Player Matchup

Rama
Rama
DiegoMαrαdonα
Rama
Level 3
God Stats
1W - 2L
1,705 SR
Queue Stats
36W - 17L
1,710 Elo+
Solo
Athena
Athena
JogoFácil
Athena
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
96W - 99L
1,484 Elo+
Solo
Sun Wukong
Sun Wukong
NarutoSaD
Sun Wukong
Level 23
God Stats
2W - 1L
1,296 SR
Queue Stats
41W - 37L
1,467 Elo+
Solo
Olorun
Olorun
dsleite360v8x
Olorun
Level 18
God Stats
1W - 1L
1,641 SR
Queue Stats
15W - 6L
1,662 Elo+
Solo
Charybdis
Charybdis
main_Ravana
Charybdis
Level 14
God Stats
4W - 4L
1,499 SR
Queue Stats
25W - 23L
1,439 Elo+
Solo
Team Averages
Level 17
1,528 SR
1,552 Elo+

VS

Team Averages
Level 20
1,482 SR
1,552 Elo+
Fenrir
Fenrir
 
Fenrir
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Rencored
Merlin
Level 29
God Stats
2W - 3L
1,409 SR
Queue Stats
155W - 139L
1,508 Elo+
Solo
Horus
Horus
Sabença
Horus
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Sebas12932
Thanatos
Level 12
God Stats
3W - 4L
1,500 SR
Queue Stats
10W - 12L
1,503 Elo+
Solo
Rama
Rama
Weimm
Rama
Level 29
God Stats
3W - 0L
1,500 SR
Queue Stats
37W - 16L
1,749 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 0 / 0
5,725
286
0
0
0
Athena
JogoFácil
Athena
6
0 / 2 / 1
6,743
337
2,107
4,271
2,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sun Wukong
NarutoSaD
Sun Wukong
15
4 / 5 / 2
9,588
479
7,975
15,434
12,391
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

19
5 / 8 / 1
12,106
605
10,580
22,583
7,855
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Charybdis
main_Ravana
Charybdis
16
6 / 6 / 4
10,434
522
12,647
17,616
6,136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
18
4 / 2 / 2
11,832
592
8,652
14,113
6,218
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
Rencored
Merlin
16
1 / 2 / 5
10,813
541
8,501
8,376
3,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Horus
Sabença
Horus
15
2 / 6 / 4
10,459
523
6,390
13,487
6,698
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Thanatos
Sebas12932
Thanatos
14
2 / 3 / 3
9,844
492
4,048
10,030
4,513
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Rama
Weimm
Rama
20
12 / 2 / 0
15,466
773
18,498
17,240
7,026
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
35
15
Kills
21
21
Deaths
15
8
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
2
2
2.5
L
0
0
0
0
L
Athena
JogoFácil
Athena
0
2
1
0.25
L
Sun Wukong
NarutoSaD
Sun Wukong
4
5
2
1
W
Merlin
Rencored
Merlin
1
2
5
1.75
W
Horus
Sabença
Horus
2
6
4
0.67
W
Thanatos
Sebas12932
Thanatos
2
3
3
1.17
W
Rama
Weimm
Rama
12
2
0
6
L
5
8
1
0.69
L
Charybdis
main_Ravana
Charybdis
6
6
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,309
Damage
46,089
59,904
Taken
63,246
29,025
Mitigated
27,609
19,349
Healing
22,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
8,652
2,694
0
6,202
14,113
6,218
2,650
2,476
11,637
0
75,709
L
0
0
0
0
0
0
0
0
0
0
0
L
Athena
JogoFácil
Athena
2,107
572
0
935
4,271
2,643
0
0
4,271
10,237
0
L
Sun Wukong
NarutoSaD
Sun Wukong
7,975
1,401
0
2,471
15,434
12,391
0
3,308
12,084
0
40,637
W
Merlin
Rencored
Merlin
8,501
261
0
709
8,376
3,154
1,856
1,201
7,175
68,375
0
W
Horus
Sabença
Horus
6,390
2,925
590
1,445
13,487
6,698
1,496
1,148
12,339
0
34,833
W
Thanatos
Sebas12932
Thanatos
4,048
849
0
6,023
10,030
4,513
1,196
2,401
7,629
0
35,633
W
Rama
Weimm
Rama
18,498
13,203
0
7,830
17,240
7,026
4,080
5,704
11,536
0
171,390
L
10,580
6,569
99
10,777
22,583
7,855
3,549
2,826
19,757
78,555
0
L
Charybdis
main_Ravana
Charybdis
12,647
8,011
0
5,067
17,616
6,136
2,896
2,531
14,890
0
71,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,596
Gold Earned
58,414
378
Minions Killed
611
0
Camps Cleared
0
1,116,585
Distance Traveled
1,860,541
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,832
592
124
6
0
402,200
4
L
Rama
5,725
286
0
0
0
387
0
L
Athena
6,743
337
18
1
0
122,019
2
L
Sun Wukong
9,588
479
81
4
0
383,335
5
W
Merlin
10,813
541
120
6
0
382,114
2
W
Horus
10,459
523
58
3
0
333,959
1
W
Thanatos
9,844
492
61
3
0
364,780
0
W
Rama
15,466
773
248
12
0
377,488
2
L
Olorun
12,106
605
147
7
0
317,215
0
L
Charybdis
10,434
522
132
7
0
293,629
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role