Player Matchup

Ganesha
Ganesha
HartmannAoE
Ganesha
Level 109
God Stats
22W - 14L
1,616 SR
Queue Stats
261W - 192L
1,609 Elo+
Party 1
Serqet
Serqet
Maōu
Serqet
Level 116
God Stats
50W - 27L
1,687 SR
Queue Stats
160W - 114L
1,643 Elo+
Party 1
Eset
Eset
PaintFan32
Eset
Level 26
God Stats
22W - 23L
1,582 SR
Queue Stats
301W - 301L
1,589 Elo+
Party 1
Scylla
Scylla
TheZigbot9000
Scylla
Level 69
God Stats
65W - 81L
1,478 SR
Queue Stats
487W - 440L
1,507 Elo+
Party 1
Fenrir
Fenrir
ank999
Fenrir
Level 83
God Stats
13W - 6L
1,608 SR
Queue Stats
259W - 271L
1,463 Elo+
Solo
Team Averages
Level 81
1,594 SR
1,562 Elo+

VS

Team Averages
Level 69
1,594 SR
1,493 Elo+
Medusa
Medusa
BLACKMDC
Medusa
Level 66
God Stats
1W - 2L
1,694 SR
Queue Stats
64W - 77L
1,421 Elo+
Solo
Athena
Athena
Guzoline
Athena
Level 33
God Stats
2W - 1L
1,758 SR
Queue Stats
114W - 139L
1,482 Elo+
Solo
Zeus
Zeus
Mesfer
Zeus
Level 45
God Stats
62W - 60L
1,561 SR
Queue Stats
183W - 179L
1,524 Elo+
Solo
Gilgamesh
Gilgamesh
MiaDuhh
Gilgamesh
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 21L
1,482 Elo+
Solo
Janus
Janus
PitOfMadness
Janus
Level 159
God Stats
25W - 50L
1,455 SR
Queue Stats
1,730W - 1,763L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
HartmannAoE
Ganesha
17
0 / 0 / 29
10,271
1,027
9,460
13,565
15,644
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Serqet
Maōu
Serqet
18
14 / 0 / 14
11,668
1,167
16,592
10,928
8,721
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
6 / 1 / 15
10,059
1,006
9,242
5,676
2,974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

17
8 / 0 / 16
10,822
1,082
18,069
4,241
1,922
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
ank999
Fenrir
17
5 / 1 / 18
10,700
1,070
10,701
12,807
12,539
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Team 1 Tickets

324

VS

Team 2 Tickets

61

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BLACKMDC
Medusa
14
0 / 0 / 0
7,572
757
0
0
0
Athena
Guzoline
Athena
14
0 / 7 / 1
8,302
830
2,182
17,884
13,477
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Zeus
Mesfer
Zeus
14
0 / 10 / 2
8,735
874
15,148
15,314
4,915
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
MiaDuhh
Gilgamesh
15
0 / 10 / 2
8,649
865
11,722
24,015
13,106
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
2 / 6 / 0
9,517
952
9,447
11,197
3,555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

125
Kill Participation
7
33
Kills
2
2
Deaths
33
92
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Medusa
BLACKMDC
Medusa
0
0
0
0
L
Athena
Guzoline
Athena
0
7
1
0.07
W
Ganesha
HartmannAoE
Ganesha
0
0
29
14.5
W
Serqet
Maōu
Serqet
14
0
14
21
L
Zeus
Mesfer
Zeus
0
10
2
0.1
L
Gilgamesh
MiaDuhh
Gilgamesh
0
10
2
0.1
W
6
1
15
13.5
L
2
6
0
0.33
W
8
0
16
16
W
Fenrir
ank999
Fenrir
5
1
18
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,064
Damage
38,499
47,217
Taken
68,410
41,800
Mitigated
35,053
11,579
Healing
2,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
BLACKMDC
Medusa
0
0
0
0
0
0
0
0
0
0
0
L
Athena
Guzoline
Athena
2,182
719
15
525
17,884
13,477
0
10,738
6,302
9,463
0
W
Ganesha
HartmannAoE
Ganesha
9,460
547
0
2,630
13,565
15,644
0
8,687
4,664
19,361
0
W
Serqet
Maōu
Serqet
16,592
3,500
0
3,611
10,928
8,721
0
5,862
4,942
0
31,176
L
Zeus
Mesfer
Zeus
15,148
672
0
157
15,314
4,915
0
8,124
6,209
41,308
0
L
Gilgamesh
MiaDuhh
Gilgamesh
11,722
2,970
0
987
24,015
13,106
0
12,715
10,277
1,460
23,984
W
9,242
457
1,045
966
5,676
2,974
0
3,542
2,090
20,951
0
L
9,447
596
0
687
11,197
3,555
0
4,515
6,078
35,635
0
W
18,069
1,128
0
0
4,241
1,922
0
2,235
1,988
41,493
0
W
Fenrir
ank999
Fenrir
10,701
3,535
720
2,607
12,807
12,539
0
6,594
4,773
299
22,493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,520
Gold Earned
42,775
176
Minions Killed
158
11
Camps Cleared
4
1,065,425
Distance Traveled
663,446
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,572
757
0
0
0
0
0
L
Athena
8,302
830
18
2
1
168,778
0
W
Ganesha
10,271
1,027
0
0
0
227,252
0
W
Serqet
11,668
1,167
45
5
8
241,028
1
L
Zeus
8,735
874
54
5
1
141,535
1
L
Gilgamesh
8,649
865
22
2
1
176,811
0
W
Eset
10,059
1,006
22
2
0
197,429
0
L
Janus
9,517
952
64
6
1
176,322
1
W
Scylla
10,822
1,082
79
8
1
203,341
0
W
Fenrir
10,700
1,070
30
3
2
196,375
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role