Player Matchup

Thor
Thor
Farning
Thor
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
105W - 98L
1,450 Elo+
Party 2
Sylvanus
Sylvanus
TECTORLUIS
Sylvanus
Level 124
God Stats
8W - 4L
1,689 SR
Queue Stats
198W - 162L
1,472 Elo+
Solo
Cupid
Cupid
Thispikmin
Cupid
Level 43
God Stats
4W - 5L
1,485 SR
Queue Stats
22W - 27L
1,510 Elo+
Solo
Camazotz
Camazotz
mArS1233
Camazotz
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
278W - 320L
1,537 Elo+
Solo
Zeus
Zeus
willdye
Zeus
Level 54
God Stats
1W - 2L
1,288 SR
Queue Stats
87W - 92L
1,443 Elo+
Party 2
Team Averages
Level 57
1,493 SR
1,482 Elo+

VS

Team Averages
Level 76
1,621 SR
1,564 Elo+
Serqet
Serqet
DarkCommander251
Serqet
Level 101
God Stats
15W - 16L
1,516 SR
Queue Stats
232W - 217L
1,599 Elo+
Party 1
Poseidon
Poseidon
FrostBolts
Poseidon
Level 62
God Stats
29W - 24L
1,511 SR
Queue Stats
407W - 394L
1,451 Elo+
Solo
Xing Tian
Xing Tian
L0tic3
Xing Tian
Level 25
God Stats
2W - 0L
1,599 SR
Queue Stats
18W - 9L
1,682 Elo+
Party 1
Apollo
Apollo
VortiCo
Apollo
Level 112
God Stats
5W - 5L
1,678 SR
Queue Stats
209W - 216L
1,548 Elo+
Solo
Osiris
Osiris
badshadowknight
Osiris
Level 78
God Stats
1W - 3L
1,802 SR
Queue Stats
128W - 145L
1,538 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Farning
Thor
9
2 / 3 / 2
6,022
463
3,360
7,824
2,278
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
TECTORLUIS
Sylvanus
8
0 / 2 / 4
5,449
419
2,749
10,876
7,590
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cupid
11
3 / 1 / 1
6,574
506
9,144
8,198
2,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Camazotz
mArS1233
Camazotz
13
1 / 3 / 0
6,757
520
3,737
11,972
4,483
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zeus
willdye
Zeus
12
3 / 3 / 2
6,979
537
5,394
7,960
2,623
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 2 / 1
7,314
563
5,497
6,987
2,032
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Poseidon
FrostBolts
Poseidon
13
3 / 2 / 3
7,602
585
8,449
4,505
1,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Xing Tian
L0tic3
Xing Tian
9
0 / 1 / 4
6,041
465
2,148
8,547
4,974
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Apollo
VortiCo
Apollo
12
1 / 3 / 2
7,160
551
4,695
10,567
3,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

14
4 / 1 / 1
8,193
630
10,391
8,957
6,679
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
23
9
Kills
12
12
Deaths
9
9
Assists
11
Player
Kills
Deaths
Assists
KDA
W
4
2
1
2.25
L
Thor
Farning
Thor
2
3
2
1
W
Poseidon
FrostBolts
Poseidon
3
2
3
2.25
W
Xing Tian
L0tic3
Xing Tian
0
1
4
2
L
Sylvanus
TECTORLUIS
Sylvanus
0
2
4
1
L
Cupid
3
1
1
3.5
W
Apollo
VortiCo
Apollo
1
3
2
0.67
W
4
1
1
4.5
L
Camazotz
mArS1233
Camazotz
1
3
0
0.33
L
Zeus
willdye
Zeus
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,384
Damage
31,180
46,830
Taken
39,563
19,578
Mitigated
18,049
17,638
Healing
9,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,497
631
0
80
6,987
2,032
0
1,031
5,956
0
38,673
L
Thor
Farning
Thor
3,360
1,076
0
613
7,824
2,278
0
1,281
6,119
0
27,389
W
Poseidon
FrostBolts
Poseidon
8,449
899
0
1,138
4,505
1,360
0
1,790
2,715
43,631
0
W
Xing Tian
L0tic3
Xing Tian
2,148
122
0
500
8,547
4,974
0
2,635
5,912
12,557
0
L
Sylvanus
TECTORLUIS
Sylvanus
2,749
863
1,026
3,884
10,876
7,590
0
1,436
9,418
16,255
0
L
Cupid
9,144
4,551
358
3,570
8,198
2,604
0
2,118
6,058
0
37,600
W
Apollo
VortiCo
Apollo
4,695
2,822
0
4,359
10,567
3,004
726
1,781
8,786
0
52,335
W
10,391
3,489
0
3,494
8,957
6,679
214
906
8,051
0
51,332
L
Camazotz
mArS1233
Camazotz
3,737
669
0
6,557
11,972
4,483
0
1,138
10,594
0
34,430
L
Zeus
willdye
Zeus
5,394
841
0
1,630
7,960
2,623
0
4,351
3,279
40,964
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,781
Gold Earned
36,310
321
Minions Killed
376
0
Camps Cleared
0
1,130,151
Distance Traveled
1,305,652
7
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
7,314
563
72
6
0
285,340
2
L
Thor
6,022
463
49
4
0
241,226
0
W
Poseidon
7,602
585
79
6
0
260,266
9
W
Xing Tian
6,041
465
23
2
0
228,542
1
L
Sylvanus
5,449
419
28
2
0
221,315
1
L
Cupid
6,574
506
73
6
0
240,091
3
W
Apollo
7,160
551
105
8
0
252,552
3
W
Osiris
8,193
630
97
7
0
278,952
3
L
Camazotz
6,757
520
93
7
0
205,941
3
L
Zeus
6,979
537
78
6
0
221,578
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role