Player Matchup

Hercules
Hercules
 
Hercules
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
 
Jormungandr
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
AntoniaRedfox
Charybdis
Level 103
God Stats
4W - 8L
1,743 SR
Queue Stats
180W - 194L
1,515 Elo+
Solo
Mercury
Mercury
Fuad
Mercury
Level 159
God Stats
1W - 2L
1,568 SR
Queue Stats
1,598W - 1,742L
1,569 Elo+
Solo
Team Averages
Level 139
1,562 SR
1,517 Elo+

VS

Team Averages
Level 106
1,534 SR
1,541 Elo+
Charybdis
Charybdis
 
Charybdis
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Enerium
Cthulhu
Level 129
God Stats
2W - 1L
1,717 SR
Queue Stats
6W - 5L
1,475 Elo+
Solo
Hercules
Hercules
Evel1n4
Hercules
Level 63
God Stats
121W - 110L
1,524 SR
Queue Stats
567W - 581L
1,527 Elo+
Solo
Ah Puch
Ah Puch
HeartOfTheLand
Ah Puch
Level 124
God Stats
28W - 13L
1,631 SR
Queue Stats
219W - 217L
1,612 Elo+
Solo
Tiamat
Tiamat
TomWagenknecht
Tiamat
Level 119
God Stats
6W - 2L
1,296 SR
Queue Stats
79W - 59L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
0 / 0 / 0
5,256
1,051
3,161
7,365
4,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Nu Wa
 
Nu Wa
10
1 / 2 / 0
5,254
1,051
2,869
3,949
1,119
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jormungandr
 
Jormungandr
9
0 / 0 / 0
4,510
902
0
0
0
Charybdis
AntoniaRedfox
Charybdis
10
1 / 2 / 0
5,409
1,082
2,302
4,339
1,466
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mercury
Fuad
Mercury
9
0 / 1 / 1
5,250
1,050
1,378
3,673
1,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Team 1 Tickets

352

VS

Team 2 Tickets

408

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
10
0 / 1 / 4
5,196
1,039
3,584
2,234
938
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
Enerium
Cthulhu
10
0 / 0 / 3
5,170
1,034
3,377
4,522
3,901
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hercules
Evel1n4
Hercules
10
1 / 0 / 1
5,305
1,061
2,016
2,090
773
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

11
3 / 1 / 2
6,181
1,236
3,547
2,538
829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

10
1 / 0 / 3
5,313
1,063
5,159
2,535
2,214
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
18
2
Kills
5
5
Deaths
2
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
0
0
0
L
Nu Wa
 
Nu Wa
1
2
0
0.5
L
Jormungandr
 
Jormungandr
0
0
0
0
W
Charybdis
 
Charybdis
0
1
4
2
L
Charybdis
AntoniaRedfox
Charybdis
1
2
0
0.5
W
Cthulhu
Enerium
Cthulhu
0
0
3
1.5
W
Hercules
Evel1n4
Hercules
1
0
1
1.5
L
Mercury
Fuad
Mercury
0
1
1
0.5
W
3
1
2
4
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,710
Damage
17,683
19,326
Taken
13,919
8,527
Mitigated
8,655
2,449
Healing
3,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
3,161
528
0
1,804
7,365
4,182
0
4,777
2,588
0
4,865
L
Nu Wa
 
Nu Wa
2,869
503
0
251
3,949
1,119
0
1,666
2,283
20,561
0
L
Jormungandr
 
Jormungandr
0
0
0
0
0
0
0
0
0
0
0
W
Charybdis
 
Charybdis
3,584
1,408
0
396
2,234
938
0
705
1,529
0
14,856
L
Charybdis
AntoniaRedfox
Charybdis
2,302
1,068
0
0
4,339
1,466
0
3,541
798
0
12,291
W
Cthulhu
Enerium
Cthulhu
3,377
285
135
523
4,522
3,901
0
967
3,555
15,251
0
W
Hercules
Evel1n4
Hercules
2,016
322
154
564
2,090
773
0
512
1,578
0
4,932
L
Mercury
Fuad
Mercury
1,378
122
0
394
3,673
1,760
0
2,099
1,574
0
4,074
W
3,547
277
0
616
2,538
829
0
183
2,355
17,538
0
W
5,159
368
0
764
2,535
2,214
0
502
2,033
9,221
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,679
Gold Earned
27,165
71
Minions Killed
103
3
Camps Cleared
8
370,780
Distance Traveled
516,810
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,256
1,051
3
1
0
101,563
0
L
Nu Wa
5,254
1,051
34
7
1
98,708
1
L
Jormungandr
4,510
902
0
0
0
0
0
W
Charybdis
5,196
1,039
22
4
3
89,069
1
L
Charybdis
5,409
1,082
29
6
0
85,030
1
W
Cthulhu
5,170
1,034
27
5
0
109,841
0
W
Hercules
5,305
1,061
10
2
3
107,372
0
L
Mercury
5,250
1,050
5
1
2
85,479
1
W
Ah Puch
6,181
1,236
33
7
2
102,947
3
W
Tiamat
5,313
1,063
11
2
0
107,581
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role