Player Matchup

Yemoja
Yemoja
HolyBibleIsLife
Yemoja
Level 128
God Stats
2W - 2L
1,446 SR
Queue Stats
161W - 152L
1,616 Elo+
Party 2
Raijin
Raijin
Johula13
Raijin
Level 116
God Stats
13W - 6L
1,745 SR
Queue Stats
166W - 148L
1,595 Elo+
Party 2
Scylla
Scylla
Realm1027
Scylla
Level 143
God Stats
3W - 2L
1,363 SR
Queue Stats
167W - 109L
1,632 Elo+
Party 1
Cthulhu
Cthulhu
Top Revolver
Cthulhu
Level 133
God Stats
6W - 6L
1,561 SR
Queue Stats
181W - 169L
1,548 Elo+
Party 1
Anhur
Anhur
skullhuntersmart
Anhur
Level 153
God Stats
5W - 2L
1,886 SR
Queue Stats
185W - 165L
1,622 Elo+
Solo
Team Averages
Level 135
1,600 SR
1,603 Elo+

VS

Team Averages
Level 108
1,621 SR
1,582 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ne Zha
Ne Zha
JJMacriTTV
Ne Zha
Level 108
God Stats
5W - 5L
1,633 SR
Queue Stats
651W - 594L
1,583 Elo+
Party 3
Gilgamesh
Gilgamesh
KingKakarat
Gilgamesh
Level 100
God Stats
27W - 26L
1,587 SR
Queue Stats
404W - 378L
1,611 Elo+
Party 3
Scylla
Scylla
ProdigyIgnited
Scylla
Level 85
God Stats
39W - 26L
1,600 SR
Queue Stats
228W - 221L
1,609 Elo+
Party 3
Ullr
Ullr
SavageEvolved
Ullr
Level 146
God Stats
5W - 4L
1,785 SR
Queue Stats
700W - 652L
1,605 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 7
7,857
437
2,852
11,764
11,354
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Raijin
Johula13
Raijin
15
6 / 2 / 3
9,213
512
9,391
9,108
3,286
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Scylla
Realm1027
Scylla
15
2 / 3 / 3
8,809
489
5,622
13,346
4,270
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Top Revolver
Cthulhu
11
0 / 0 / 4
7,175
399
762
3,814
3,236
Fighter's Mask

Fighter's Mask

+10
Physical Power
+15
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
4 / 1 / 5
10,294
572
8,266
10,588
3,628
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
2 / 1 / 2
8,708
484
3,494
12,669
8,652
Fighter's Mask

Fighter's Mask

+10
Physical Power
+15
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
JJMacriTTV
Ne Zha
15
1 / 2 / 4
8,902
495
4,343
11,365
3,704
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilgamesh
KingKakarat
Gilgamesh
3
0 / 1 / 0
5,386
299
480
1,597
197
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
2 / 6 / 2
7,726
429
6,221
9,469
3,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
0 / 3 / 2
8,794
489
4,518
12,355
3,744
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
15
13
Kills
5
6
Deaths
13
22
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
1
2
3
W
1
0
7
4.5
L
Ne Zha
JJMacriTTV
Ne Zha
1
2
4
1.5
W
Raijin
Johula13
Raijin
6
2
3
3.75
L
Gilgamesh
KingKakarat
Gilgamesh
0
1
0
0
L
2
6
2
0.5
W
Scylla
Realm1027
Scylla
2
3
3
1.17
L
0
3
2
0.33
W
Cthulhu
Top Revolver
Cthulhu
0
0
4
2
W
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,893
Damage
19,056
48,620
Taken
47,455
25,774
Mitigated
19,376
15,735
Healing
9,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
3,494
107
0
2,928
12,669
8,652
301
3,721
8,815
42,572
0
W
2,852
728
2,972
1,019
11,764
11,354
198
1,263
10,403
17,334
0
L
Ne Zha
JJMacriTTV
Ne Zha
4,343
897
0
4,806
11,365
3,704
0
3,544
7,649
0
61,910
W
Raijin
Johula13
Raijin
9,391
1,220
0
2,672
9,108
3,286
322
1,991
6,955
60,435
0
L
Gilgamesh
KingKakarat
Gilgamesh
480
247
63
442
1,597
197
0
266
1,331
0
1,429
L
6,221
293
0
500
9,469
3,079
0
6,605
2,506
31,543
0
W
Scylla
Realm1027
Scylla
5,622
580
0
4,785
13,346
4,270
270
3,082
10,072
53,179
0
L
4,518
914
0
1,003
12,355
3,744
0
3,706
8,527
0
62,253
W
Cthulhu
Top Revolver
Cthulhu
762
36
402
496
3,814
3,236
243
974
2,728
21,134
0
W
8,266
3,076
0
3,389
10,588
3,628
1,241
1,937
8,561
0
89,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,348
Gold Earned
39,516
437
Minions Killed
399
0
Camps Cleared
0
1,566,280
Distance Traveled
1,344,809
10
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,708
484
93
5
0
325,146
7
W
Yemoja
7,857
437
22
1
0
338,049
2
L
Ne Zha
8,902
495
116
6
0
381,371
3
W
Raijin
9,213
512
106
6
0
297,933
1
L
Gilgamesh
5,386
299
4
0
0
25,138
1
L
Scylla
7,726
429
58
3
0
298,957
2
W
Scylla
8,809
489
115
6
0
329,546
2
L
Ullr
8,794
489
128
7
0
314,197
7
W
Cthulhu
7,175
399
46
3
0
291,270
1
W
Anhur
10,294
572
148
8
0
309,482
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role