Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
BUFFFAFNIRFFS
Guan Yu
Level 15
God Stats
1W - 1L
1,339 SR
Queue Stats
4W - 5L
1,313 Elo+
Party 1
Kukulkan
Kukulkan
SideWaysGrandpa
Kukulkan
Level 15
God Stats
10W - 15L
1,322 SR
Queue Stats
18W - 24L
1,158 Elo+
Party 1
Arachne
Arachne
Svolin
Arachne
Level 17
God Stats
5W - 3L
1,740 SR
Queue Stats
35W - 41L
1,171 Elo+
Solo
Cerberus
Cerberus
mikibaharismite5
Cerberus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 5L
1,566 Elo+
Party 1
Team Averages
Level 28
1,480 SR
1,342 Elo+

VS

Team Averages
Level 13
1,288 SR
1,197 Elo+
Neith
Neith
JanaJe
Neith
Level 9
God Stats
38W - 56L
1,112 SR
Queue Stats
115W - 180L
990 Elo+
Party 2
Yemoja
Yemoja
JohnDalex98
Yemoja
Level 9
God Stats
5W - 14L
1,164 SR
Queue Stats
120W - 179L
990 Elo+
Party 2
Apollo
Apollo
Marcgamer38
Apollo
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,500 Elo+
Solo
Camazotz
Camazotz
RADIMJEZKURVYSYN
Camazotz
Level 17
God Stats
3W - 11L
1,296 SR
Queue Stats
48W - 52L
1,122 Elo+
Solo
King Arthur
King Arthur
kanefu
King Arthur
Level 27
God Stats
5W - 12L
1,369 SR
Queue Stats
86W - 99L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
15
3 / 0 / 9
9,680
509
7,408
10,016
4,412
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
16
9 / 0 / 8
10,841
571
12,706
13,003
16,398
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
16
7 / 2 / 8
10,564
556
15,680
8,339
3,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
Svolin
Arachne
16
6 / 1 / 4
10,718
564
9,040
12,041
6,756
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
7 / 0 / 8
10,811
569
9,407
13,828
15,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
JanaJe
Neith
12
0 / 4 / 0
7,368
388
6,455
10,898
3,254
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Yemoja
11
0 / 5 / 1
7,227
380
5,817
11,637
9,643
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Apollo
12
1 / 12 / 1
8,027
422
10,002
17,413
4,794
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 7 / 0
8,570
451
4,016
16,584
4,480
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
kanefu
King Arthur
13
0 / 4 / 0
8,186
431
5,621
12,397
8,404
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
5
32
Kills
3
3
Deaths
32
37
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
3
0
9
7.5
W
Guan Yu
9
0
8
13
L
Neith
JanaJe
Neith
0
4
0
0
L
Yemoja
0
5
1
0.1
L
Apollo
1
12
1
0.13
L
2
7
0
0.29
W
Kukulkan
7
2
8
5.5
W
Arachne
Svolin
Arachne
6
1
4
8
L
King Arthur
kanefu
King Arthur
0
4
0
0
W
7
0
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,241
Damage
31,911
57,227
Taken
68,929
46,709
Mitigated
30,575
17,563
Healing
12,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
7,408
3,627
0
3,088
10,016
4,412
3,648
1,708
8,214
0
60,322
W
Guan Yu
12,706
1,380
1,889
4,300
13,003
16,398
1,128
1,233
11,166
0
49,331
L
Neith
JanaJe
Neith
6,455
3,045
0
4,018
10,898
3,254
195
4,127
6,672
0
38,722
L
Yemoja
5,817
749
478
880
11,637
9,643
0
6,113
5,380
21,736
0
L
Apollo
10,002
4,046
0
1,563
17,413
4,794
889
9,031
8,056
0
39,227
L
4,016
1,332
0
2,918
16,584
4,480
1,049
4,098
12,348
0
41,568
W
Kukulkan
15,680
2,122
0
1,883
8,339
3,526
759
695
7,644
55,778
0
W
Arachne
Svolin
Arachne
9,040
6,730
0
3,115
12,041
6,756
2,476
184
11,767
0
73,936
L
King Arthur
kanefu
King Arthur
5,621
551
0
2,835
12,397
8,404
1,059
1,718
10,147
0
39,076
W
9,407
191
0
3,288
13,828
15,617
872
2,337
11,491
39,892
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,614
Gold Earned
39,378
480
Minions Killed
369
0
Camps Cleared
0
1,906,703
Distance Traveled
1,538,020
17
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
9,680
509
112
6
0
351,953
4
W
Guan Yu
10,841
571
99
5
0
427,412
2
L
Neith
7,368
388
95
5
0
274,484
0
L
Yemoja
7,227
380
27
1
0
273,147
0
L
Apollo
8,027
422
68
4
0
329,765
1
L
Camazotz
8,570
451
82
4
0
353,214
0
W
Kukulkan
10,564
556
96
5
0
367,759
0
W
Arachne
10,718
564
111
6
0
367,422
3
L
King Arthur
8,186
431
97
5
0
307,410
4
W
Cerberus
10,811
569
62
3
0
392,157
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role