Player Matchup

Ra
Ra
 
Ra
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
DaddySnowDog
Jormungandr
Level 120
God Stats
4W - 1L
1,437 SR
Queue Stats
278W - 267L
1,424 Elo+
Party 1
Danzaburou
Danzaburou
selfKARE
Danzaburou
Level 17
God Stats
5W - 12L
1,363 SR
Queue Stats
9W - 27L
1,150 Elo+
Party 1
Team Averages
Level 86
1,433 SR
1,358 Elo+

VS

Team Averages
Level 116
1,367 SR
1,329 Elo+
Ah Puch
Ah Puch
Frost2728
Ah Puch
Level 119
God Stats
0W - 10L
1,490 SR
Queue Stats
346W - 520L
1,295 Elo+
Solo
He Bo
He Bo
JuSt a NuB
He Bo
Level 106
God Stats
2W - 4L
1,174 SR
Queue Stats
1,523W - 1,678L
1,411 Elo+
Solo
Bastet
Bastet
roboclown420
Bastet
Level 124
God Stats
8W - 11L
1,437 SR
Queue Stats
385W - 506L
1,282 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
15
2 / 3 / 4
10,776
674
3,606
9,117
3,424
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jormungandr
DaddySnowDog
Jormungandr
15
6 / 3 / 4
11,307
707
8,618
15,370
15,137
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
selfKARE
Danzaburou
13
2 / 5 / 6
10,514
657
5,721
10,944
3,586
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Frost2728
Ah Puch
17
6 / 3 / 4
11,379
711
14,847
11,151
4,355
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

He Bo
14
5 / 7 / 4
10,713
670
12,528
12,264
4,633
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
1
0 / 0 / 0
6,084
380
0
0
0

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
19
10
Kills
11
11
Deaths
10
14
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
2
3
4
1.33
W
Jormungandr
DaddySnowDog
Jormungandr
6
3
4
2.67
L
Ah Puch
Frost2728
Ah Puch
6
3
4
2.67
L
He Bo
5
7
4
1
L
Bastet
0
0
0
0
W
Danzaburou
selfKARE
Danzaburou
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,945
Damage
27,375
35,431
Taken
23,415
22,147
Mitigated
8,988
6,546
Healing
7,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
3,606
152
1,665
2,282
9,117
3,424
175
7,714
1,249
39,601
0
W
Jormungandr
DaddySnowDog
Jormungandr
8,618
741
0
995
15,370
15,137
504
9,286
5,545
27,338
0
L
Ah Puch
Frost2728
Ah Puch
14,847
329
0
4,189
11,151
4,355
208
5,043
6,108
48,761
0
L
He Bo
12,528
1,060
0
2,854
12,264
4,633
0
7,843
4,421
35,559
0
L
Bastet
0
0
0
0
0
0
0
0
0
0
0
W
Danzaburou
selfKARE
Danzaburou
5,721
1,460
358
1,246
10,944
3,586
336
9,834
786
0
27,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,597
Gold Earned
28,176
170
Minions Killed
138
6
Camps Cleared
6
766,566
Distance Traveled
460,632
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,776
674
88
6
3
303,217
4
W
Jormungandr
11,307
707
49
3
3
228,486
4
L
Ah Puch
11,379
711
85
5
1
242,522
1
L
He Bo
10,713
670
53
3
5
218,110
0
L
Bastet
6,084
380
0
0
0
0
0
W
Danzaburou
10,514
657
33
2
0
234,863
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role