Player Matchup

Cthulhu
Cthulhu
BlackPhantøm
Cthulhu
Level 159
God Stats
4W - 1L
1,621 SR
Queue Stats
620W - 583L
1,592 Elo+
Party 3
Neith
Neith
HoneyLynx
Neith
Level 45
God Stats
4W - 8L
1,453 SR
Queue Stats
294W - 312L
1,408 Elo+
Party 2
Mercury
Mercury
LordCastonor
Mercury
Level 129
God Stats
32W - 19L
1,615 SR
Queue Stats
296W - 277L
1,487 Elo+
Solo
Chang'e
Chang'e
Nayrü
Chang'e
Level 16
God Stats
4W - 4L
1,570 SR
Queue Stats
26W - 20L
1,538 Elo+
Party 3
Nu Wa
Nu Wa
Мисисфыр
Nu Wa
Level 46
God Stats
50W - 29L
1,648 SR
Queue Stats
408W - 455L
1,384 Elo+
Party 2
Team Averages
Level 79
1,581 SR
1,482 Elo+

VS

Team Averages
Level 48
1,407 SR
1,486 Elo+
Thanatos
Thanatos
 
Thanatos
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
NormalAvocado
Danzaburou
Level 44
God Stats
10W - 12L
1,381 SR
Queue Stats
324W - 350L
1,400 Elo+
Solo
Artio
Artio
Wa7chock
Artio
Level 48
God Stats
1W - 4L
1,198 SR
Queue Stats
350W - 279L
1,596 Elo+
Solo
Hera
Hera
X0XTomaX0X
Hera
Level 65
God Stats
8W - 14L
1,382 SR
Queue Stats
210W - 219L
1,466 Elo+
Party 1
Sun Wukong
Sun Wukong
abod7om
Sun Wukong
Level 48
God Stats
7W - 8L
1,575 SR
Queue Stats
163W - 168L
1,467 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
13
4 / 1 / 7
8,157
510
8,175
13,201
11,139
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
HoneyLynx
Neith
13
1 / 2 / 3
7,710
482
4,798
7,890
2,535
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
LordCastonor
Mercury
13
1 / 1 / 3
8,142
509
3,865
10,150
3,745
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chang'e
Nayrü
Chang'e
16
10 / 1 / 2
9,814
613
12,023
10,778
3,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
1 / 1 / 5
8,878
555
6,647
5,907
1,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
6
0 / 2 / 0
5,643
353
1,662
5,248
1,804
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Danzaburou
NormalAvocado
Danzaburou
12
2 / 2 / 1
7,747
484
5,887
9,582
3,042
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Artio
Wa7chock
Artio
12
2 / 2 / 2
7,908
494
5,558
15,363
10,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
0 / 8 / 1
6,562
410
5,345
8,845
2,921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
abod7om
Sun Wukong
15
2 / 3 / 1
8,595
537
6,923
13,793
6,895
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
11
17
Kills
6
6
Deaths
17
20
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
0
2
0
0
W
Cthulhu
4
1
7
7.5
W
Neith
HoneyLynx
Neith
1
2
3
1.25
W
Mercury
LordCastonor
Mercury
1
1
3
2.5
W
Chang'e
Nayrü
Chang'e
10
1
2
11
L
Danzaburou
NormalAvocado
Danzaburou
2
2
1
1.25
L
Artio
Wa7chock
Artio
2
2
2
1.5
L
0
8
1
0.06
L
Sun Wukong
abod7om
Sun Wukong
2
3
1
0.83
W
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,508
Damage
25,375
47,926
Taken
52,831
23,080
Mitigated
25,426
16,263
Healing
18,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
1,662
462
0
3,240
5,248
1,804
0
1,630
3,550
0
23,258
W
Cthulhu
8,175
866
179
1,412
13,201
11,139
0
2,436
10,636
32,352
0
W
Neith
HoneyLynx
Neith
4,798
1,635
0
4,365
7,890
2,535
1,577
1,749
6,141
0
45,287
W
Mercury
LordCastonor
Mercury
3,865
1,723
0
1,740
10,150
3,745
0
1,399
8,725
0
60,898
W
Chang'e
Nayrü
Chang'e
12,023
1,301
2,113
5,020
10,778
3,894
0
4,002
6,560
62,864
0
L
Danzaburou
NormalAvocado
Danzaburou
5,887
2,878
0
3,845
9,582
3,042
0
3,598
5,700
0
47,482
L
Artio
Wa7chock
Artio
5,558
524
359
5,776
15,363
10,764
0
6,782
7,958
22,560
0
L
5,345
1,725
0
260
8,845
2,921
220
5,088
3,319
38,774
0
L
Sun Wukong
abod7om
Sun Wukong
6,923
1,307
0
4,905
13,793
6,895
0
8,277
5,226
0
52,706
W
6,647
2,692
0
1,434
5,907
1,767
1,124
906
4,961
56,933
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,701
Gold Earned
36,455
459
Minions Killed
350
0
Camps Cleared
0
1,479,064
Distance Traveled
1,363,670
8
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,643
353
48
3
0
196,302
0
W
Cthulhu
8,157
510
45
3
0
337,817
0
W
Neith
7,710
482
84
5
0
239,989
0
W
Mercury
8,142
509
108
7
0
340,082
2
W
Chang'e
9,814
613
111
7
0
276,737
3
L
Danzaburou
7,747
484
89
6
0
293,554
7
L
Artio
7,908
494
26
2
0
317,679
5
L
Hera
6,562
410
59
4
0
250,354
2
L
Sun Wukong
8,595
537
128
8
0
305,781
3
W
Nu Wa
8,878
555
111
7
0
284,439
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role