Player Matchup

Bacchus
Bacchus
ARMAGEDDON-X11X
Bacchus
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 8L
1,318 Elo+
Party 3
Mulan
Mulan
Ahrimaniac
Mulan
Level 44
God Stats
21W - 22L
1,474 SR
Queue Stats
99W - 100L
1,440 Elo+
Party 2
Arachne
Arachne
UoAGR
Arachne
Level 46
God Stats
37W - 29L
1,545 SR
Queue Stats
69W - 83L
1,398 Elo+
Party 2
Janus
Janus
ansagar-10
Janus
Level 28
God Stats
1W - 0L
1,287 SR
Queue Stats
5W - 8L
1,196 Elo+
Party 3
Jing Wei
Jing Wei
vsg1000
Jing Wei
Level 73
God Stats
1W - 1L
1,270 SR
Queue Stats
2W - 3L
1,239 Elo+
Party 3
Team Averages
Level 44
1,415 SR
1,318 Elo+

VS

Team Averages
Level 64
1,514 SR
1,373 Elo+
Osiris
Osiris
Cimmy666
Osiris
Level 49
God Stats
14W - 15L
1,670 SR
Queue Stats
237W - 310L
1,321 Elo+
Party 1
Cerberus
Cerberus
Quadrone6
Cerberus
Level 69
God Stats
16W - 23L
1,492 SR
Queue Stats
316W - 381L
1,377 Elo+
Party 1
Artio
Artio
Tomasius117
Artio
Level 106
God Stats
5W - 6L
1,494 SR
Queue Stats
416W - 421L
1,369 Elo+
Party 1
Medusa
Medusa
jules-son
Medusa
Level 51
God Stats
30W - 37L
1,376 SR
Queue Stats
153W - 191L
1,388 Elo+
Party 4
Merlin
Merlin
taiikololo
Merlin
Level 46
God Stats
7W - 4L
1,537 SR
Queue Stats
101W - 122L
1,411 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 4
7,009
501
4,764
9,290
9,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mulan
14
1 / 0 / 3
8,082
577
6,480
7,818
6,826
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arachne
UoAGR
Arachne
15
7 / 2 / 4
8,474
605
9,540
11,492
5,025
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
13
2 / 0 / 5
8,047
575
4,342
4,202
1,274
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
vsg1000
Jing Wei
13
5 / 1 / 3
7,998
571
10,223
10,427
3,706
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Cimmy666
Osiris
12
0 / 3 / 0
6,380
456
4,593
11,019
11,669
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
Quadrone6
Cerberus
10
0 / 3 / 2
6,393
457
3,925
12,113
4,326
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
1 / 3 / 0
5,700
407
4,007
14,226
7,283
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
jules-son
Medusa
10
0 / 4 / 0
5,960
426
4,521
6,749
2,086
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
taiikololo
Merlin
13
3 / 3 / 0
7,656
547
5,906
5,616
2,007
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
6
16
Kills
4
4
Deaths
16
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
1
1
4
3
W
Mulan
1
0
3
2.5
L
Osiris
Cimmy666
Osiris
0
3
0
0
L
Cerberus
Quadrone6
Cerberus
0
3
2
0.33
L
1
3
0
0.33
W
Arachne
UoAGR
Arachne
7
2
4
4.5
W
Janus
2
0
5
4.5
L
Medusa
jules-son
Medusa
0
4
0
0
L
Merlin
taiikololo
Merlin
3
3
0
1
W
Jing Wei
vsg1000
Jing Wei
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,349
Damage
22,952
43,229
Taken
49,723
26,495
Mitigated
27,371
17,927
Healing
12,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,764
323
470
1,810
9,290
9,664
154
4,606
4,684
20,863
0
W
Mulan
6,480
1,543
0
3,840
7,818
6,826
231
64
6,802
0
41,956
L
Osiris
Cimmy666
Osiris
4,593
797
0
3,906
11,019
11,669
0
372
9,729
0
27,620
L
Cerberus
Quadrone6
Cerberus
3,925
222
0
3,009
12,113
4,326
291
1,580
10,533
41,335
0
L
4,007
451
980
3,447
14,226
7,283
79
4,174
10,052
19,110
0
W
Arachne
UoAGR
Arachne
9,540
7,431
0
6,104
11,492
5,025
565
3,058
8,394
0
63,110
W
Janus
4,342
306
0
0
4,202
1,274
322
1,511
2,645
49,834
0
L
Medusa
jules-son
Medusa
4,521
1,822
0
465
6,749
2,086
602
1,975
4,774
0
32,508
L
Merlin
taiikololo
Merlin
5,906
337
0
1,000
5,616
2,007
340
1,005
4,611
47,515
0
W
Jing Wei
vsg1000
Jing Wei
10,223
7,828
0
5,703
10,427
3,706
752
4,857
5,570
0
53,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,610
Gold Earned
32,089
414
Minions Killed
318
0
Camps Cleared
0
1,395,110
Distance Traveled
1,391,658
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,009
501
22
2
0
260,967
1
W
Mulan
8,082
577
98
7
0
261,913
5
L
Osiris
6,380
456
56
4
0
273,224
1
L
Cerberus
6,393
457
74
5
0
286,084
0
L
Artio
5,700
407
32
2
0
285,788
3
W
Arachne
8,474
605
85
6
0
290,337
1
W
Janus
8,047
575
113
8
0
311,584
4
L
Medusa
5,960
426
60
4
0
275,096
1
L
Merlin
7,656
547
96
7
0
271,466
5
W
Jing Wei
7,998
571
96
7
0
270,309
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role