Player Matchup

Sol
Sol
ALEMIJA
Sol
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,512 Elo+
Solo
He Bo
He Bo
AceTrainerAuz
He Bo
Level 25
God Stats
3W - 2L
1,500 SR
Queue Stats
85W - 101L
1,502 Elo+
Solo
Bakasura
Bakasura
FokJaDoode
Bakasura
Level 27
God Stats
28W - 31L
1,587 SR
Queue Stats
61W - 74L
1,517 Elo+
Solo
Guan Yu
Guan Yu
ItsSimple0982
Guan Yu
Level 28
God Stats
2W - 3L
1,559 SR
Queue Stats
134W - 137L
1,612 Elo+
Solo
Mulan
Mulan
genrussianski
Mulan
Level 29
God Stats
6W - 2L
2,010 SR
Queue Stats
90W - 76L
1,601 Elo+
Solo
Team Averages
Level 28
1,631 SR
1,549 Elo+

VS

Team Averages
Level 27
1,479 SR
1,485 Elo+
Thoth
Thoth
 
Thoth
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
 
Nike
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
ElCastorete
Yemoja
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
Fakito16
Hun Batz
Level 48
God Stats
1W - 3L
1,335 SR
Queue Stats
38W - 42L
1,442 Elo+
Party 1
Rama
Rama
MCLIPSON
Rama
Level 26
God Stats
7W - 2L
1,561 SR
Queue Stats
79W - 74L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
12
0 / 4 / 4
7,239
452
4,440
7,390
1,312
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
0 / 5 / 1
6,706
419
2,377
7,171
1,498
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bakasura
FokJaDoode
Bakasura
14
2 / 5 / 2
8,853
553
3,035
12,028
4,513
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Guan Yu
12
4 / 4 / 1
7,406
463
5,247
11,931
6,665
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 8 / 0
7,390
462
5,843
14,018
8,459
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
17
12 / 1 / 1
11,227
702
10,412
5,027
1,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nike
 
Nike
17
6 / 1 / 4
10,764
673
12,621
13,423
11,463
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Yemoja
12
0 / 1 / 3
7,847
490
1,687
8,293
5,119
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hun Batz
Fakito16
Hun Batz
13
6 / 2 / 5
8,991
562
5,121
10,176
3,347
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Rama
14
2 / 3 / 4
8,621
539
6,930
11,109
2,654
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
43
8
Kills
26
26
Deaths
8
8
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
12
1
1
12.5
W
Nike
 
Nike
6
1
4
8
L
Sol
0
4
4
0.5
L
0
5
1
0.1
W
Yemoja
0
1
3
1.5
W
Hun Batz
Fakito16
Hun Batz
6
2
5
4.25
L
Bakasura
FokJaDoode
Bakasura
2
5
2
0.6
L
Guan Yu
4
4
1
1.13
W
Rama
2
3
4
1.33
L
2
8
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,942
Damage
36,771
52,538
Taken
48,028
22,447
Mitigated
24,167
10,478
Healing
12,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
10,412
207
0
572
5,027
1,584
2,029
339
4,688
73,427
0
W
Nike
 
Nike
12,621
1,184
0
7,023
13,423
11,463
486
386
12,811
13,505
52,648
L
Sol
4,440
907
0
1,528
7,390
1,312
955
3,086
4,216
34,362
0
L
2,377
0
0
470
7,171
1,498
0
3,510
3,416
31,459
0
W
Yemoja
1,687
814
1,099
442
8,293
5,119
484
2,132
6,141
19,112
0
W
Hun Batz
Fakito16
Hun Batz
5,121
764
0
470
10,176
3,347
153
1,684
8,492
0
47,975
L
Bakasura
FokJaDoode
Bakasura
3,035
1,679
101
3,025
12,028
4,513
948
2,076
9,621
0
46,092
L
Guan Yu
5,247
1,028
380
1,562
11,931
6,665
0
3,110
8,705
0
26,121
W
Rama
6,930
5,123
0
3,134
11,109
2,654
2,086
2,399
8,700
0
63,086
L
5,843
445
0
3,412
14,018
8,459
0
2,462
10,505
0
36,998

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,594
Gold Earned
47,450
362
Minions Killed
485
0
Camps Cleared
0
1,449,257
Distance Traveled
1,432,445
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
11,227
702
140
9
0
311,122
2
W
Nike
10,764
673
127
8
0
312,628
1
L
Sol
7,239
452
66
4
0
277,448
4
L
He Bo
6,706
419
65
4
0
292,331
4
W
Yemoja
7,847
490
32
2
0
259,164
3
W
Hun Batz
8,991
562
67
4
0
307,038
4
L
Bakasura
8,853
553
110
7
0
323,417
5
L
Guan Yu
7,406
463
38
2
0
266,667
4
W
Rama
8,621
539
119
7
0
242,493
3
L
Mulan
7,390
462
83
5
0
289,394
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role