Player Matchup

Cthulhu
Cthulhu
Chefshadew
Cthulhu
Level 160
God Stats
6W - 6L
1,203 SR
Queue Stats
495W - 239L
1,864 Elo+
Party 1
Ares
Ares
Killex003
Ares
Level 5
God Stats
4W - 0L
1,926 SR
Queue Stats
4W - 0L
1,791 Elo+
Party 1
Neith
Neith
Kittytango
Neith
Level 140
God Stats
21W - 4L
1,872 SR
Queue Stats
370W - 174L
1,819 Elo+
Party 1
Team Averages
Level 102
1,667 SR
1,825 Elo+

VS

Team Averages
Level 60
1,609 SR
1,587 Elo+
Charybdis
Charybdis
Cheeseot
Charybdis
Level 101
God Stats
6W - 5L
1,691 SR
Queue Stats
183W - 111L
1,727 Elo+
Party 2
Gilgamesh
Gilgamesh
Dyfis
Gilgamesh
Level 49
God Stats
8W - 13L
1,390 SR
Queue Stats
72W - 114L
1,328 Elo+
Solo
Nu Wa
Nu Wa
Shuzuk
Nu Wa
Level 29
God Stats
9W - 5L
1,746 SR
Queue Stats
193W - 126L
1,707 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Chefshadew
Cthulhu
11
3 / 2 / 10
7,989
726
6,906
8,672
4,693
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
12
4 / 1 / 9
9,202
837
3,710
7,434
9,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
13
8 / 1 / 7
9,129
830
8,128
7,542
3,435
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Cheeseot
Charybdis
10
0 / 7 / 1
6,465
588
2,457
8,424
2,526
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
Dyfis
Gilgamesh
8
0 / 4 / 3
6,914
629
1,838
4,696
1,780
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
Shuzuk
Nu Wa
12
3 / 4 / 0
8,208
746
7,611
7,630
2,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
7
15
Kills
3
4
Deaths
15
26
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Cheeseot
Charybdis
0
7
1
0.07
W
Cthulhu
Chefshadew
Cthulhu
3
2
10
4
L
Gilgamesh
Dyfis
Gilgamesh
0
4
3
0.38
W
Ares
4
1
9
8.5
W
Neith
8
1
7
11.5
L
Nu Wa
Shuzuk
Nu Wa
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,744
Damage
11,906
23,648
Taken
20,750
17,359
Mitigated
6,419
7,591
Healing
601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Cheeseot
Charybdis
2,457
1,309
0
8
8,424
2,526
0
4,699
3,725
0
16,323
W
Cthulhu
Chefshadew
Cthulhu
6,906
495
289
1,833
8,672
4,693
632
2,862
5,810
27,580
0
L
Gilgamesh
Dyfis
Gilgamesh
1,838
271
0
222
4,696
1,780
0
2,368
2,328
0
2,806
W
Ares
3,710
61
0
2,488
7,434
9,231
360
1,731
5,703
9,394
0
W
Neith
8,128
2,092
0
2,981
7,542
3,435
1,758
3,351
4,191
0
44,269
L
Nu Wa
Shuzuk
Nu Wa
7,611
1,072
0
371
7,630
2,113
0
3,834
3,796
30,515
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,320
Gold Earned
21,587
127
Minions Killed
82
7
Camps Cleared
3
568,443
Distance Traveled
453,578
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,465
588
33
3
2
176,852
2
W
Cthulhu
7,989
726
33
3
3
216,755
3
L
Gilgamesh
6,914
629
1
0
0
78,922
0
W
Ares
9,202
837
15
1
0
169,173
1
W
Neith
9,129
830
79
7
4
182,515
5
L
Nu Wa
8,208
746
48
4
1
197,804
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role