Player Matchup

Athena
Athena
NotMyHolyLand
Athena
Level 28
God Stats
6W - 5L
1,518 SR
Queue Stats
203W - 193L
1,455 Elo+
Solo
Artemis
Artemis
Paladin5Knight
Artemis
Level 17
God Stats
0W - 2L
1,710 SR
Queue Stats
16W - 17L
1,615 Elo+
Solo
Cthulhu
Cthulhu
Sharkbait919
Cthulhu
Level 25
God Stats
6W - 3L
1,808 SR
Queue Stats
206W - 177L
1,694 Elo+
Solo
Raijin
Raijin
rico96979999
Raijin
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
246W - 226L
1,594 Elo+
Solo
Bakasura
Bakasura
tokyointel
Bakasura
Level 28
God Stats
12W - 5L
1,778 SR
Queue Stats
126W - 117L
1,623 Elo+
Solo
Team Averages
Level 25
1,663 SR
1,596 Elo+

VS

Team Averages
Level 17
1,560 SR
1,605 Elo+
Janus
Janus
Darkmanre
Janus
Level 28
God Stats
4W - 1L
1,781 SR
Queue Stats
96W - 25L
1,935 Elo+
Solo
Charybdis
Charybdis
Fangire
Charybdis
Level 21
God Stats
2W - 1L
1,682 SR
Queue Stats
16W - 16L
1,496 Elo+
Solo
King Arthur
King Arthur
FraustoX
King Arthur
Level 25
God Stats
2W - 1L
1,285 SR
Queue Stats
36W - 34L
1,605 Elo+
Solo
Zhong Kui
Zhong Kui
Hallodrago01
Zhong Kui
Level 8
God Stats
2W - 0L
1,550 SR
Queue Stats
9W - 5L
1,595 Elo+
Solo
Fenrir
Fenrir
HonorRiat
Fenrir
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 8L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 7 / 12
11,693
433
12,246
32,712
33,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

19
5 / 11 / 5
12,608
467
18,394
21,817
9,081
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Sharkbait919
Cthulhu
20
8 / 5 / 6
13,459
498
21,917
28,502
38,457
Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Raijin
12
0 / 3 / 2
9,277
344
1,417
8,292
3,414
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bakasura
tokyointel
Bakasura
20
13 / 8 / 3
15,281
566
23,056
29,935
14,629
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Darkmanre
Janus
20
21 / 2 / 6
19,870
736
48,075
22,837
8,952
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Charybdis
Fangire
Charybdis
18
2 / 5 / 7
12,995
481
8,964
19,026
6,445
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
FraustoX
King Arthur
20
2 / 9 / 7
14,344
531
15,339
27,356
25,251
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Zhong Kui
Hallodrago01
Zhong Kui
19
3 / 8 / 13
13,327
494
10,379
25,079
20,031
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Fenrir
HonorRiat
Fenrir
20
5 / 6 / 7
14,981
555
11,737
24,882
19,878
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
73
28
Kills
33
34
Deaths
30
28
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Janus
Darkmanre
Janus
21
2
6
12
W
Charybdis
Fangire
Charybdis
2
5
7
1.1
W
King Arthur
FraustoX
King Arthur
2
9
7
0.61
W
Zhong Kui
Hallodrago01
Zhong Kui
3
8
13
1.19
W
Fenrir
HonorRiat
Fenrir
5
6
7
1.42
L
2
7
12
1.14
L
5
11
5
0.68
L
Cthulhu
Sharkbait919
Cthulhu
8
5
6
2.2
L
Raijin
0
3
2
0.33
L
Bakasura
tokyointel
Bakasura
13
8
3
1.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,030
Damage
94,494
121,258
Taken
119,180
98,701
Mitigated
80,557
20,955
Healing
40,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Darkmanre
Janus
48,075
2,679
719
10,060
22,837
8,952
25
7,706
13,592
196,375
0
W
Charybdis
Fangire
Charybdis
8,964
5,027
0
7,403
19,026
6,445
4,364
6,023
12,406
0
92,623
W
King Arthur
FraustoX
King Arthur
15,339
1,754
0
7,751
27,356
25,251
984
10,427
14,521
462
81,850
W
Zhong Kui
Hallodrago01
Zhong Kui
10,379
1,267
656
6,625
25,079
20,031
5,271
4,834
19,311
67,105
0
W
Fenrir
HonorRiat
Fenrir
11,737
2,813
0
7,590
24,882
19,878
261
5,836
16,927
0
92,409
L
12,246
3,657
0
3,030
32,712
33,120
0
18,554
13,824
36,594
0
L
18,394
10,099
0
4,622
21,817
9,081
1,890
13,762
7,937
0
88,550
L
Cthulhu
Sharkbait919
Cthulhu
21,917
2,154
0
6,227
28,502
38,457
0
7,235
21,093
82,233
0
L
Raijin
1,417
249
0
1,099
8,292
3,414
0
4,294
3,948
36,497
0
L
Bakasura
tokyointel
Bakasura
23,056
16,807
0
5,977
29,935
14,629
0
14,113
15,540
0
109,493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,318
Gold Earned
75,517
570
Minions Killed
747
0
Camps Cleared
0
2,113,401
Distance Traveled
2,455,270
15
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
19,870
736
283
10
0
642,493
10
W
Charybdis
12,995
481
132
5
0
410,787
2
W
King Arthur
14,344
531
126
5
0
480,071
2
W
Zhong Kui
13,327
494
70
3
0
430,450
2
W
Fenrir
14,981
555
136
5
0
491,469
4
L
Athena
11,693
433
39
1
0
470,701
3
L
Artemis
12,608
467
151
6
0
415,500
2
L
Cthulhu
13,459
498
138
5
0
480,778
2
L
Raijin
9,277
344
74
3
0
209,831
4
L
Bakasura
15,281
566
168
6
0
536,591
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role