Player Matchup

Cthulhu
Cthulhu
Antioantiochus
Cthulhu
Level 29
God Stats
7W - 11L
1,441 SR
Queue Stats
42W - 116L
1,105 Elo+
Party 1
Skadi
Skadi
KEspaceVect
Skadi
Level 49
God Stats
2W - 5L
1,230 SR
Queue Stats
59W - 144L
1,234 Elo+
Party 1
Gilgamesh
Gilgamesh
TheLeptys
Gilgamesh
Level 21
God Stats
34W - 87L
1,255 SR
Queue Stats
41W - 118L
1,145 Elo+
Party 1
Team Averages
Level 33
1,309 SR
1,161 Elo+

VS

Team Averages
Level 22
1,313 SR
1,220 Elo+
Achilles
Achilles
J_I_R_T1
Achilles
Level 27
God Stats
0W - 2L
1,372 SR
Queue Stats
3W - 9L
1,292 Elo+
Solo
Tsukuyomi
Tsukuyomi
RsI Zaps
Tsukuyomi
Level 29
God Stats
27W - 32L
1,477 SR
Queue Stats
55W - 72L
1,331 Elo+
Solo
Tiamat
Tiamat
carolina55
Tiamat
Level 10
God Stats
1W - 17L
1,092 SR
Queue Stats
3W - 24L
1,037 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 11
10,998
611
10,786
10,550
12,897
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

17
12 / 1 / 5
12,826
713
21,407
11,479
3,912
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
TheLeptys
Gilgamesh
15
5 / 0 / 7
11,670
648
6,890
16,998
10,882
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
J_I_R_T1
Achilles
12
0 / 7 / 1
9,148
508
9,424
17,994
18,058
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tsukuyomi
RsI Zaps
Tsukuyomi
14
2 / 3 / 1
10,203
567
13,869
11,678
6,543
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
carolina55
Tiamat
13
1 / 8 / 2
10,127
563
5,550
16,992
9,008
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
7
18
Kills
3
3
Deaths
18
23
Assists
4
Player
Kills
Deaths
Assists
KDA
W
1
2
11
3.25
L
Achilles
J_I_R_T1
Achilles
0
7
1
0.07
W
12
1
5
14.5
L
Tsukuyomi
RsI Zaps
Tsukuyomi
2
3
1
0.83
W
Gilgamesh
TheLeptys
Gilgamesh
5
0
7
8.5
L
Tiamat
carolina55
Tiamat
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,083
Damage
28,843
39,027
Taken
46,664
27,691
Mitigated
33,609
5,145
Healing
3,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,786
126
389
56
10,550
12,897
39
1,232
8,907
30,247
0
L
Achilles
J_I_R_T1
Achilles
9,424
2,411
0
2,107
17,994
18,058
0
4,619
13,375
2,490
27,679
W
21,407
8,310
902
1,447
11,479
3,912
2,378
3,315
7,813
0
58,499
L
Tsukuyomi
RsI Zaps
Tsukuyomi
13,869
3,242
0
303
11,678
6,543
0
3,383
8,295
0
36,664
W
Gilgamesh
TheLeptys
Gilgamesh
6,890
927
241
2,110
16,998
10,882
22
2,868
13,687
0
36,438
L
Tiamat
carolina55
Tiamat
5,550
765
0
1,126
16,992
9,008
0
3,946
13,046
26,265
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,494
Gold Earned
29,478
169
Minions Killed
155
9
Camps Cleared
4
1,005,706
Distance Traveled
877,458
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,998
611
39
2
1
340,478
0
L
Achilles
9,148
508
66
4
2
268,231
0
W
Skadi
12,826
713
71
4
3
325,526
0
L
Tsukuyomi
10,203
567
44
2
1
333,297
0
W
Gilgamesh
11,670
648
59
3
5
339,702
0
L
Tiamat
10,127
563
45
3
1
275,930
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role