Player Matchup

Bellona
Bellona
Platinum III
FadeToBlood
Bellona
Platinum III
Level 157
God Stats
0W - 1L
1,689 SR
Queue Stats
74W - 77L
2,152 MMR
Solo
Chang'e
Chang'e
Gold IV
HONORABL3 Z3US
Chang'e
Gold IV
Level 141
God Stats
52W - 46L
1,632 SR
Queue Stats
779W - 965L
1,429 MMR
Solo
Apollo
Apollo
Gold V
x DankFrog o
Apollo
Gold V
Level 107
God Stats
2W - 2L
1,522 SR
Queue Stats
74W - 76L
1,310 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 135
1,614 SR
1,630 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 89
1,616 SR
1,890 MMR
Fenrir
Fenrir
Gold IV
BeardedDragon701
Fenrir
Gold IV
Level 90
God Stats
10W - 16L
1,396 SR
Queue Stats
234W - 289L
1,213 MMR
Solo
Ra
Ra
Diamond IV
Coinatom
Ra
Diamond IV
Level 60
God Stats
2W - 0L
1,789 SR
Queue Stats
42W - 34L
2,286 MMR
Party 1
Cthulhu
Cthulhu
Diamond IV
NoEqualTOme
Cthulhu
Diamond IV
Level 116
God Stats
11W - 11L
1,662 SR
Queue Stats
70W - 73L
2,172 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
FadeToBlood
Bellona
13
3 / 2 / 3
9,650
643
13,194
13,878
12,632
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
1 / 7 / 3
8,883
592
13,034
17,125
6,716
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
13
3 / 6 / 2
9,792
653
12,763
13,970
5,881
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
GilgameshPoseidonBacchusHe BoScylla

VS

Bans
Zhong KuiCu ChulainnNeithHeimdallrCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 4 / 7
10,379
692
7,254
13,496
8,388
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

16
7 / 2 / 6
11,185
746
15,663
14,794
6,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
NoEqualTOme
Cthulhu
15
3 / 1 / 11
11,429
762
13,924
23,326
28,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
39
7
Kills
15
15
Deaths
7
8
Assists
24
Player
Kills
Deaths
Assists
KDA
W
5
4
7
2.13
W
7
2
6
5
L
Bellona
FadeToBlood
Bellona
3
2
3
2.25
L
1
7
3
0.36
W
Cthulhu
NoEqualTOme
Cthulhu
3
1
11
8.5
L
Apollo
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,991
Damage
36,841
44,973
Taken
51,616
25,229
Mitigated
43,499
15,531
Healing
29,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,254
950
0
3,187
13,496
8,388
1,040
2,688
10,336
724
26,219
W
15,663
1,901
6,890
9,046
14,794
6,892
1,206
5,553
8,818
59,743
0
L
Bellona
FadeToBlood
Bellona
13,194
3,862
0
5,041
13,878
12,632
0
9,358
4,520
0
23,962
L
13,034
865
1,474
6,154
17,125
6,716
0
13,000
4,125
36,164
0
W
Cthulhu
NoEqualTOme
Cthulhu
13,924
1,474
1,505
9,063
23,326
28,219
56
5,262
17,399
35,893
0
L
Apollo
12,763
5,152
0
2,862
13,970
5,881
0
8,429
5,541
0
43,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,325
Gold Earned
32,993
147
Minions Killed
189
6
Camps Cleared
7
794,605
Distance Traveled
866,109
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,379
692
36
2
3
289,992
1
W
Ra
11,185
746
119
8
4
296,435
1
L
Bellona
9,650
643
29
2
2
299,883
4
L
Chang'e
8,883
592
50
3
3
261,905
4
W
Cthulhu
11,429
762
34
2
0
279,682
2
L
Apollo
9,792
653
68
5
1
232,817
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role