Player Matchup

Rama
Rama
SYNKyurem
Rama
Level 57
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 17L
1,469 Elo+
Party 2
Baron Samedi
Baron Samedi
TalkierSiren848
Baron Samedi
Level 94
God Stats
5W - 5L
1,442 SR
Queue Stats
307W - 318L
1,560 Elo+
Party 2
Artio
Artio
TermedROCKMAN
Artio
Level 125
God Stats
12W - 6L
1,907 SR
Queue Stats
98W - 91L
1,470 Elo+
Party 2
Team Averages
Level 92
1,616 SR
1,500 Elo+

VS

Team Averages
Level 47
1,358 SR
1,453 Elo+
Heimdallr
Heimdallr
AL The Animal
Heimdallr
Level 86
God Stats
2W - 4L
1,255 SR
Queue Stats
288W - 303L
1,408 Elo+
Party 1
Chang'e
Chang'e
Devilsz WRLD
Chang'e
Level 29
God Stats
46W - 42L
1,479 SR
Queue Stats
85W - 101L
1,403 Elo+
Party 1
Cthulhu
Cthulhu
PoorPoorBird
Cthulhu
Level 27
God Stats
1W - 2L
1,341 SR
Queue Stats
50W - 29L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
14
5 / 1 / 4
10,524
658
13,765
14,062
5,119
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
TalkierSiren848
Baron Samedi
15
3 / 0 / 9
10,687
668
18,565
12,177
5,545
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
4 / 1 / 8
11,584
724
15,781
33,506
26,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AL The Animal
Heimdallr
12
1 / 5 / 1
8,977
561
16,650
14,998
7,785
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
Devilsz WRLD
Chang'e
12
1 / 4 / 1
8,883
555
10,656
18,902
6,896
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
PoorPoorBird
Cthulhu
12
0 / 3 / 2
8,733
546
20,566
22,773
24,309
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
12
Kills
2
2
Deaths
12
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
AL The Animal
Heimdallr
1
5
1
0.3
L
Chang'e
Devilsz WRLD
Chang'e
1
4
1
0.38
L
Cthulhu
PoorPoorBird
Cthulhu
0
3
2
0.33
W
Rama
5
1
4
7
W
Baron Samedi
TalkierSiren848
Baron Samedi
3
0
9
7.5
W
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,111
Damage
47,872
59,745
Taken
56,673
37,242
Mitigated
38,990
32,583
Healing
18,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
AL The Animal
Heimdallr
16,650
9,144
0
2,398
14,998
7,785
0
10,848
4,150
0
41,591
L
Chang'e
Devilsz WRLD
Chang'e
10,656
1,234
6,157
7,068
18,902
6,896
24
11,497
7,405
28,894
0
L
Cthulhu
PoorPoorBird
Cthulhu
20,566
2,315
197
2,510
22,773
24,309
0
12,464
10,309
38,140
0
W
Rama
13,765
10,967
0
2,089
14,062
5,119
1,654
6,423
7,126
0
42,648
W
Baron Samedi
TalkierSiren848
Baron Samedi
18,565
1,991
4,093
5,929
12,177
5,545
632
6,719
4,931
50,118
0
W
15,781
2,251
2,258
18,214
33,506
26,578
689
16,397
15,941
38,725
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,795
Gold Earned
26,593
177
Minions Killed
150
7
Camps Cleared
3
973,417
Distance Traveled
800,876
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
8,977
561
70
4
0
227,872
1
L
Chang'e
8,883
555
42
3
2
287,153
4
L
Cthulhu
8,733
546
38
2
1
285,851
12
W
Rama
10,524
658
57
4
1
260,079
4
W
Baron Samedi
10,687
668
76
5
4
322,819
3
W
Artio
11,584
724
44
3
2
390,519
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role