Player Matchup

Chaac
Chaac
 
Chaac
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
hasty_energies50
Terra
Level 26
God Stats
8W - 5L
1,391 SR
Queue Stats
24W - 35L
1,265 Elo+
Solo
Merlin
Merlin
leafless_pout5
Merlin
Level 18
God Stats
1W - 7L
1,211 SR
Queue Stats
4W - 19L
1,154 Elo+
Solo
Team Averages
Level 68
1,367 SR
1,306 Elo+

VS

Team Averages
Level 73
1,571 SR
1,473 Elo+
Da Ji
Da Ji
JxTheClown
Da Ji
Level 108
God Stats
6W - 6L
1,500 SR
Queue Stats
268W - 277L
1,417 Elo+
Party 1
Ares
Ares
OG_WickedClown
Ares
Level 99
God Stats
1W - 1L
1,500 SR
Queue Stats
177W - 191L
1,429 Elo+
Party 1
Fenrir
Fenrir
leoberrell24
Fenrir
Level 11
God Stats
4W - 5L
1,713 SR
Queue Stats
7W - 13L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
2 / 8 / 4
8,570
612
11,548
14,864
6,764
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
4 / 3 / 2
9,344
667
7,640
15,673
16,395
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

9
2 / 6 / 4
8,376
598
3,765
5,875
1,446
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
14
12 / 2 / 2
10,887
778
18,268
11,170
6,507
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

13
3 / 4 / 9
9,349
668
9,823
17,070
18,433
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
11
2 / 3 / 5
8,681
620
2,281
11,931
12,112
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
33
8
Kills
17
17
Deaths
9
10
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
2
8
4
0.5
W
Da Ji
12
2
2
6.5
W
3
4
9
1.88
L
4
3
2
1.67
L
2
6
4
0.67
W
Fenrir
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,953
Damage
30,372
36,412
Taken
40,171
24,605
Mitigated
37,052
5,385
Healing
2,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
11,548
4,455
0
2,610
14,864
6,764
180
4,209
10,655
0
28,907
W
Da Ji
18,268
6,286
0
0
11,170
6,507
0
3,394
7,776
0
36,405
W
9,823
657
853
1,428
17,070
18,433
298
4,809
12,261
23,187
0
L
7,640
783
392
2,383
15,673
16,395
0
5,143
10,530
18,965
0
L
3,765
402
0
0
5,875
1,446
0
720
5,155
11,416
0
W
Fenrir
2,281
687
0
133
11,931
12,112
285
3,556
8,375
0
5,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,290
Gold Earned
28,917
79
Minions Killed
70
3
Camps Cleared
3
641,577
Distance Traveled
757,416
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,570
612
44
3
2
214,049
2
W
Da Ji
10,887
778
41
3
2
252,127
0
W
Ares
9,349
668
20
1
0
266,280
0
L
Terra
9,344
667
20
1
1
276,094
1
L
Merlin
8,376
598
15
1
0
151,434
2
W
Fenrir
8,681
620
9
1
1
239,009
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role