Player Matchup

Freya
Freya
Silver III
 
Freya
Silver III
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xing Tian
Xing Tian
Bronze II
PekZeer
Xing Tian
Bronze II
Level 49
God Stats
9W - 22L
1,454 SR
Queue Stats
16W - 37L
882 MMR
Solo
Loki
Loki
Bronze II
SANGO I10I
Loki
Bronze II
Level 68
God Stats
2W - 3L
1,309 SR
Queue Stats
209W - 250L
161 MMR
Solo
Gilgamesh
Gilgamesh
Silver V
august_lawn3
Gilgamesh
Silver V
Level 67
God Stats
0W - 2L
1,459 SR
Queue Stats
5W - 19L
861 MMR
Solo
Hel
Hel
Silver II
joaomorais14
Hel
Silver II
Level 153
God Stats
10W - 11L
1,740 SR
Queue Stats
124W - 146L
946 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 96
1,492 SR
870 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 91
1,539 SR
758 MMR
Chernobog
Chernobog
Silver IV
AceSOJ98
Chernobog
Silver IV
Level 107
God Stats
1W - 1L
1,898 SR
Queue Stats
145W - 159L
650 MMR
Solo
Janus
Janus
Silver V
Aris19Q
Janus
Silver V
Level 104
God Stats
8W - 13L
1,515 SR
Queue Stats
225W - 228L
549 MMR
Solo
Vamana
Vamana
Silver IV
Bimbo_Gandalf
Vamana
Silver IV
Level 74
God Stats
10W - 10L
1,414 SR
Queue Stats
47W - 59L
800 MMR
Party 1
Cabrakan
Cabrakan
Silver IV
Niciplayer5
Cabrakan
Silver IV
Level 107
God Stats
13W - 15L
1,338 SR
Queue Stats
46W - 57L
814 MMR
Party 1
Mercury
Mercury
Bronze I
sagagaga4-sagaga
Mercury
Bronze I
Level 62
God Stats
3W - 3L
1,528 SR
Queue Stats
46W - 82L
975 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
18
3 / 4 / 2
11,363
517
12,371
18,348
6,586
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Xing Tian
PekZeer
Xing Tian
13
1 / 4 / 5
9,076
413
5,089
21,036
15,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
2 / 2 / 0
7,760
353
2,305
7,453
1,948
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
august_lawn3
Gilgamesh
15
1 / 6 / 2
8,959
407
6,651
15,874
12,947
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

19
6 / 4 / 1
11,762
535
14,752
15,989
12,786
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
ArachneKaliCthulhuFenrirPersephone

VS

Bans
ThanatosYmirMorgan Le FayKumbhakarnaDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
AceSOJ98
Chernobog
17
5 / 5 / 7
11,414
519
13,437
13,636
5,954
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Janus
Aris19Q
Janus
19
4 / 3 / 4
11,980
545
9,112
12,813
4,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
8 / 3 / 1
13,335
606
17,455
20,797
25,692
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cabrakan
Niciplayer5
Cabrakan
15
2 / 2 / 10
9,776
444
6,512
11,628
13,037
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

18
1 / 0 / 6
11,195
509
4,974
14,382
6,825
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
48
13
Kills
20
20
Deaths
13
10
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
3
4
2
1
W
Chernobog
AceSOJ98
Chernobog
5
5
7
1.7
W
Janus
Aris19Q
Janus
4
3
4
2
W
8
3
1
2.83
W
Cabrakan
Niciplayer5
Cabrakan
2
2
10
3.5
L
Xing Tian
PekZeer
Xing Tian
1
4
5
0.88
L
2
2
0
1
L
Gilgamesh
august_lawn3
Gilgamesh
1
6
2
0.33
L
6
4
1
1.63
W
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,168
Damage
51,490
78,700
Taken
73,256
49,563
Mitigated
56,207
26,588
Healing
20,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
12,371
5,964
0
9,329
18,348
6,586
1,382
3,099
15,141
92,269
0
W
Chernobog
AceSOJ98
Chernobog
13,437
7,396
0
0
13,636
5,954
1,095
7,727
5,909
0
75,677
W
Janus
Aris19Q
Janus
9,112
708
182
3,611
12,813
4,699
832
8,952
3,861
86,340
0
W
17,455
9,619
10
7,103
20,797
25,692
3,822
4,713
16,084
0
91,212
W
Cabrakan
Niciplayer5
Cabrakan
6,512
998
557
2,065
11,628
13,037
474
7,943
3,685
26,446
0
L
Xing Tian
PekZeer
Xing Tian
5,089
538
0
4,599
21,036
15,296
0
2,685
18,150
32,742
0
L
2,305
564
0
3,214
7,453
1,948
0
932
6,395
0
25,295
L
Gilgamesh
august_lawn3
Gilgamesh
6,651
1,404
0
126
15,874
12,947
0
2,685
12,197
0
40,091
L
14,752
116
1,003
8,317
15,989
12,786
0
6,223
9,666
93,085
0
W
4,974
2,249
0
7,445
14,382
6,825
2,578
3,082
11,300
0
87,348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,920
Gold Earned
57,700
536
Minions Killed
621
0
Camps Cleared
0
1,885,782
Distance Traveled
2,230,805
21
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
11,363
517
165
8
0
376,995
6
W
Chernobog
11,414
519
116
5
0
412,132
2
W
Janus
11,980
545
172
8
0
440,993
5
W
Vamana
13,335
606
161
7
0
430,084
5
W
Cabrakan
9,776
444
35
2
0
438,181
8
L
Xing Tian
9,076
413
46
2
0
423,752
7
L
Loki
7,760
353
64
3
0
281,379
3
L
Gilgamesh
8,959
407
86
4
0
405,510
1
L
Hel
11,762
535
175
8
0
398,146
4
W
Mercury
11,195
509
137
6
0
509,415
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role