Player Matchup

Fenrir
Fenrir
KiloOfPepsi
Fenrir
Level 105
God Stats
12W - 2L
1,753 SR
Queue Stats
175W - 128L
1,601 Elo+
Party 2
Jormungandr
Jormungandr
LoneStarBeer
Jormungandr
Level 123
God Stats
8W - 1L
1,746 SR
Queue Stats
134W - 99L
1,594 Elo+
Party 2
Chaac
Chaac
Mr MAYO 512
Chaac
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,611 Elo+
Party 2
Team Averages
Level 92
1,666 SR
1,602 Elo+

VS

Team Averages
Level 82
1,455 SR
1,537 Elo+
Neith
Neith
 
Neith
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Badazzchimp
Gilgamesh
Level 109
God Stats
35W - 18L
1,323 SR
Queue Stats
128W - 98L
1,544 Elo+
Party 1
Ah Puch
Ah Puch
TheBeaverChuck
Ah Puch
Level 109
God Stats
1W - 2L
1,543 SR
Queue Stats
185W - 163L
1,566 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
9 / 1 / 8
9,389
854
11,583
9,900
6,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Jormungandr
LoneStarBeer
Jormungandr
13
7 / 2 / 8
9,191
836
8,737
10,148
6,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 3 / 13
7,779
707
4,168
11,367
9,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
0 / 5 / 4
6,665
606
3,332
6,984
1,772
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
Badazzchimp
Gilgamesh
11
2 / 7 / 4
7,589
690
7,202
12,975
9,016
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
4 / 5 / 1
7,806
710
12,479
8,864
2,756
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
15
17
Kills
6
6
Deaths
17
29
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
5
4
0.4
L
Gilgamesh
Badazzchimp
Gilgamesh
2
7
4
0.57
W
Fenrir
9
1
8
13
W
Jormungandr
LoneStarBeer
Jormungandr
7
2
8
5.5
W
1
3
13
2.5
L
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,488
Damage
23,013
31,415
Taken
28,823
21,778
Mitigated
13,544
10,015
Healing
3,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
3,332
1,450
0
504
6,984
1,772
0
2,117
4,532
0
7,168
L
Gilgamesh
Badazzchimp
Gilgamesh
7,202
1,193
0
332
12,975
9,016
0
3,348
8,763
3,174
12,515
W
Fenrir
11,583
2,829
0
4,121
9,900
6,104
171
3,626
6,038
0
26,336
W
Jormungandr
LoneStarBeer
Jormungandr
8,737
1,004
0
1,684
10,148
6,589
105
5,115
4,823
34,976
0
W
4,168
488
0
4,210
11,367
9,085
22
4,721
6,299
0
13,167
L
12,479
742
0
2,202
8,864
2,756
0
3,606
5,046
37,012
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,359
Gold Earned
22,060
137
Minions Killed
99
5
Camps Cleared
5
659,291
Distance Traveled
545,752
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,665
606
8
1
0
156,324
1
L
Gilgamesh
7,589
690
28
3
1
191,188
3
W
Fenrir
9,389
854
40
4
4
238,449
4
W
Jormungandr
9,191
836
72
7
0
211,657
3
W
Chaac
7,779
707
25
2
1
209,185
0
L
Ah Puch
7,806
710
63
6
4
198,240
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role