Player Matchup

Ymir
Ymir
CuRbStOmP117
Ymir
Level 7
God Stats
5W - 10L
1,307 SR
Queue Stats
7W - 22L
1,175 Elo+
Party 1
Loki
Loki
KashedHits
Loki
Level 68
God Stats
1W - 1L
1,232 SR
Queue Stats
29W - 54L
1,395 Elo+
Party 1
Chang'e
Chang'e
ReekNaw
Chang'e
Level 72
God Stats
4W - 2L
1,584 SR
Queue Stats
272W - 298L
1,462 Elo+
Party 1
Team Averages
Level 49
1,374 SR
1,344 Elo+

VS

Team Averages
Level 48
1,500 SR
1,350 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
Eblanius
Raijin
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,206 Elo+
Solo
Fenrir
Fenrir
Friktos
Fenrir
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 23L
1,344 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 10
9,979
665
5,666
10,214
5,757
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
7 / 1 / 8
10,712
714
11,078
10,821
6,662
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Chang'e
ReekNaw
Chang'e
13
5 / 4 / 8
9,863
658
13,687
11,196
3,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
2 / 4 / 3
9,378
625
8,090
16,039
8,774
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Raijin
Eblanius
Raijin
13
1 / 5 / 2
9,096
606
9,663
11,764
3,800
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Friktos
Fenrir
11
3 / 8 / 1
9,420
628
5,705
12,062
4,295
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
12
16
Kills
6
6
Deaths
17
26
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
2
4
3
0.88
W
4
1
10
9
L
Raijin
Eblanius
Raijin
1
5
2
0.4
L
Fenrir
Friktos
Fenrir
3
8
1
0.44
W
7
1
8
11
W
Chang'e
ReekNaw
Chang'e
5
4
8
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,431
Damage
23,458
32,231
Taken
39,865
15,857
Mitigated
16,869
11,389
Healing
5,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
8,090
1,551
0
3,151
16,039
8,774
0
9,336
6,381
0
33,873
W
5,666
953
0
1,057
10,214
5,757
0
3,974
6,240
18,612
0
L
Raijin
Eblanius
Raijin
9,663
557
0
564
11,764
3,800
45
3,688
7,840
40,634
0
L
Fenrir
Friktos
Fenrir
5,705
1,453
880
1,056
12,062
4,295
0
6,377
5,433
0
18,606
W
11,078
2,683
0
2,722
10,821
6,662
0
3,032
7,789
0
41,719
W
Chang'e
ReekNaw
Chang'e
13,687
2,317
2,894
4,716
11,196
3,438
145
3,230
7,966
32,872
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,554
Gold Earned
27,894
148
Minions Killed
149
10
Camps Cleared
3
847,009
Distance Traveled
729,125
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
9,378
625
52
3
3
260,915
2
W
Ymir
9,979
665
35
2
2
284,472
4
L
Raijin
9,096
606
80
5
0
247,673
0
L
Fenrir
9,420
628
17
1
0
220,537
4
W
Loki
10,712
714
71
5
4
308,259
3
W
Chang'e
9,863
658
42
3
4
254,278
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role