Player Matchup

Charybdis
Charybdis
ClintBeastwood19
Charybdis
Level 105
God Stats
1W - 4L
1,161 SR
Queue Stats
229W - 219L
1,428 Elo+
Party 1
Bellona
Bellona
DerRatty
Bellona
Level 27
God Stats
6W - 19L
1,209 SR
Queue Stats
242W - 336L
1,393 Elo+
Party 2
Anubis
Anubis
EvilgodofDeath
Anubis
Level 35
God Stats
1W - 5L
1,262 SR
Queue Stats
38W - 48L
1,398 Elo+
Solo
Cthulhu
Cthulhu
Mizorê
Cthulhu
Level 38
God Stats
20W - 31L
1,385 SR
Queue Stats
338W - 471L
1,355 Elo+
Party 2
Fenrir
Fenrir
Trompie5269
Fenrir
Level 17
God Stats
4W - 5L
1,500 SR
Queue Stats
119W - 125L
1,536 Elo+
Party 1
Team Averages
Level 44
1,304 SR
1,422 Elo+

VS

Team Averages
Level 68
1,485 SR
1,463 Elo+
Izanami
Izanami
 
Izanami
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Zhong Kui
Zhong Kui
NkHo
Zhong Kui
Level 49
God Stats
5W - 2L
1,438 SR
Queue Stats
34W - 29L
1,484 Elo+
Party 4
Fenrir
Fenrir
SupremeAINZ
Fenrir
Level 42
God Stats
3W - 6L
1,289 SR
Queue Stats
129W - 179L
1,288 Elo+
Solo
Sylvanus
Sylvanus
VCW Luna
Sylvanus
Level 120
God Stats
20W - 13L
1,650 SR
Queue Stats
456W - 486L
1,526 Elo+
Party 3
Cu Chulainn
Cu Chulainn
peppillo
Cu Chulainn
Level 82
God Stats
27W - 27L
1,546 SR
Queue Stats
478W - 475L
1,517 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
13
0 / 9 / 4
8,240
343
2,151
13,381
2,869
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
DerRatty
Bellona
17
2 / 11 / 2
10,608
442
11,093
22,860
18,751
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
4 / 15 / 2
11,168
465
16,636
27,976
12,197
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
Mizorê
Cthulhu
14
0 / 16 / 5
8,733
364
5,325
26,751
17,617
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fenrir
13
2 / 14 / 2
9,395
391
9,348
27,106
8,938
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
20
23 / 1 / 21
15,691
654
41,023
14,050
5,320
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zhong Kui
NkHo
Zhong Kui
20
14 / 0 / 13
14,109
588
25,363
19,929
14,484
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
19
6 / 2 / 7
13,049
544
6,801
20,668
11,161
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sylvanus
VCW Luna
Sylvanus
20
14 / 4 / 23
14,859
619
17,958
20,828
20,988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cu Chulainn
peppillo
Cu Chulainn
20
8 / 1 / 8
14,675
611
11,193
15,796
15,724
Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
137
8
Kills
65
65
Deaths
8
15
Assists
72
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
23
1
21
33.5
L
Charybdis
0
9
4
0.22
L
Bellona
DerRatty
Bellona
2
11
2
0.27
L
4
15
2
0.33
L
Cthulhu
Mizorê
Cthulhu
0
16
5
0.16
W
Zhong Kui
NkHo
Zhong Kui
14
0
13
20.5
W
Fenrir
6
2
7
4.75
L
Fenrir
2
14
2
0.21
W
Sylvanus
VCW Luna
Sylvanus
14
4
23
6.38
W
Cu Chulainn
peppillo
Cu Chulainn
8
1
8
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,553
Damage
102,338
118,074
Taken
91,271
60,372
Mitigated
67,677
13,488
Healing
36,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
41,023
29,076
0
5,051
14,050
5,320
3,208
4,460
9,332
0
137,374
L
Charybdis
2,151
1,006
0
1,869
13,381
2,869
0
4,676
8,705
0
33,268
L
Bellona
DerRatty
Bellona
11,093
3,555
0
3,223
22,860
18,751
0
8,554
13,910
0
52,442
L
16,636
1,132
230
4,679
27,976
12,197
0
16,069
11,907
53,531
0
L
Cthulhu
Mizorê
Cthulhu
5,325
560
0
1,150
26,751
17,617
0
6,781
19,873
34,802
0
W
Zhong Kui
NkHo
Zhong Kui
25,363
6,443
0
13,876
19,929
14,484
5,102
7,961
11,682
78,772
0
W
Fenrir
6,801
2,152
0
4,663
20,668
11,161
1,534
4,425
16,145
170
95,301
L
Fenrir
9,348
2,293
0
2,337
27,106
8,938
0
7,246
19,662
0
44,896
W
Sylvanus
VCW Luna
Sylvanus
17,958
7,254
2,933
7,204
20,828
20,988
1,986
4,808
15,970
71,790
18,552
W
Cu Chulainn
peppillo
Cu Chulainn
11,193
2,824
0
2,386
15,796
15,724
3,861
376
15,232
15,795
91,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,144
Gold Earned
72,383
344
Minions Killed
758
0
Camps Cleared
0
1,659,887
Distance Traveled
2,100,272
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
15,691
654
183
8
0
475,818
3
L
Charybdis
8,240
343
51
2
0
250,266
2
L
Bellona
10,608
442
86
4
0
387,194
0
L
Anubis
11,168
465
65
3
0
309,220
2
L
Cthulhu
8,733
364
63
3
0
387,283
0
W
Zhong Kui
14,109
588
115
5
0
417,280
2
W
Fenrir
13,049
544
133
6
0
452,188
2
L
Fenrir
9,395
391
79
3
0
325,924
6
W
Sylvanus
14,859
619
126
5
0
331,631
2
W
Cu Chulainn
14,675
611
201
8
0
423,355
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role