Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
TheKidExotic
Neith
Level 105
God Stats
2W - 1L
1,506 SR
Queue Stats
44W - 41L
1,484 Elo+
Party 1
Ymir
Ymir
Whoevrr
Ymir
Level 16
God Stats
2W - 2L
1,577 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 3
Izanami
Izanami
fluffeebunnz
Izanami
Level 18
God Stats
15W - 19L
1,636 SR
Queue Stats
25W - 26L
1,491 Elo+
Party 1
Gilgamesh
Gilgamesh
trophy_socks9
Gilgamesh
Level 122
God Stats
27W - 21L
1,622 SR
Queue Stats
128W - 117L
1,479 Elo+
Party 1
Team Averages
Level 78
1,568 SR
1,491 Elo+

VS

Team Averages
Level 72
1,457 SR
1,430 Elo+
Charybdis
Charybdis
Kjurak
Charybdis
Level 86
God Stats
3W - 5L
1,532 SR
Queue Stats
122W - 86L
1,667 Elo+
Party 2
Cabrakan
Cabrakan
ManOfTheOoga
Cabrakan
Level 34
God Stats
11W - 16L
1,564 SR
Queue Stats
62W - 62L
1,409 Elo+
Party 2
Ra
Ra
Silevonz
Ra
Level 107
God Stats
1W - 2L
1,264 SR
Queue Stats
156W - 150L
1,573 Elo+
Party 2
Bastet
Bastet
iTxkv
Bastet
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,281 Elo+
Solo
Nemesis
Nemesis
k1dS1n1sTer
Nemesis
Level 29
God Stats
2W - 7L
1,423 SR
Queue Stats
26W - 55L
1,219 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
15
6 / 2 / 14
9,296
930
13,429
11,192
8,927
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
3 / 0 / 16
8,920
892
8,332
6,824
2,685
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
Whoevrr
Ymir
13
2 / 3 / 17
8,191
819
2,263
12,315
11,255
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
fluffeebunnz
Izanami
15
9 / 1 / 5
10,064
1,006
9,681
6,170
2,413
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Gilgamesh
trophy_socks9
Gilgamesh
16
8 / 2 / 9
9,717
972
10,672
9,211
6,009
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Kjurak
Charybdis
14
2 / 4 / 4
8,217
822
7,912
8,572
3,125
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cabrakan
ManOfTheOoga
Cabrakan
13
3 / 6 / 2
7,722
772
6,460
11,715
9,026
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
1 / 5 / 6
7,357
736
5,903
11,071
5,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bastet
iTxkv
Bastet
12
1 / 6 / 6
6,980
698
4,649
9,874
3,511
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
k1dS1n1sTer
Nemesis
11
1 / 7 / 4
6,563
656
5,442
9,399
5,595
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
30
28
Kills
8
8
Deaths
28
61
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
6
2
14
6.5
L
Charybdis
Kjurak
Charybdis
2
4
4
1
L
Cabrakan
ManOfTheOoga
Cabrakan
3
6
2
0.67
L
1
5
6
0.8
W
3
0
16
11
W
Ymir
Whoevrr
Ymir
2
3
17
3.5
W
Izanami
fluffeebunnz
Izanami
9
1
5
11.5
L
Bastet
iTxkv
Bastet
1
6
6
0.67
L
Nemesis
k1dS1n1sTer
Nemesis
1
7
4
0.43
W
Gilgamesh
trophy_socks9
Gilgamesh
8
2
9
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,377
Damage
30,366
45,712
Taken
50,631
31,289
Mitigated
26,729
7,229
Healing
5,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
13,429
737
107
5,029
11,192
8,927
523
3,452
7,405
33,909
0
L
Charybdis
Kjurak
Charybdis
7,912
2,560
0
661
8,572
3,125
901
2,592
5,980
0
23,894
L
Cabrakan
ManOfTheOoga
Cabrakan
6,460
1,253
0
590
11,715
9,026
32
3,582
8,133
15,187
0
L
5,903
921
813
3,027
11,071
5,472
0
4,229
6,842
26,464
0
W
8,332
2,585
201
1,552
6,824
2,685
1,856
1,601
5,064
0
24,985
W
Ymir
Whoevrr
Ymir
2,263
322
0
8
12,315
11,255
552
2,707
9,379
4,673
0
W
Izanami
fluffeebunnz
Izanami
9,681
6,089
0
28
6,170
2,413
2,268
1,247
4,803
0
27,062
L
Bastet
iTxkv
Bastet
4,649
1,874
0
316
9,874
3,511
1
2,788
7,086
0
10,742
L
Nemesis
k1dS1n1sTer
Nemesis
5,442
2,233
0
220
9,399
5,595
0
2,573
6,826
0
9,886
W
Gilgamesh
trophy_socks9
Gilgamesh
10,672
3,573
0
304
9,211
6,009
1,386
2,616
6,347
0
31,744

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,188
Gold Earned
36,839
225
Minions Killed
162
10
Camps Cleared
5
928,487
Distance Traveled
831,527
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
9,296
930
56
6
2
177,309
3
L
Charybdis
8,217
822
32
3
0
157,254
2
L
Cabrakan
7,722
772
33
3
0
158,341
0
L
Ra
7,357
736
71
7
2
180,764
0
W
Neith
8,920
892
56
6
2
173,748
0
W
Ymir
8,191
819
11
1
0
187,711
0
W
Izanami
10,064
1,006
47
5
3
179,021
0
L
Bastet
6,980
698
16
2
1
158,004
3
L
Nemesis
6,563
656
10
1
2
177,164
3
W
Gilgamesh
9,717
972
55
6
3
210,698
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role