Player Matchup

Tyr
Tyr
Gold V
 
Tyr
Gold V
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Medusa
Medusa
Silver I
ISmurfSeinVaterI
Medusa
Silver I
Level 52
God Stats
6W - 1L
1,686 SR
Queue Stats
22W - 16L
1,545 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Gold IV
dennus28
Morgan Le Fay
Gold IV
Level 152
God Stats
2W - 1L
1,551 SR
Queue Stats
31W - 26L
1,587 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 111
1,579 SR
1,544 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 55
1,515 SR
1,487 MMR
Scylla
Scylla
Bronze III
Dani9CBCV
Scylla
Bronze III
Level 66
God Stats
0W - 2L
1,488 SR
Queue Stats
1W - 2L
1,431 MMR
Party 2
Fenrir
Fenrir
Bronze III
Oskibiris
Fenrir
Bronze III
Level 41
God Stats
1W - 1L
1,560 SR
Queue Stats
1W - 1L
1,600 MMR
Party 2
Cthulhu
Cthulhu
Bronze III
jaimej13
Cthulhu
Bronze III
Level 57
God Stats
0W - 2L
1,497 SR
Queue Stats
1W - 2L
1,431 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
12
3 / 0 / 10
7,870
787
3,819
6,934
3,790
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
3 / 3 / 7
7,499
750
6,808
8,461
2,624
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morgan Le Fay
dennus28
Morgan Le Fay
13
8 / 0 / 5
8,679
868
12,703
4,949
1,826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
SobekAthenaPersephoneThe MorriganGilgamesh

VS

Bans
SetDanzaburouAresArtemisOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Dani9CBCV
Scylla
11
1 / 4 / 2
6,621
662
4,563
7,486
2,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
Oskibiris
Fenrir
9
1 / 7 / 1
6,393
639
3,069
9,937
4,227
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cthulhu
jaimej13
Cthulhu
10
1 / 3 / 1
6,456
646
4,549
10,055
8,486
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
7
14
Kills
3
3
Deaths
14
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
3
0
10
8
L
Scylla
Dani9CBCV
Scylla
1
4
2
0.5
W
3
3
7
2.17
L
Fenrir
Oskibiris
Fenrir
1
7
1
0.21
W
Morgan Le Fay
dennus28
Morgan Le Fay
8
0
5
10.5
L
Cthulhu
jaimej13
Cthulhu
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,330
Damage
12,181
20,344
Taken
27,478
8,240
Mitigated
15,172
4,651
Healing
3,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
3,819
300
0
1,410
6,934
3,790
363
2,469
4,253
0
14,646
L
Scylla
Dani9CBCV
Scylla
4,563
463
0
980
7,486
2,459
0
3,858
3,412
25,972
0
W
6,808
2,329
0
1,985
8,461
2,624
385
3,803
4,406
0
27,470
L
Fenrir
Oskibiris
Fenrir
3,069
396
0
220
9,937
4,227
0
3,516
6,175
0
11,988
W
Morgan Le Fay
dennus28
Morgan Le Fay
12,703
636
0
1,256
4,949
1,826
136
2,326
2,377
30,757
0
L
Cthulhu
jaimej13
Cthulhu
4,549
66
77
2,639
10,055
8,486
0
4,907
4,805
12,715
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,048
Gold Earned
19,470
124
Minions Killed
93
7
Camps Cleared
3
629,891
Distance Traveled
568,498
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
7,870
787
27
3
2
219,950
3
L
Scylla
6,621
662
47
5
0
170,909
3
W
Medusa
7,499
750
44
4
4
194,570
4
L
Fenrir
6,393
639
18
2
2
199,692
3
W
Morgan Le Fay
8,679
868
53
5
1
215,371
2
L
Cthulhu
6,456
646
28
3
1
197,897
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role