Player Matchup

Ymir
Ymir
E8_Yagami
Ymir
Level 28
God Stats
9W - 9L
1,391 SR
Queue Stats
112W - 132L
1,429 Elo+
Solo
Chang'e
Chang'e
Goyim14
Chang'e
Level 28
God Stats
16W - 14L
1,407 SR
Queue Stats
61W - 57L
1,442 Elo+
Solo
Chernobog
Chernobog
Reza7055
Chernobog
Level 26
God Stats
15W - 10L
1,450 SR
Queue Stats
163W - 211L
1,177 Elo+
Party 2
Medusa
Medusa
XghostdropX
Medusa
Level 17
God Stats
2W - 5L
1,186 SR
Queue Stats
33W - 41L
1,162 Elo+
Party 2
Da Ji
Da Ji
jBuddha2330
Da Ji
Level 23
God Stats
1W - 2L
1,142 SR
Queue Stats
12W - 8L
1,530 Elo+
Solo
Team Averages
Level 24
1,315 SR
1,348 Elo+

VS

Team Averages
Level 22
1,355 SR
1,347 Elo+
Artio
Artio
BetYouDoubleMe
Artio
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 53L
1,355 Elo+
Party 1
Charybdis
Charybdis
Rugido_da_terra
Charybdis
Level 21
God Stats
3W - 9L
1,113 SR
Queue Stats
69W - 68L
1,276 Elo+
Solo
Neith
Neith
o_ShadowReaper_o
Neith
Level 16
God Stats
17W - 22L
1,448 SR
Queue Stats
94W - 121L
1,532 Elo+
Solo
Artemis
Artemis
sipandRip
Artemis
Level 18
God Stats
40W - 53L
1,440 SR
Queue Stats
72W - 86L
1,309 Elo+
Party 1
Loki
Loki
the-snub
Loki
Level 28
God Stats
1W - 3L
1,272 SR
Queue Stats
73W - 104L
1,264 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
2 / 0 / 1
7,179
598
3,085
6,998
4,008
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chang'e
Goyim14
Chang'e
13
4 / 0 / 1
7,631
636
5,551
5,374
1,808
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Chernobog
Reza7055
Chernobog
9
1 / 1 / 0
5,777
481
5,252
5,126
1,356
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Medusa
9
0 / 4 / 3
5,595
466
4,643
4,556
1,111
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

9
2 / 4 / 1
6,101
508
3,418
7,457
2,984
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 2
5,409
451
1,269
8,736
5,407
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charybdis
Rugido_da_terra
Charybdis
8
0 / 3 / 3
5,364
447
2,264
8,578
2,552
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
4 / 1 / 1
5,982
499
5,924
4,050
1,386
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Artemis
sipandRip
Artemis
10
2 / 1 / 2
5,543
462
5,171
6,155
1,934
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Loki
8
2 / 4 / 0
5,235
436
3,026
7,295
1,919
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
17
9
Kills
9
9
Deaths
10
6
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
1
2
2
W
Ymir
2
0
1
2.5
W
Chang'e
Goyim14
Chang'e
4
0
1
4.5
W
Chernobog
Reza7055
Chernobog
1
1
0
1
L
Charybdis
Rugido_da_terra
Charybdis
0
3
3
0.5
W
Medusa
0
4
3
0.38
W
2
4
1
0.63
L
4
1
1
4.5
L
Artemis
sipandRip
Artemis
2
1
2
3
L
Loki
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,949
Damage
17,654
29,511
Taken
34,814
11,267
Mitigated
13,198
9,437
Healing
7,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,269
285
0
849
8,736
5,407
138
2,621
6,115
13,499
0
W
Ymir
3,085
615
0
2,419
6,998
4,008
24
464
6,534
30,615
0
W
Chang'e
Goyim14
Chang'e
5,551
318
181
3,450
5,374
1,808
2,524
189
5,185
44,672
0
W
Chernobog
Reza7055
Chernobog
5,252
2,786
0
1,952
5,126
1,356
211
339
4,787
0
23,226
L
Charybdis
Rugido_da_terra
Charybdis
2,264
920
0
2,500
8,578
2,552
0
2,629
5,949
0
20,376
W
Medusa
4,643
2,342
0
419
4,556
1,111
495
117
4,439
0
18,470
W
3,418
691
0
1,016
7,457
2,984
0
160
7,297
0
27,022
L
5,924
3,103
0
1,446
4,050
1,386
354
738
3,312
0
26,162
L
Artemis
sipandRip
Artemis
5,171
2,295
0
2,101
6,155
1,934
566
1,347
4,808
0
23,338
L
Loki
3,026
1,421
0
740
7,295
1,919
804
1,301
5,994
0
21,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,283
Gold Earned
27,533
289
Minions Killed
204
0
Camps Cleared
0
1,000,001
Distance Traveled
1,018,755
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
5,409
451
20
2
0
223,135
0
W
Ymir
7,179
598
67
6
0
203,975
1
W
Chang'e
7,631
636
94
8
0
205,967
0
W
Chernobog
5,777
481
48
4
0
178,619
0
L
Charybdis
5,364
447
53
4
0
163,922
0
W
Medusa
5,595
466
29
2
0
206,135
0
W
Da Ji
6,101
508
51
4
0
205,305
1
L
Neith
5,982
499
49
4
0
213,611
0
L
Artemis
5,543
462
44
4
0
186,165
2
L
Loki
5,235
436
38
3
0
231,922
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role