Player Matchup

Merlin
Merlin
Brok3nboi
Merlin
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 10L
1,476 Elo+
Party 1
Nemesis
Nemesis
CubanGunslinger
Nemesis
Level 18
God Stats
1W - 4L
1,506 SR
Queue Stats
5W - 5L
1,483 Elo+
Party 3
Charybdis
Charybdis
Panducke
Charybdis
Level 7
God Stats
0W - 1L
1,480 SR
Queue Stats
1W - 3L
1,411 Elo+
Party 3
Ah Puch
Ah Puch
SpaceKo0k
Ah Puch
Level 17
God Stats
3W - 17L
1,292 SR
Queue Stats
19W - 38L
1,212 Elo+
Solo
Ymir
Ymir
Uniited09
Ymir
Level 17
God Stats
0W - 3L
1,500 SR
Queue Stats
63W - 57L
1,379 Elo+
Party 1
Team Averages
Level 16
1,456 SR
1,392 Elo+

VS

Team Averages
Level 42
1,603 SR
1,441 Elo+
Danzaburou
Danzaburou
Cocoo-_-Pebbles
Danzaburou
Level 117
God Stats
1W - 0L
1,637 SR
Queue Stats
33W - 36L
1,535 Elo+
Party 2
Cerberus
Cerberus
Haahtag
Cerberus
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 6L
1,378 Elo+
Party 2
Ra
Ra
Posieden_15
Ra
Level 17
God Stats
1W - 1L
1,694 SR
Queue Stats
8W - 13L
1,309 Elo+
Party 2
Nemesis
Nemesis
SAHID2708
Nemesis
Level 29
God Stats
2W - 1L
1,411 SR
Queue Stats
91W - 90L
1,556 Elo+
Solo
Hera
Hera
lokonox123
Hera
Level 29
God Stats
12W - 18L
1,771 SR
Queue Stats
147W - 174L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Brok3nboi
Merlin
15
5 / 5 / 2
10,418
521
15,895
12,552
3,924
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 4 / 4
8,970
449
8,497
14,912
4,969
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charybdis
Panducke
Charybdis
12
1 / 7 / 2
7,792
390
4,676
9,781
2,780
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ah Puch
SpaceKo0k
Ah Puch
16
0 / 3 / 1
9,439
472
6,307
8,008
2,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
11
3 / 4 / 3
8,358
418
6,684
19,575
14,782
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Cocoo-_-Pebbles
Danzaburou
17
13 / 4 / 6
11,355
568
20,561
15,131
5,879
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
Haahtag
Cerberus
15
2 / 3 / 15
8,900
445
4,839
11,648
11,700
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
0 / 3 / 5
8,965
448
5,367
13,362
4,546
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
SAHID2708
Nemesis
17
3 / 2 / 5
10,145
507
3,753
12,858
7,305
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
5 / 0 / 0
10,830
542
6,878
7,269
2,944
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
54
12
Kills
23
23
Deaths
12
12
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Merlin
Brok3nboi
Merlin
5
5
2
1.2
W
Danzaburou
Cocoo-_-Pebbles
Danzaburou
13
4
6
4
L
3
4
4
1.25
W
Cerberus
Haahtag
Cerberus
2
3
15
3.17
L
Charybdis
Panducke
Charybdis
1
7
2
0.29
W
0
3
5
0.83
W
Nemesis
SAHID2708
Nemesis
3
2
5
2.75
L
Ah Puch
SpaceKo0k
Ah Puch
0
3
1
0.17
L
Ymir
3
4
3
1.13
W
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,059
Damage
41,398
64,828
Taken
60,268
29,192
Mitigated
32,374
10,182
Healing
25,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Brok3nboi
Merlin
15,895
651
0
1,412
12,552
3,924
196
3,746
8,806
57,021
0
W
Danzaburou
Cocoo-_-Pebbles
Danzaburou
20,561
10,505
0
4,891
15,131
5,879
804
6,960
8,171
0
81,166
L
8,497
3,560
0
2,452
14,912
4,969
211
4,454
10,458
0
50,508
W
Cerberus
Haahtag
Cerberus
4,839
555
0
1,334
11,648
11,700
152
5,688
5,960
20,258
0
L
Charybdis
Panducke
Charybdis
4,676
2,231
0
1,017
9,781
2,780
254
2,071
7,710
0
36,017
W
5,367
603
4,098
6,569
13,362
4,546
695
8,440
4,922
48,728
0
W
Nemesis
SAHID2708
Nemesis
3,753
1,316
0
5,408
12,858
7,305
0
4,234
8,624
0
68,290
L
Ah Puch
SpaceKo0k
Ah Puch
6,307
41
0
2,424
8,008
2,737
190
3,982
4,026
61,225
0
L
Ymir
6,684
1,380
0
2,877
19,575
14,782
0
3,085
16,490
39,410
0
W
6,878
2,354
234
2,880
7,269
2,944
2,518
3,610
3,659
67,233
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,977
Gold Earned
50,195
391
Minions Killed
512
0
Camps Cleared
0
1,752,974
Distance Traveled
1,900,913
18
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,418
521
87
4
0
333,292
4
W
Danzaburou
11,355
568
119
6
0
353,098
1
L
Nemesis
8,970
449
81
4
0
397,069
3
W
Cerberus
8,900
445
38
2
0
377,741
0
L
Charybdis
7,792
390
67
3
0
311,721
1
W
Ra
8,965
448
90
5
0
398,831
5
W
Nemesis
10,145
507
125
6
0
383,601
0
L
Ah Puch
9,439
472
118
6
0
382,939
4
L
Ymir
8,358
418
38
2
0
327,953
6
W
Hera
10,830
542
140
7
0
387,642
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role