Player Matchup

Charybdis
Charybdis
CaliVillain1
Charybdis
Level 68
God Stats
7W - 6L
1,484 SR
Queue Stats
131W - 126L
1,456 Elo+
Party 2
Thor
Thor
DeathDealer160
Thor
Level 97
God Stats
5W - 4L
1,532 SR
Queue Stats
432W - 475L
1,431 Elo+
Solo
Hel
Hel
JayrodYayrod
Hel
Level 118
God Stats
1W - 1L
1,705 SR
Queue Stats
189W - 189L
1,310 Elo+
Solo
Danzaburou
Danzaburou
ShadowDrack512
Danzaburou
Level 35
God Stats
197W - 197L
1,552 SR
Queue Stats
371W - 408L
1,482 Elo+
Solo
Sobek
Sobek
captoates88
Sobek
Level 16
God Stats
4W - 3L
1,500 SR
Queue Stats
173W - 172L
1,547 Elo+
Party 2
Team Averages
Level 67
1,555 SR
1,445 Elo+

VS

Team Averages
Level 71
1,744 SR
1,766 Elo+
Ne Zha
Ne Zha
adogu
Ne Zha
Level 46
God Stats
24W - 1L
2,100 SR
Queue Stats
411W - 89L
1,911 Elo+
Party 1
Hel
Hel
jda 2k
Hel
Level 118
God Stats
12W - 7L
1,604 SR
Queue Stats
113W - 108L
1,445 Elo+
Solo
Izanami
Izanami
kaishu12
Izanami
Level 48
God Stats
5W - 2L
1,815 SR
Queue Stats
436W - 103L
1,885 Elo+
Party 1
Fenrir
Fenrir
kyoutan-9
Fenrir
Level 105
God Stats
10W - 1L
1,500 SR
Queue Stats
443W - 138L
1,897 Elo+
Party 1
Cerberus
Cerberus
prprsummer
Cerberus
Level 37
God Stats
6W - 0L
1,703 SR
Queue Stats
161W - 59L
1,690 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CaliVillain1
Charybdis
13
0 / 6 / 1
8,126
451
7,216
10,705
3,501
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
1 / 4 / 1
7,771
432
5,187
10,904
3,314
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 9 / 1
7,801
433
9,877
16,524
6,821
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Danzaburou
ShadowDrack512
Danzaburou
13
0 / 4 / 1
7,552
420
3,239
10,810
2,791
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 1 / 2
6,786
377
5,246
16,445
13,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
adogu
Ne Zha
14
2 / 0 / 10
9,638
535
9,998
15,663
9,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mace

Mace

+10
Physical Power

Hel
jda 2k
Hel
15
8 / 1 / 4
9,931
552
14,939
12,548
4,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
kaishu12
Izanami
18
3 / 0 / 5
11,003
611
9,941
9,786
3,502
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
kyoutan-9
Fenrir
16
8 / 2 / 6
10,509
584
8,450
11,554
6,985
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cerberus
prprsummer
Cerberus
15
3 / 1 / 4
10,132
563
5,628
11,888
10,600
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
53
4
Kills
24
24
Deaths
4
6
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Charybdis
CaliVillain1
Charybdis
0
6
1
0.08
L
1
4
1
0.38
L
3
9
1
0.39
L
Danzaburou
ShadowDrack512
Danzaburou
0
4
1
0.13
W
Ne Zha
adogu
Ne Zha
2
0
10
7
L
0
1
2
1
W
Hel
jda 2k
Hel
8
1
4
10
W
Izanami
kaishu12
Izanami
3
0
5
5.5
W
Fenrir
kyoutan-9
Fenrir
8
2
6
5.5
W
Cerberus
prprsummer
Cerberus
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,765
Damage
48,956
65,388
Taken
61,439
30,292
Mitigated
35,060
20,085
Healing
29,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
CaliVillain1
Charybdis
7,216
3,524
0
1,691
10,705
3,501
0
4,022
6,558
0
45,247
L
5,187
1,191
0
2,831
10,904
3,314
0
2,470
8,294
0
47,592
L
9,877
671
2,345
6,586
16,524
6,821
288
7,281
8,725
43,563
0
L
Danzaburou
ShadowDrack512
Danzaburou
3,239
599
111
1,395
10,810
2,791
0
924
9,839
0
45,651
W
Ne Zha
adogu
Ne Zha
9,998
4,072
0
6,052
15,663
9,409
265
5,581
10,082
0
44,673
L
5,246
289
0
5,126
16,445
13,865
0
5,414
10,543
19,601
0
W
Hel
jda 2k
Hel
14,939
939
4,099
9,095
12,548
4,564
823
5,673
6,875
50,318
0
W
Izanami
kaishu12
Izanami
9,941
6,078
0
3,989
9,786
3,502
2,722
1,476
8,310
0
93,367
W
Fenrir
kyoutan-9
Fenrir
8,450
1,631
0
1,960
11,554
6,985
0
1,349
10,205
1,216
64,888
W
Cerberus
prprsummer
Cerberus
5,628
319
0
4,463
11,888
10,600
256
1,108
10,780
48,193
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,036
Gold Earned
51,213
358
Minions Killed
515
0
Camps Cleared
0
1,601,813
Distance Traveled
1,809,950
18
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
8,126
451
104
6
0
289,520
4
L
Thor
7,771
432
95
5
0
357,122
6
L
Hel
7,801
433
61
3
0
297,745
2
L
Danzaburou
7,552
420
71
4
0
316,245
0
W
Ne Zha
9,638
535
47
3
0
386,668
10
L
Sobek
6,786
377
27
2
0
341,181
6
W
Hel
9,931
552
77
4
0
364,763
2
W
Izanami
11,003
611
179
10
0
340,971
2
W
Fenrir
10,509
584
89
5
0
367,562
7
W
Cerberus
10,132
563
123
7
0
349,986
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role