Player Matchup

Thanatos
Thanatos
El-Loren34
Thanatos
Level 25
God Stats
2W - 3L
1,283 SR
Queue Stats
18W - 18L
1,461 Elo+
Solo
Baron Samedi
Baron Samedi
FmadXdemon
Baron Samedi
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 20L
1,342 Elo+
Solo
Ra
Ra
Mystik_509
Ra
Level 13
God Stats
14W - 9L
1,798 SR
Queue Stats
55W - 71L
1,499 Elo+
Party 1
Thor
Thor
SHURICK_72
Thor
Level 28
God Stats
110W - 116L
1,565 SR
Queue Stats
136W - 146L
1,502 Elo+
Solo
Hel
Hel
la_tech17
Hel
Level 41
God Stats
1W - 2L
1,268 SR
Queue Stats
119W - 146L
1,392 Elo+
Party 1
Team Averages
Level 27
1,483 SR
1,439 Elo+

VS

Team Averages
Level 22
1,585 SR
1,495 Elo+
Da Ji
Da Ji
BloodyTomie
Da Ji
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,681 Elo+
Solo
Zeus
Zeus
IBIlack-Swan
Zeus
Level 24
God Stats
10W - 2L
1,677 SR
Queue Stats
29W - 23L
1,643 Elo+
Solo
Neith
Neith
aleksandar_aca_f
Neith
Level 28
God Stats
73W - 95L
1,437 SR
Queue Stats
83W - 111L
1,372 Elo+
Solo
Ares
Ares
mlody_mrc
Ares
Level 26
God Stats
8W - 2L
1,500 SR
Queue Stats
210W - 231L
1,325 Elo+
Solo
Charybdis
Charybdis
princekabe
Charybdis
Level 29
God Stats
8W - 21L
1,813 SR
Queue Stats
133W - 141L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
El-Loren34
Thanatos
20
6 / 9 / 11
15,030
1,074
15,919
26,804
20,760
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
FmadXdemon
Baron Samedi
20
1 / 10 / 12
12,886
920
17,077
19,695
11,752
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

20
3 / 10 / 6
12,477
891
7,145
18,282
6,547
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
5 / 5 / 9
13,985
999
12,159
18,933
6,619
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
6 / 3 / 13
15,053
1,075
22,968
18,180
7,950
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Team 1 Tickets

0

VS

Team 2 Tickets

121

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 3 / 16
13,144
939
7,719
14,389
7,935
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

20
27 / 5 / 9
18,833
1,345
58,392
14,099
5,015
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

20
1 / 5 / 14
12,787
913
3,666
12,046
4,210
Ares
20
4 / 3 / 23
14,343
1,025
13,721
21,498
28,250
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charybdis
princekabe
Charybdis
20
2 / 5 / 22
13,767
983
11,925
18,310
6,242
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
121
21
Kills
37
37
Deaths
21
51
Assists
84
Player
Kills
Deaths
Assists
KDA
W
3
3
16
3.67
L
Thanatos
El-Loren34
Thanatos
6
9
11
1.28
L
Baron Samedi
FmadXdemon
Baron Samedi
1
10
12
0.7
W
27
5
9
6.3
L
3
10
6
0.6
L
5
5
9
1.9
W
1
5
14
1.6
L
6
3
13
4.17
W
Ares
4
3
23
5.17
W
Charybdis
princekabe
Charybdis
2
5
22
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,268
Damage
95,423
101,894
Taken
80,342
53,628
Mitigated
51,652
31,855
Healing
3,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,719
1,157
0
20
14,389
7,935
0
6,102
8,287
0
15,802
L
Thanatos
El-Loren34
Thanatos
15,919
1,968
0
11,278
26,804
20,760
0
18,226
8,578
0
45,354
L
Baron Samedi
FmadXdemon
Baron Samedi
17,077
3,796
2,478
1,284
19,695
11,752
0
15,563
4,132
31,176
0
W
58,392
4,338
0
805
14,099
5,015
0
8,133
5,912
93,678
0
L
7,145
647
99
244
18,282
6,547
0
11,779
6,503
24,500
0
L
12,159
693
509
3,163
18,933
6,619
0
13,484
5,449
0
27,505
W
3,666
2,027
0
210
12,046
4,210
0
6,561
5,430
0
15,543
L
22,968
4,440
7,406
5,394
18,180
7,950
0
13,061
5,119
49,055
0
W
Ares
13,721
642
0
0
21,498
28,250
0
14,314
7,130
21,474
0
W
Charybdis
princekabe
Charybdis
11,925
4,673
0
2,275
18,310
6,242
0
11,917
6,393
0
43,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,431
Gold Earned
72,874
219
Minions Killed
231
5
Camps Cleared
7
1,129,122
Distance Traveled
1,150,182
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
13,144
939
24
2
1
223,155
0
L
Thanatos
15,030
1,074
54
4
2
255,801
0
L
Baron Samedi
12,886
920
29
2
0
183,119
0
W
Zeus
18,833
1,345
88
6
5
218,596
0
L
Ra
12,477
891
36
3
0
168,980
0
L
Thor
13,985
999
38
3
3
270,365
2
W
Neith
12,787
913
36
3
0
220,784
0
L
Hel
15,053
1,075
62
4
0
250,857
0
W
Ares
14,343
1,025
16
1
1
267,088
0
W
Charybdis
13,767
983
67
5
0
220,559
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role