Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
JoeshTV
Arachne
Level 28
God Stats
8W - 7L
1,707 SR
Queue Stats
32W - 61L
1,347 Elo+
Solo
Izanami
Izanami
KoDi31
Izanami
Level 16
God Stats
42W - 38L
1,105 SR
Queue Stats
157W - 182L
1,291 Elo+
Solo
Cerberus
Cerberus
VaSaCoQo
Cerberus
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 30L
1,376 Elo+
Solo
Aphrodite
Aphrodite
Zira93
Aphrodite
Level 22
God Stats
1W - 7L
1,286 SR
Queue Stats
30W - 49L
1,291 Elo+
Solo
Team Averages
Level 22
1,420 SR
1,361 Elo+

VS

Team Averages
Level 20
1,541 SR
1,330 Elo+
Odin
Odin
Minchev
Odin
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,612 Elo+
Solo
Zeus
Zeus
TimeTearsDown
Zeus
Level 28
God Stats
2W - 0L
1,686 SR
Queue Stats
53W - 46L
1,438 Elo+
Solo
Yemoja
Yemoja
Tranchelune
Yemoja
Level 27
God Stats
21W - 13L
1,355 SR
Queue Stats
38W - 41L
1,269 Elo+
Solo
Jing Wei
Jing Wei
YunoCrossley
Jing Wei
Level 5
God Stats
3W - 1L
1,696 SR
Queue Stats
26W - 18L
1,049 Elo+
Solo
Pele
Pele
meokaiwo
Pele
Level 27
God Stats
21W - 21L
1,468 SR
Queue Stats
57W - 68L
1,283 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
3 / 4 / 7
7,702
513
6,830
10,093
7,434
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Arachne
JoeshTV
Arachne
13
5 / 7 / 3
8,790
586
9,505
13,459
4,906
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
KoDi31
Izanami
14
8 / 7 / 2
9,055
604
11,757
12,285
3,474
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cerberus
VaSaCoQo
Cerberus
11
1 / 9 / 8
6,939
463
3,851
15,498
6,777
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Aphrodite
Zira93
Aphrodite
12
0 / 6 / 5
6,989
466
1,742
10,027
3,090
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Minchev
Odin
12
2 / 5 / 10
7,624
508
3,810
8,538
4,574
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

16
11 / 2 / 4
10,049
670
15,733
9,974
4,230
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
12
3 / 3 / 9
7,615
508
4,269
8,155
3,999
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
YunoCrossley
Jing Wei
14
9 / 5 / 7
9,150
610
13,102
12,443
3,828
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Pele
14
8 / 3 / 2
8,829
589
10,444
10,216
3,313
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
65
17
Kills
33
33
Deaths
18
25
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
3
4
7
1.63
L
Arachne
JoeshTV
Arachne
5
7
3
0.93
L
Izanami
KoDi31
Izanami
8
7
2
1.29
W
Odin
Minchev
Odin
2
5
10
1.4
W
11
2
4
6.5
W
Yemoja
3
3
9
2.5
L
Cerberus
VaSaCoQo
Cerberus
1
9
8
0.56
W
Jing Wei
YunoCrossley
Jing Wei
9
5
7
2.5
L
Aphrodite
Zira93
Aphrodite
0
6
5
0.42
W
Pele
8
3
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,685
Damage
47,358
61,362
Taken
49,326
25,681
Mitigated
19,944
14,229
Healing
12,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
6,830
556
355
1,661
10,093
7,434
519
3,819
6,274
31,689
0
L
Arachne
JoeshTV
Arachne
9,505
6,355
0
3,620
13,459
4,906
260
5,866
7,593
0
49,251
L
Izanami
KoDi31
Izanami
11,757
9,053
0
1,463
12,285
3,474
795
1,994
10,291
0
54,470
W
Odin
Minchev
Odin
3,810
1,424
0
255
8,538
4,574
257
4,141
4,397
6,392
20,081
W
15,733
3,118
0
4,018
9,974
4,230
627
2,210
7,764
60,074
0
W
Yemoja
4,269
875
4,582
1,512
8,155
3,999
586
2,457
5,698
19,997
0
L
Cerberus
VaSaCoQo
Cerberus
3,851
307
0
3,035
15,498
6,777
159
3,606
11,892
18,638
0
W
Jing Wei
YunoCrossley
Jing Wei
13,102
10,911
0
853
12,443
3,828
1,356
2,263
10,180
0
51,736
L
Aphrodite
Zira93
Aphrodite
1,742
413
1,505
2,590
10,027
3,090
210
5,975
4,052
27,905
0
W
Pele
10,444
2,154
0
1,047
10,216
3,313
0
1,538
8,678
0
54,255

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,475
Gold Earned
43,267
329
Minions Killed
385
0
Camps Cleared
0
1,312,098
Distance Traveled
1,321,632
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,702
513
61
4
0
234,684
0
L
Arachne
8,790
586
81
5
0
315,982
2
L
Izanami
9,055
604
94
6
0
235,227
1
W
Odin
7,624
508
56
4
0
287,359
1
W
Zeus
10,049
670
124
8
0
250,125
0
W
Yemoja
7,615
508
34
2
0
227,696
3
L
Cerberus
6,939
463
35
2
0
271,714
6
W
Jing Wei
9,150
610
91
6
0
271,183
1
L
Aphrodite
6,989
466
58
4
0
254,491
3
W
Pele
8,829
589
80
5
0
285,269
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role