Player Matchup

Janus
Janus
 
Janus
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
YmirLikey
Ymir
Level 82
God Stats
24W - 23L
1,633 SR
Queue Stats
88W - 109L
1,454 Elo+
Solo
Heimdallr
Heimdallr
pablosky1186
Heimdallr
Level 26
God Stats
0W - 2L
1,679 SR
Queue Stats
19W - 13L
1,682 Elo+
Party 2
Team Averages
Level 73
1,604 SR
1,545 Elo+

VS

Team Averages
Level 70
1,441 SR
1,521 Elo+
Cerberus
Cerberus
MaxMobail
Cerberus
Level 94
God Stats
1W - 0L
1,322 SR
Queue Stats
260W - 330L
1,389 Elo+
Party 1
Bakasura
Bakasura
Skremsher
Bakasura
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 26L
1,514 Elo+
Party 1
Zeus
Zeus
Tаha
Zeus
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,660 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
3 / 8 / 3
7,514
835
4,527
8,685
2,169
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
10
2 / 6 / 5
6,974
775
2,739
8,584
4,661
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
pablosky1186
Heimdallr
9
2 / 7 / 2
6,429
714
4,177
8,575
2,365
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
MaxMobail
Cerberus
11
7 / 3 / 11
8,307
923
4,905
8,871
4,659
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bakasura
Skremsher
Bakasura
12
2 / 3 / 12
7,467
830
2,341
8,633
3,470
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Zeus
Tаha
Zeus
13
12 / 1 / 8
9,022
1,002
17,024
6,935
2,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
52
7
Kills
21
21
Deaths
7
10
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
3
8
3
0.56
W
Cerberus
MaxMobail
Cerberus
7
3
11
4.17
W
Bakasura
Skremsher
Bakasura
2
3
12
2.67
W
Zeus
Tаha
Zeus
12
1
8
16
L
Ymir
2
6
5
0.75
L
Heimdallr
pablosky1186
Heimdallr
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,443
Damage
24,270
25,844
Taken
24,439
9,195
Mitigated
10,427
1,594
Healing
8,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
4,527
242
0
498
8,685
2,169
0
7,579
1,055
17,359
0
W
Cerberus
MaxMobail
Cerberus
4,905
199
0
2,963
8,871
4,659
350
2,570
6,131
12,453
0
W
Bakasura
Skremsher
Bakasura
2,341
1,690
0
2,913
8,633
3,470
916
2,445
6,100
0
23,558
W
Zeus
Tаha
Zeus
17,024
1,217
0
2,670
6,935
2,298
783
2,468
4,219
40,145
0
L
Ymir
2,739
1,091
0
470
8,584
4,661
0
7,448
1,091
3,365
135
L
Heimdallr
pablosky1186
Heimdallr
4,177
1,502
0
626
8,575
2,365
0
6,902
1,508
0
13,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,917
Gold Earned
24,796
60
Minions Killed
118
0
Camps Cleared
9
426,603
Distance Traveled
617,374
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,514
835
43
5
0
155,556
2
W
Cerberus
8,307
923
20
2
0
266,428
2
W
Bakasura
7,467
830
51
6
6
187,998
3
W
Zeus
9,022
1,002
47
5
3
162,948
1
L
Ymir
6,974
775
3
0
0
125,302
0
L
Heimdallr
6,429
714
14
2
0
145,745
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role