Player Matchup

Apollo
Apollo
JesSicaIU
Apollo
Level 7
God Stats
1W - 2L
1,318 SR
Queue Stats
3W - 3L
1,603 Elo+
Party 1
Zhong Kui
Zhong Kui
LORDGEPPETTO
Zhong Kui
Level 28
God Stats
1W - 7L
1,278 SR
Queue Stats
137W - 251L
1,282 Elo+
Solo
Chaac
Chaac
VonFinnamon
Chaac
Level 64
God Stats
2W - 2L
1,753 SR
Queue Stats
5W - 5L
1,603 Elo+
Party 1
Set
Set
angellox30
Set
Level 29
God Stats
8W - 22L
1,252 SR
Queue Stats
125W - 153L
1,418 Elo+
Solo
Bacchus
Bacchus
bestlaidplans
Bacchus
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 1
Team Averages
Level 30
1,420 SR
1,481 Elo+

VS

Team Averages
Level 21
1,393 SR
1,406 Elo+
Fenrir
Fenrir
 
Fenrir
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Krodolfo
Neith
Level 17
God Stats
1W - 1L
1,272 SR
Queue Stats
1W - 1L
1,303 Elo+
Solo
Olorun
Olorun
banned270821
Olorun
Level 4
God Stats
6W - 1L
1,500 SR
Queue Stats
124W - 96L
1,167 Elo+
Solo
Tiamat
Tiamat
coomguzzler
Tiamat
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
175W - 114L
1,659 Elo+
Solo
Gilgamesh
Gilgamesh
kumoriC
Gilgamesh
Level 27
God Stats
7W - 12L
1,193 SR
Queue Stats
118W - 142L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
JesSicaIU
Apollo
9
1 / 1 / 2
5,109
511
3,009
4,012
1,134
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Zhong Kui
LORDGEPPETTO
Zhong Kui
8
1 / 3 / 0
4,917
492
1,535
6,419
3,588
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 2 / 2
5,776
578
4,804
7,351
3,701
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

8
1 / 1 / 1
5,110
511
1,237
5,261
1,435
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bacchus
7
0 / 1 / 2
4,476
448
593
3,455
1,957
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
1 / 2 / 0
5,435
544
2,236
6,603
1,904
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
Krodolfo
Neith
8
0 / 1 / 1
5,068
507
1,663
3,638
938
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Olorun
12
5 / 1 / 1
7,219
722
6,893
3,613
1,620
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Tiamat
8
1 / 1 / 2
5,560
556
1,619
5,989
3,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
kumoriC
Gilgamesh
10
1 / 1 / 1
5,676
568
2,729
5,345
2,256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
13
4
Kills
8
8
Deaths
6
7
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
1
2
0
0.5
L
Apollo
JesSicaIU
Apollo
1
1
2
2
W
Neith
Krodolfo
Neith
0
1
1
0.5
L
Zhong Kui
LORDGEPPETTO
Zhong Kui
1
3
0
0.33
L
1
2
2
1
L
1
1
1
1.5
W
Olorun
5
1
1
5.5
L
Bacchus
0
1
2
1
W
Tiamat
1
1
2
2
W
Gilgamesh
kumoriC
Gilgamesh
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,178
Damage
15,140
26,498
Taken
25,188
11,815
Mitigated
10,498
5,584
Healing
6,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
2,236
184
0
1,304
6,603
1,904
0
383
6,162
0
23,826
L
Apollo
JesSicaIU
Apollo
3,009
2,399
0
980
4,012
1,134
570
861
3,151
0
29,263
W
Neith
Krodolfo
Neith
1,663
449
0
904
3,638
938
0
458
3,180
0
18,853
L
Zhong Kui
LORDGEPPETTO
Zhong Kui
1,535
190
0
809
6,419
3,588
946
3,794
2,625
19,433
0
L
4,804
697
0
2,753
7,351
3,701
0
1,441
5,910
2,693
23,859
L
1,237
521
0
542
5,261
1,435
0
476
4,785
0
23,434
W
Olorun
6,893
4,513
237
1,064
3,613
1,620
5,909
830
2,783
37,271
3,871
L
Bacchus
593
125
0
500
3,455
1,957
233
1,247
2,208
3,080
0
W
Tiamat
1,619
32
0
2,524
5,989
3,780
0
646
5,259
16,484
0
W
Gilgamesh
kumoriC
Gilgamesh
2,729
913
0
733
5,345
2,256
139
224
4,803
0
20,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,388
Gold Earned
28,958
211
Minions Killed
247
0
Camps Cleared
0
863,389
Distance Traveled
893,660
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,435
544
44
4
0
173,128
0
L
Apollo
5,109
511
59
6
0
173,597
1
W
Neith
5,068
507
51
5
0
177,864
1
L
Zhong Kui
4,917
492
41
4
0
168,113
0
L
Chaac
5,776
578
54
5
0
204,261
1
L
Set
5,110
511
50
5
0
162,425
1
W
Olorun
7,219
722
83
8
0
171,652
1
L
Bacchus
4,476
448
7
1
0
154,993
1
W
Tiamat
5,560
556
29
3
0
174,301
3
W
Gilgamesh
5,676
568
40
4
0
196,715
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role