Player Matchup

Gilgamesh
Gilgamesh
IsaacKrauser
Gilgamesh
Level 86
God Stats
10W - 13L
1,346 SR
Queue Stats
355W - 377L
1,504 Elo+
Solo
Charybdis
Charybdis
Malfy_Man
Charybdis
Level 149
God Stats
2W - 7L
1,460 SR
Queue Stats
24W - 31L
1,550 Elo+
Solo
He Bo
He Bo
itsJohnnyLegend
He Bo
Level 126
God Stats
17W - 21L
1,468 SR
Queue Stats
543W - 594L
1,490 Elo+
Solo
Team Averages
Level 120
1,425 SR
1,515 Elo+

VS

Team Averages
Level 95
1,562 SR
1,572 Elo+
Discordia
Discordia
Formidable_MrNip
Discordia
Level 114
God Stats
80W - 80L
1,460 SR
Queue Stats
181W - 159L
1,562 Elo+
Party 1
Cthulhu
Cthulhu
a1ex_90nza1ez92
Cthulhu
Level 84
God Stats
65W - 38L
1,637 SR
Queue Stats
619W - 598L
1,500 Elo+
Solo
Charybdis
Charybdis
whosAmxty
Charybdis
Level 87
God Stats
2W - 1L
1,589 SR
Queue Stats
90W - 75L
1,654 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
IsaacKrauser
Gilgamesh
18
8 / 5 / 7
15,499
646
28,018
31,787
31,527
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charybdis
Malfy_Man
Charybdis
17
1 / 10 / 13
14,554
606
13,820
23,406
8,422
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
11 / 8 / 4
16,222
676
22,913
22,656
8,326
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
20
7 / 5 / 14
16,629
693
21,943
18,149
6,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

20
12 / 6 / 6
17,462
728
24,436
37,665
53,421
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charybdis
whosAmxty
Charybdis
19
4 / 9 / 13
15,539
647
15,318
20,718
7,180
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
56
20
Kills
23
23
Deaths
20
24
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Discordia
7
5
14
2.8
L
Gilgamesh
IsaacKrauser
Gilgamesh
8
5
7
2.3
L
Charybdis
Malfy_Man
Charybdis
1
10
13
0.75
W
12
6
6
2.5
L
11
8
4
1.63
W
Charybdis
whosAmxty
Charybdis
4
9
13
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,751
Damage
61,697
77,849
Taken
76,532
48,275
Mitigated
67,365
11,189
Healing
20,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
21,943
137
455
4,546
18,149
6,764
1,280
1,700
16,449
55,434
0
L
Gilgamesh
IsaacKrauser
Gilgamesh
28,018
6,913
0
695
31,787
31,527
214
14,518
16,583
0
75,607
L
Charybdis
Malfy_Man
Charybdis
13,820
5,264
0
4,030
23,406
8,422
2,319
14,344
8,678
0
66,410
W
24,436
995
1,294
9,111
37,665
53,421
69
15,412
22,253
71,430
0
L
22,913
2,710
0
6,464
22,656
8,326
532
16,523
5,599
53,572
0
W
Charybdis
whosAmxty
Charybdis
15,318
9,849
0
5,247
20,718
7,180
1,568
6,377
14,341
0
87,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,275
Gold Earned
49,630
262
Minions Killed
281
9
Camps Cleared
12
1,188,634
Distance Traveled
1,229,013
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
16,629
693
81
3
5
441,973
5
L
Gilgamesh
15,499
646
84
4
4
467,534
1
L
Charybdis
14,554
606
105
4
3
356,070
7
W
Cthulhu
17,462
728
91
4
1
429,020
5
L
He Bo
16,222
676
73
3
2
365,030
1
W
Charybdis
15,539
647
109
5
6
358,020
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role