allarigon
Fenrir
13
4 / 1 / 3
9,833
702
6,588
12,581
11,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Dodged13
Jing Wei
13
2 / 3 / 8
9,211
658
8,289
10,025
3,319
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

13
5 / 5 / 4
9,511
679
10,759
13,868
7,934
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tiamat
15
5 / 1 / 6
10,132
724
13,626
8,336
4,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
30
9
Kills
12
12
Deaths
9
10
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Dodged13
Jing Wei
2
3
8
2
W
5
5
4
1.4
W
Tiamat
5
1
6
8
L
Charybdis
Messie
Charybdis
1
8
2
0.25
L
Chang'e
Njawkay
Chang'e
4
3
5
2.17
L
Fenrir
allarigon
Fenrir
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,301
Damage
32,674
38,536
Taken
32,229
19,108
Mitigated
15,866
10,189
Healing
7,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Dodged13
Jing Wei
8,289
7,012
0
1,429
10,025
3,319
363
5,082
4,943
0
41,910
W
10,759
37
0
2,846
13,868
7,934
187
5,661
8,207
0
21,049
W
Tiamat
13,626
430
179
2,556
8,336
4,613
0
2,562
5,774
40,876
0
L
Charybdis
Messie
Charybdis
4,561
3,940
0
1,601
11,426
2,939
0
5,099
5,806
0
22,202
L
Chang'e
Njawkay
Chang'e
12,152
1,141
2,495
4,206
14,529
4,728
0
4,878
8,994
36,526
0
L
Fenrir
allarigon
Fenrir
6,588
856
0
1,887
12,581
11,441
0
2,953
8,929
542
10,810

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,489
Gold Earned
28,854
122
Minions Killed
166
3
Camps Cleared
11
676,115
Distance Traveled
813,012
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
9,211
658
68
5
0
247,464
2
W
Tyr
9,511
679
16
1
2
280,219
2
W
Tiamat
10,132
724
82
6
9
285,329
3
L
Charybdis
7,956
568
35
3
1
166,025
1
L
Chang'e
9,700
693
72
5
2
249,077
2
L
Fenrir
9,833
702
15
1
0
261,013
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role