Player Matchup

Thor
Thor
 
Thor
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
AblonKaliba
Chronos
Level 126
God Stats
2W - 1L
1,561 SR
Queue Stats
434W - 426L
1,539 Elo+
Solo
Hel
Hel
BoBlackJack
Hel
Level 39
God Stats
1W - 2L
1,531 SR
Queue Stats
12W - 19L
1,407 Elo+
Solo
Tiamat
Tiamat
KaykyGamerBr
Tiamat
Level 87
God Stats
4W - 2L
1,572 SR
Queue Stats
77W - 92L
1,456 Elo+
Solo
Hades
Hades
LoliForaDoPorao
Hades
Level 122
God Stats
4W - 4L
1,529 SR
Queue Stats
428W - 439L
1,475 Elo+
Solo
Team Averages
Level 105
1,539 SR
1,475 Elo+

VS

Team Averages
Level 139
1,544 SR
1,503 Elo+
Medusa
Medusa
 
Medusa
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
 
Vulcan
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
 
Cerberus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
HolwTheCreator
Hel
Level 145
God Stats
2W - 0L
1,720 SR
Queue Stats
205W - 187L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
0 / 5 / 2
6,159
616
5,546
10,088
4,777
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chronos
AblonKaliba
Chronos
14
1 / 3 / 3
7,125
713
10,812
10,192
3,993
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
3 / 4 / 2
7,472
747
4,984
11,289
6,895
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
14
2 / 3 / 2
7,348
735
9,201
10,404
7,988
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 6 / 2
6,745
675
5,606
13,508
15,348
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
9 / 1 / 11
9,647
965
16,778
10,555
5,222
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Vulcan
 
Vulcan
15
5 / 2 / 12
8,870
887
14,181
6,502
3,659
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
 
Cerberus
14
2 / 1 / 17
8,241
824
7,395
16,380
14,173
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
 
Nemesis
14
2 / 1 / 14
8,218
822
5,471
9,084
4,469
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

16
3 / 1 / 15
8,998
900
9,697
10,128
7,095
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
90
6
Kills
21
21
Deaths
6
11
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
0
5
2
0.2
W
Medusa
 
Medusa
9
1
11
14.5
W
Vulcan
 
Vulcan
5
2
12
5.5
W
Cerberus
 
Cerberus
2
1
17
10.5
W
Nemesis
 
Nemesis
2
1
14
9
L
Chronos
AblonKaliba
Chronos
1
3
3
0.83
L
3
4
2
1
W
3
1
15
10.5
L
Tiamat
2
3
2
1
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,149
Damage
53,522
55,481
Taken
52,649
39,001
Mitigated
34,618
20,539
Healing
36,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
5,546
429
449
1,185
10,088
4,777
0
5,473
4,615
0
9,394
W
Medusa
 
Medusa
16,778
7,489
1,688
2,232
10,555
5,222
2,619
7,026
3,529
0
33,581
W
Vulcan
 
Vulcan
14,181
4,609
275
1,092
6,502
3,659
717
4,732
1,770
30,155
0
W
Cerberus
 
Cerberus
7,395
282
467
4,720
16,380
14,173
91
5,932
10,448
12,761
0
W
Nemesis
 
Nemesis
5,471
1,829
392
689
9,084
4,469
1,166
6,466
2,618
0
11,746
L
Chronos
AblonKaliba
Chronos
10,812
1,448
570
1,206
10,192
3,993
0
7,281
2,911
27,503
0
L
4,984
569
8,604
3,640
11,289
6,895
0
6,844
4,445
7,678
0
W
9,697
333
17,499
7,642
10,128
7,095
214
6,447
3,681
18,694
0
L
Tiamat
9,201
1,131
666
1,505
10,404
7,988
0
5,871
4,533
27,146
0
L
5,606
230
779
1,935
13,508
15,348
0
5,804
7,704
12,390
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,849
Gold Earned
43,974
95
Minions Killed
133
0
Camps Cleared
0
907,771
Distance Traveled
1,088,147
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,159
616
10
1
0
156,366
2
W
Medusa
9,647
965
36
4
0
210,609
0
W
Vulcan
8,870
887
54
5
0
222,986
1
W
Cerberus
8,241
824
13
1
0
202,487
5
W
Nemesis
8,218
822
15
2
0
220,230
5
L
Chronos
7,125
713
30
3
0
190,131
5
L
Hel
7,472
747
6
1
0
207,396
0
W
Hel
8,998
900
15
2
0
231,835
1
L
Tiamat
7,348
735
35
4
0
193,284
0
L
Hades
6,745
675
14
1
0
160,594
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role