Player Matchup

Gilgamesh
Gilgamesh
Gold IV
BL4ZEOFGL0RY
Gilgamesh
Gold IV
Level 123
God Stats
3W - 0L
1,762 SR
Queue Stats
17W - 11L
1,718 MMR
Party 2
Cerberus
Cerberus
Gold III
Baeritto24
Cerberus
Gold III
Level 67
God Stats
4W - 2L
1,896 SR
Queue Stats
83W - 92L
1,588 MMR
Party 2
Ah Puch
Ah Puch
Gold II
Luzife3
Ah Puch
Gold II
Level 85
God Stats
4W - 0L
1,899 SR
Queue Stats
18W - 4L
1,800 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 92
1,852 SR
1,702 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 92
1,618 SR
1,619 MMR
The Morrigan
The Morrigan
Platinum V
Carneasadalv
The Morrigan
Platinum V
Level 126
God Stats
2W - 2L
1,520 SR
Queue Stats
156W - 176L
1,819 MMR
Party 1
Tyr
Tyr
Bronze III
ajlset
Tyr
Bronze III
Level 55
God Stats
0W - 1L
1,535 SR
Queue Stats
1W - 2L
1,500 MMR
Solo
Sylvanus
Sylvanus
Gold III
diegoxd342
Sylvanus
Gold III
Level 96
God Stats
2W - 2L
1,799 SR
Queue Stats
264W - 305L
1,538 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BL4ZEOFGL0RY
Gilgamesh
13
5 / 5 / 5
9,931
662
14,164
14,916
11,008
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cerberus
Baeritto24
Cerberus
14
3 / 1 / 14
11,081
739
9,209
18,016
19,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Puch
Luzife3
Ah Puch
17
11 / 0 / 7
11,829
789
22,061
9,616
3,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
TiamatAphroditePersephoneArtemisMorgan Le Fay

VS

Bans
SobekChaacNeithCu ChulainnCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Carneasadalv
The Morrigan
14
4 / 4 / 2
9,687
646
16,684
8,215
3,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tyr
ajlset
Tyr
11
2 / 7 / 4
8,777
585
8,912
24,019
22,277
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sylvanus
diegoxd342
Sylvanus
11
0 / 8 / 4
8,043
536
7,569
18,818
16,316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
16
19
Kills
6
6
Deaths
19
26
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
BL4ZEOFGL0RY
Gilgamesh
5
5
5
1.5
W
Cerberus
Baeritto24
Cerberus
3
1
14
10
L
The Morrigan
Carneasadalv
The Morrigan
4
4
2
1.25
W
Ah Puch
Luzife3
Ah Puch
11
0
7
14.5
L
Tyr
ajlset
Tyr
2
7
4
0.57
L
Sylvanus
diegoxd342
Sylvanus
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,434
Damage
33,165
42,548
Taken
51,052
34,036
Mitigated
41,617
16,468
Healing
10,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
BL4ZEOFGL0RY
Gilgamesh
14,164
3,727
0
4,709
14,916
11,008
927
7,423
7,076
0
51,890
W
Cerberus
Baeritto24
Cerberus
9,209
1,086
0
5,793
18,016
19,460
14
8,344
8,888
20,281
0
L
The Morrigan
Carneasadalv
The Morrigan
16,684
3,628
0
1,297
8,215
3,024
0
4,645
3,245
46,841
5,683
W
Ah Puch
Luzife3
Ah Puch
22,061
888
234
5,732
9,616
3,568
893
4,024
5,459
62,377
0
L
Tyr
ajlset
Tyr
8,912
369
0
5,616
24,019
22,277
0
13,356
9,967
0
12,209
L
Sylvanus
diegoxd342
Sylvanus
7,569
2,028
1,373
2,374
18,818
16,316
0
11,923
6,386
17,558
3,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,841
Gold Earned
26,507
207
Minions Killed
136
7
Camps Cleared
5
860,842
Distance Traveled
733,552
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,931
662
70
5
6
282,426
4
W
Cerberus
11,081
739
38
3
0
284,783
2
L
The Morrigan
9,687
646
93
6
2
247,274
1
W
Ah Puch
11,829
789
99
7
1
293,633
4
L
Tyr
8,777
585
9
1
2
280,119
3
L
Sylvanus
8,043
536
34
2
1
206,159
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role