Player Matchup

Bellona
Bellona
ChapeauSouris46
Bellona
Level 44
God Stats
53W - 84L
1,292 SR
Queue Stats
126W - 229L
1,256 Elo+
Solo
Athena
Athena
NGU OR WHA
Athena
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,118 Elo+
Solo
Charybdis
Charybdis
YETMOR
Charybdis
Level 145
God Stats
2W - 4L
1,500 SR
Queue Stats
325W - 456L
1,370 Elo+
Solo
Team Averages
Level 76
1,431 SR
1,248 Elo+

VS

Team Averages
Level 77
1,500 SR
1,417 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
MorddurchSenpai
Yemoja
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 125L
1,384 Elo+
Party 1
Discordia
Discordia
RagaCaEllaGetRek
Discordia
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
125W - 179L
1,368 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 0
7,050
641
2,309
8,956
5,124
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Athena
NGU OR WHA
Athena
10
0 / 3 / 2
7,058
642
2,227
9,961
12,384
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charybdis
YETMOR
Charybdis
11
2 / 3 / 0
7,541
686
6,902
8,484
3,396
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
7 / 1 / 4
9,287
844
8,078
8,093
4,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
0 / 1 / 6
7,496
681
4,023
4,893
5,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Discordia
12
4 / 1 / 4
8,079
734
8,708
3,499
1,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
25
3
Kills
11
11
Deaths
3
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
7
1
4
9
L
1
5
0
0.2
W
0
1
6
3
L
Athena
NGU OR WHA
Athena
0
3
2
0.33
W
Discordia
4
1
4
6
L
Charybdis
YETMOR
Charybdis
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,438
Damage
20,809
27,401
Taken
16,485
20,904
Mitigated
11,502
2,459
Healing
2,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
8,078
1,872
0
778
8,093
4,388
57
1,431
6,662
0
22,099
L
2,309
322
0
602
8,956
5,124
0
4,570
4,386
0
14,499
W
4,023
448
922
1,269
4,893
5,843
100
974
3,919
13,890
0
L
Athena
NGU OR WHA
Athena
2,227
1,429
0
0
9,961
12,384
38
4,988
4,973
12,881
0
W
Discordia
8,708
568
0
7
3,499
1,271
245
289
3,210
28,153
0
L
Charybdis
YETMOR
Charybdis
6,902
2,024
405
1,452
8,484
3,396
98
3,986
4,498
0
29,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,649
Gold Earned
24,862
107
Minions Killed
104
5
Camps Cleared
5
578,367
Distance Traveled
606,196
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,287
844
32
3
4
234,528
4
L
Bellona
7,050
641
30
3
2
188,068
3
W
Yemoja
7,496
681
16
1
0
179,260
2
L
Athena
7,058
642
28
3
3
194,899
2
W
Discordia
8,079
734
56
5
1
192,408
2
L
Charybdis
7,541
686
49
4
0
195,400
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role