Player Matchup

Tsukuyomi
Tsukuyomi
Greatstoneguard
Tsukuyomi
Level 26
God Stats
9W - 10L
1,591 SR
Queue Stats
102W - 140L
1,426 Elo+
Party 3
Sobek
Sobek
Guzoline
Sobek
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
114W - 139L
1,449 Elo+
Party 3
Kukulkan
Kukulkan
Nalguis
Kukulkan
Level 16
God Stats
6W - 5L
1,516 SR
Queue Stats
9W - 10L
1,450 Elo+
Party 2
Scylla
Scylla
eCardLive
Scylla
Level 29
God Stats
58W - 26L
1,772 SR
Queue Stats
230W - 148L
1,621 Elo+
Solo
Merlin
Merlin
jachi33
Merlin
Level 7
God Stats
1W - 1L
1,241 SR
Queue Stats
7W - 12L
1,390 Elo+
Party 2
Team Averages
Level 22
1,524 SR
1,467 Elo+

VS

Team Averages
Level 24
1,400 SR
1,398 Elo+
Bacchus
Bacchus
 
Bacchus
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
BubbaHyuck
Chaac
Level 24
God Stats
22W - 17L
1,478 SR
Queue Stats
32W - 48L
1,324 Elo+
Party 1
Thor
Thor
NeedAllTheKarp
Thor
Level 24
God Stats
0W - 3L
1,094 SR
Queue Stats
10W - 22L
1,302 Elo+
Party 1
Hun Batz
Hun Batz
jordylikezpiez
Hun Batz
Level 21
God Stats
2W - 1L
1,290 SR
Queue Stats
35W - 36L
1,366 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
迈克柯里昂
Ah Muzen Cab
Level 26
God Stats
8W - 6L
1,636 SR
Queue Stats
126W - 111L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Greatstoneguard
Tsukuyomi
17
7 / 5 / 14
11,344
1,134
14,297
13,392
6,502
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sobek
Guzoline
Sobek
18
1 / 1 / 19
11,163
1,116
6,928
16,515
24,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Kukulkan
Nalguis
Kukulkan
18
6 / 0 / 20
11,386
1,139
17,980
5,628
2,786
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Scylla
eCardLive
Scylla
19
19 / 4 / 11
14,174
1,417
28,548
13,134
5,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Merlin
jachi33
Merlin
17
3 / 7 / 17
10,701
1,070
11,036
12,394
6,017
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Team 1 Tickets

186

VS

Team 2 Tickets

84

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
16
8 / 4 / 5
11,767
1,177
11,139
16,777
27,771
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Chaac
17
1 / 2 / 10
10,130
1,013
9,444
14,443
18,604
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

16
1 / 10 / 6
9,697
970
2,900
16,832
6,308
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Hun Batz
16
5 / 12 / 6
10,705
1,071
10,441
20,929
8,083
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Muzen Cab
迈克柯里昂
Ah Muzen Cab
17
2 / 8 / 11
10,601
1,060
22,029
17,865
6,705
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
55
36
Kills
17
17
Deaths
36
81
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
8
4
5
2.63
L
Chaac
1
2
10
3
W
Tsukuyomi
Greatstoneguard
Tsukuyomi
7
5
14
2.8
W
Sobek
Guzoline
Sobek
1
1
19
10.5
W
Kukulkan
Nalguis
Kukulkan
6
0
20
16
L
1
10
6
0.4
W
Scylla
eCardLive
Scylla
19
4
11
6.13
W
Merlin
jachi33
Merlin
3
7
17
1.64
L
Hun Batz
5
12
6
0.67
L
Ah Muzen Cab
迈克柯里昂
Ah Muzen Cab
2
8
11
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,789
Damage
55,953
61,063
Taken
86,846
45,283
Mitigated
67,471
6,932
Healing
4,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
11,139
836
0
79
16,777
27,771
0
11,526
5,251
13,796
0
L
Chaac
9,444
467
0
2,324
14,443
18,604
0
9,388
5,055
0
31,448
W
Tsukuyomi
Greatstoneguard
Tsukuyomi
14,297
4,991
0
149
13,392
6,502
0
2,829
10,563
0
23,861
W
Sobek
Guzoline
Sobek
6,928
516
301
2,719
16,515
24,532
0
2,530
13,985
14,501
0
W
Kukulkan
Nalguis
Kukulkan
17,980
2,119
0
345
5,628
2,786
0
603
5,025
34,165
0
L
2,900
807
0
0
16,832
6,308
0
11,172
5,660
0
18,077
W
Scylla
eCardLive
Scylla
28,548
3,217
19
3,156
13,134
5,446
0
2,987
10,147
40,011
0
W
Merlin
jachi33
Merlin
11,036
1,080
0
243
12,394
6,017
0
2,190
10,204
49,846
0
L
Hun Batz
10,441
3,041
0
0
20,929
8,083
0
17,830
3,099
0
22,766
L
Ah Muzen Cab
迈克柯里昂
Ah Muzen Cab
22,029
8,036
0
1,790
17,865
6,705
0
14,576
3,289
0
59,647

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,768
Gold Earned
52,900
206
Minions Killed
191
8
Camps Cleared
4
952,531
Distance Traveled
990,582
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
11,767
1,177
7
1
0
208,724
0
L
Chaac
10,130
1,013
57
6
1
215,688
0
W
Tsukuyomi
11,344
1,134
17
2
0
193,411
0
W
Sobek
11,163
1,116
18
2
1
206,020
0
W
Kukulkan
11,386
1,139
44
4
0
195,901
3
L
Thor
9,697
970
30
3
0
185,621
0
W
Scylla
14,174
1,417
30
3
5
197,937
0
W
Merlin
10,701
1,070
97
10
2
159,262
1
L
Hun Batz
10,705
1,071
24
2
2
195,507
2
L
Ah Muzen Cab
10,601
1,060
73
7
1
185,042
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role