Player Matchup

Izanami
Izanami
OG x CriMiNALZ
Izanami
Level 26
God Stats
29W - 29L
1,555 SR
Queue Stats
46W - 46L
1,356 Elo+
Solo
Ymir
Ymir
SleepyMan123
Ymir
Level 8
God Stats
5W - 3L
1,508 SR
Queue Stats
19W - 26L
1,318 Elo+
Party 3
Hun Batz
Hun Batz
Stags_209
Hun Batz
Level 22
God Stats
38W - 35L
1,534 SR
Queue Stats
64W - 62L
1,370 Elo+
Solo
Tiamat
Tiamat
Welcome2ThaJungl
Tiamat
Level 25
God Stats
1W - 0L
1,715 SR
Queue Stats
3W - 4L
1,282 Elo+
Solo
Odin
Odin
rez_shinigami08
Odin
Level 58
God Stats
1W - 1L
1,706 SR
Queue Stats
16W - 25L
1,593 Elo+
Party 3
Team Averages
Level 28
1,604 SR
1,384 Elo+

VS

Team Averages
Level 19
1,453 SR
1,262 Elo+
Charybdis
Charybdis
AL-_-hmadi
Charybdis
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,320 Elo+
Party 1
Fenrir
Fenrir
DeckedCypress47
Fenrir
Level 18
God Stats
12W - 21L
1,217 SR
Queue Stats
38W - 52L
1,183 Elo+
Party 2
Apollo
Apollo
RicheyDinero
Apollo
Level 28
God Stats
17W - 11L
1,500 SR
Queue Stats
311W - 361L
1,336 Elo+
Solo
Tsukuyomi
Tsukuyomi
UAE--FTW
Tsukuyomi
Level 14
God Stats
1W - 1L
1,752 SR
Queue Stats
9W - 14L
1,287 Elo+
Party 1
King Arthur
King Arthur
arquitectovita2
King Arthur
Level 24
God Stats
8W - 17L
1,294 SR
Queue Stats
49W - 66L
1,181 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 3 / 10
12,782
581
18,243
12,674
7,951
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

15
3 / 4 / 16
10,424
474
6,171
16,235
10,634
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hun Batz
Stags_209
Hun Batz
18
16 / 2 / 8
12,908
587
16,963
14,225
7,294
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

19
5 / 2 / 6
12,403
564
10,083
13,414
6,939
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
5 / 1 / 13
10,727
488
6,850
10,135
10,500
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AL-_-hmadi
Charybdis
14
0 / 7 / 1
8,603
391
6,285
13,964
4,161
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
4 / 7 / 0
9,533
433
4,163
13,871
4,131
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Apollo
15
6 / 10 / 2
10,080
458
13,073
16,892
5,492
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tsukuyomi
UAE--FTW
Tsukuyomi
13
1 / 9 / 2
8,351
380
4,906
16,414
5,396
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
arquitectovita2
King Arthur
16
1 / 5 / 5
9,697
441
8,465
16,456
14,237
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
22
38
Kills
12
12
Deaths
38
53
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Charybdis
AL-_-hmadi
Charybdis
0
7
1
0.07
L
4
7
0
0.57
W
9
3
10
4.67
L
Apollo
6
10
2
0.7
W
3
4
16
2.75
W
Hun Batz
Stags_209
Hun Batz
16
2
8
10
L
Tsukuyomi
UAE--FTW
Tsukuyomi
1
9
2
0.22
W
5
2
6
4
L
King Arthur
arquitectovita2
King Arthur
1
5
5
0.7
W
5
1
13
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,310
Damage
36,892
66,683
Taken
77,597
43,318
Mitigated
33,417
9,418
Healing
7,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
AL-_-hmadi
Charybdis
6,285
2,916
0
0
13,964
4,161
630
4,528
9,436
0
44,019
L
4,163
1,438
0
2,582
13,871
4,131
0
3,100
10,771
0
23,486
W
18,243
11,706
0
2,720
12,674
7,951
1,779
0
12,674
0
93,946
L
Apollo
13,073
8,839
0
420
16,892
5,492
0
4,352
12,540
0
61,356
W
6,171
688
0
250
16,235
10,634
498
0
16,235
21,959
0
W
Hun Batz
Stags_209
Hun Batz
16,963
4,504
0
1,735
14,225
7,294
1,208
0
14,225
0
85,763
L
Tsukuyomi
UAE--FTW
Tsukuyomi
4,906
1,109
0
2,347
16,414
5,396
0
2,730
13,684
0
43,654
W
10,083
1,886
0
4,043
13,414
6,939
4,615
0
13,414
91,798
0
L
King Arthur
arquitectovita2
King Arthur
8,465
421
0
2,238
16,456
14,237
0
2,436
14,020
0
54,038
W
6,850
2,014
0
670
10,135
10,500
662
0
10,135
3,274
30,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,244
Gold Earned
46,264
555
Minions Killed
386
0
Camps Cleared
0
2,038,008
Distance Traveled
1,745,947
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
8,603
391
91
4
0
340,298
0
L
Fenrir
9,533
433
44
2
0
304,534
1
W
Izanami
12,782
581
181
8
0
369,584
1
L
Apollo
10,080
458
84
4
0
324,320
1
W
Ymir
10,424
474
31
1
0
397,924
0
W
Hun Batz
12,908
587
116
5
0
425,953
3
L
Tsukuyomi
8,351
380
76
3
0
387,293
0
W
Tiamat
12,403
564
172
8
0
387,058
0
L
King Arthur
9,697
441
91
4
0
389,502
1
W
Odin
10,727
488
55
3
0
457,489
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role