Player Matchup

Scylla
Scylla
 
Scylla
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
 
Geb
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
FurryGamerWolf
Izanami
Level 26
God Stats
8W - 0L
1,927 SR
Queue Stats
40W - 7L
1,827 Elo+
Party 1
Erlang Shen
Erlang Shen
KorgVolca
Erlang Shen
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 31L
1,536 Elo+
Solo
Thoth
Thoth
LGanteKLK
Thoth
Level 27
God Stats
11W - 14L
1,551 SR
Queue Stats
131W - 118L
1,498 Elo+
Solo
Team Averages
Level 26
1,596 SR
1,572 Elo+

VS

Team Averages
Level 11
1,630 SR
1,651 Elo+
Morgan Le Fay
Morgan Le Fay
Eleonorah
Morgan Le Fay
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 4L
1,831 Elo+
Solo
Apollo
Apollo
Groenning
Apollo
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 10L
1,449 Elo+
Party 2
Heimdallr
Heimdallr
Karizma7
Heimdallr
Level 18
God Stats
11W - 8L
1,661 SR
Queue Stats
30W - 18L
1,635 Elo+
Solo
Mercury
Mercury
Purplesnowflake
Mercury
Level 6
God Stats
2W - 3L
1,859 SR
Queue Stats
31W - 28L
1,802 Elo+
Solo
Sobek
Sobek
Tazz3rd
Sobek
Level 10
God Stats
2W - 2L
1,632 SR
Queue Stats
8W - 5L
1,536 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
0 / 5 / 3
7,344
490
7,528
7,110
2,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Geb
 
Geb
10
1 / 3 / 4
7,015
468
4,031
13,012
9,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

19
8 / 0 / 1
11,093
740
12,487
9,200
4,362
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Erlang Shen
KorgVolca
Erlang Shen
14
4 / 1 / 4
8,669
578
5,112
10,819
5,852
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thoth
LGanteKLK
Thoth
15
6 / 3 / 1
9,883
659
8,079
7,185
2,147
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Eleonorah
Morgan Le Fay
15
6 / 5 / 2
9,220
615
7,928
10,914
3,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apollo
Groenning
Apollo
12
1 / 3 / 6
7,168
478
5,550
9,902
3,173
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Heimdallr
Karizma7
Heimdallr
14
0 / 5 / 0
7,855
524
3,191
12,272
6,307
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 6 / 3
7,304
487
5,218
12,041
4,257
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sobek
Tazz3rd
Sobek
10
3 / 0 / 4
6,766
451
6,571
8,314
6,847
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
27
19
Kills
12
12
Deaths
19
13
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
0
5
3
0.3
W
Geb
 
Geb
1
3
4
1
L
Morgan Le Fay
Eleonorah
Morgan Le Fay
6
5
2
1.4
W
8
0
1
8.5
L
Apollo
Groenning
Apollo
1
3
6
1.33
L
Heimdallr
Karizma7
Heimdallr
0
5
0
0
W
Erlang Shen
KorgVolca
Erlang Shen
4
1
4
6
W
Thoth
LGanteKLK
Thoth
6
3
1
2.17
L
2
6
3
0.58
L
Sobek
Tazz3rd
Sobek
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,237
Damage
28,458
47,326
Taken
53,443
23,794
Mitigated
23,670
12,685
Healing
11,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
7,528
908
0
487
7,110
2,201
150
2,774
4,260
48,430
0
W
Geb
 
Geb
4,031
352
0
2,614
13,012
9,232
0
6,324
6,517
14,674
0
L
Morgan Le Fay
Eleonorah
Morgan Le Fay
7,928
775
0
1,788
10,914
3,086
0
7,153
3,729
60,966
0
W
12,487
8,343
0
3,814
9,200
4,362
2,962
0
8,649
0
103,322
L
Apollo
Groenning
Apollo
5,550
3,346
0
2,354
9,902
3,173
126
6,197
3,443
0
49,968
L
Heimdallr
Karizma7
Heimdallr
3,191
436
0
2,409
12,272
6,307
0
0
12,272
0
54,919
W
Erlang Shen
KorgVolca
Erlang Shen
5,112
2,954
0
5,067
10,819
5,852
0
1,451
9,265
0
52,036
W
Thoth
LGanteKLK
Thoth
8,079
108
0
703
7,185
2,147
0
3,474
3,536
58,601
0
L
5,218
3,382
0
1,214
12,041
4,257
0
1,604
10,409
0
41,946
L
Sobek
Tazz3rd
Sobek
6,571
368
0
3,886
8,314
6,847
222
4,108
3,952
17,857
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,004
Gold Earned
38,313
489
Minions Killed
420
0
Camps Cleared
0
1,503,143
Distance Traveled
1,447,162
20
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
7,344
490
88
6
0
283,403
3
W
Geb
7,015
468
16
1
0
320,077
8
L
Morgan Le Fay
9,220
615
113
8
0
279,858
4
W
Izanami
11,093
740
183
12
0
307,313
0
L
Apollo
7,168
478
97
6
0
279,536
2
L
Heimdallr
7,855
524
113
8
0
270,193
5
W
Erlang Shen
8,669
578
80
5
0
294,722
1
W
Thoth
9,883
659
122
8
0
297,628
8
L
Mercury
7,304
487
72
5
0
318,191
4
L
Sobek
6,766
451
25
2
0
299,384
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role