Player Matchup

Janus
Janus
 
Janus
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
JeffVIII
Nu Wa
Level 84
God Stats
7W - 1L
1,788 SR
Queue Stats
210W - 207L
1,560 Elo+
Solo
Geb
Geb
Oboy656
Geb
Level 79
God Stats
2W - 1L
1,855 SR
Queue Stats
159W - 169L
1,496 Elo+
Party 2
Anhur
Anhur
olabe
Anhur
Level 126
God Stats
2W - 2L
1,437 SR
Queue Stats
132W - 120L
1,598 Elo+
Solo
Team Averages
Level 102
1,616 SR
1,531 Elo+

VS

Team Averages
Level 142
1,492 SR
1,542 Elo+
Tiamat
Tiamat
Colione
Tiamat
Level 128
God Stats
11W - 13L
1,678 SR
Queue Stats
794W - 824L
1,524 Elo+
Party 1
Chiron
Chiron
Koozik
Chiron
Level 154
God Stats
20W - 27L
1,384 SR
Queue Stats
1,449W - 1,509L
1,536 Elo+
Solo
Kukulkan
Kukulkan
Saiyen
Kukulkan
Level 160
God Stats
7W - 5L
1,604 SR
Queue Stats
519W - 530L
1,564 Elo+
Solo
Scylla
Scylla
SebastianOskar
Scylla
Level 153
God Stats
1W - 6L
1,270 SR
Queue Stats
249W - 242L
1,567 Elo+
Solo
Sobek
Sobek
flavio-_-99
Sobek
Level 114
God Stats
12W - 9L
1,524 SR
Queue Stats
873W - 912L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
19
3 / 2 / 13
11,846
790
14,527
13,635
5,570
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
 
Nemesis
19
6 / 1 / 11
11,101
740
17,286
16,351
15,537
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nu Wa
JeffVIII
Nu Wa
18
4 / 2 / 10
11,107
740
17,170
9,848
4,162
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Geb
15
1 / 4 / 9
10,190
679
6,178
16,069
18,520
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anhur
olabe
Anhur
18
6 / 3 / 7
11,521
768
11,500
13,366
5,828
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Colione
Tiamat
15
0 / 4 / 7
8,696
580
12,944
15,871
8,531
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chiron
Koozik
Chiron
14
3 / 4 / 6
9,076
605
12,162
11,168
4,286
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kukulkan
Saiyen
Kukulkan
17
1 / 2 / 9
9,537
636
11,749
11,449
4,143
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

19
6 / 4 / 5
10,835
722
12,593
11,746
4,756
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

16
2 / 6 / 7
9,594
640
5,189
19,782
27,202
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
46
20
Kills
12
12
Deaths
20
50
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
2
13
4.75
W
Nemesis
 
Nemesis
6
1
11
11.5
L
Tiamat
Colione
Tiamat
0
4
7
0.88
W
Nu Wa
JeffVIII
Nu Wa
4
2
10
4.5
L
Chiron
Koozik
Chiron
3
4
6
1.5
W
Geb
1
4
9
1.38
L
Kukulkan
Saiyen
Kukulkan
1
2
9
2.75
L
6
4
5
2.13
L
2
6
7
0.92
W
Anhur
olabe
Anhur
6
3
7
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,661
Damage
54,637
69,269
Taken
70,016
49,617
Mitigated
48,918
29,251
Healing
30,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
14,527
498
2,650
2,450
13,635
5,570
607
9,776
3,609
39,721
0
W
Nemesis
 
Nemesis
17,286
2,792
2,914
7,505
16,351
15,537
148
7,853
8,196
0
19,678
L
Tiamat
Colione
Tiamat
12,944
729
2,548
5,614
15,871
8,531
0
7,589
7,638
28,301
0
W
Nu Wa
JeffVIII
Nu Wa
17,170
5,678
2,425
2,867
9,848
4,162
1,552
6,852
2,780
43,152
0
L
Chiron
Koozik
Chiron
12,162
2,851
4,050
2,333
11,168
4,286
0
6,420
4,552
0
26,088
W
Geb
6,178
204
0
1,356
16,069
18,520
0
6,904
8,888
13,794
0
L
Kukulkan
Saiyen
Kukulkan
11,749
200
1,576
3,115
11,449
4,143
0
6,399
4,575
40,832
0
L
12,593
501
2,645
2,533
11,746
4,756
0
8,088
3,377
38,478
0
L
5,189
113
2,280
3,564
19,782
27,202
0
9,379
9,896
15,767
0
W
Anhur
olabe
Anhur
11,500
5,032
2,904
4,180
13,366
5,828
3,539
9,755
3,321
0
23,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,765
Gold Earned
47,738
177
Minions Killed
200
0
Camps Cleared
0
1,523,696
Distance Traveled
1,313,340
18
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,846
790
68
5
0
322,488
1
W
Nemesis
11,101
740
8
1
0
347,122
3
L
Tiamat
8,696
580
24
2
0
275,359
1
W
Nu Wa
11,107
740
46
3
0
286,048
1
L
Chiron
9,076
605
32
2
0
266,388
0
W
Geb
10,190
679
11
1
0
277,773
12
L
Kukulkan
9,537
636
54
4
0
272,116
0
L
Scylla
10,835
722
78
5
0
252,592
0
L
Sobek
9,594
640
12
1
0
246,885
1
W
Anhur
11,521
768
44
3
0
290,265
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role