Player Matchup

Ganesha
Ganesha
Crimilite
Ganesha
Level 64
God Stats
228W - 307L
1,494 SR
Queue Stats
1,004W - 985L
1,525 Elo+
Solo
Da Ji
Da Ji
D-NICE7024
Da Ji
Level 146
God Stats
0W - 4L
1,549 SR
Queue Stats
68W - 62L
1,596 Elo+
Party 2
Scylla
Scylla
SWAVEYBby
Scylla
Level 108
God Stats
2W - 3L
1,623 SR
Queue Stats
98W - 80L
1,521 Elo+
Party 2
Nike
Nike
d3nnisNightRaid
Nike
Level 141
God Stats
0W - 1L
1,458 SR
Queue Stats
61W - 55L
1,560 Elo+
Party 2
Charybdis
Charybdis
thegamerplayer16
Charybdis
Level 136
God Stats
1W - 1L
1,807 SR
Queue Stats
236W - 212L
1,517 Elo+
Party 2
Team Averages
Level 119
1,586 SR
1,544 Elo+

VS

Team Averages
Level 104
1,714 SR
1,533 Elo+
Mercury
Mercury
Born Mental
Mercury
Level 129
God Stats
78W - 56L
1,575 SR
Queue Stats
204W - 197L
1,528 Elo+
Party 3
Khepri
Khepri
Humanoidpapa
Khepri
Level 60
God Stats
2W - 0L
1,782 SR
Queue Stats
12W - 14L
1,493 Elo+
Party 1
Heimdallr
Heimdallr
Netcer
Heimdallr
Level 84
God Stats
2W - 0L
1,816 SR
Queue Stats
42W - 37L
1,533 Elo+
Party 1
Chang'e
Chang'e
Sebaswiimarco
Chang'e
Level 99
God Stats
6W - 5L
1,808 SR
Queue Stats
229W - 199L
1,571 Elo+
Solo
Ne Zha
Ne Zha
impster22
Ne Zha
Level 147
God Stats
62W - 62L
1,592 SR
Queue Stats
166W - 172L
1,540 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Crimilite
Ganesha
17
0 / 3 / 9
10,338
862
5,028
12,417
10,052
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Da Ji
17
8 / 13 / 2
12,213
1,018
19,268
22,815
9,041
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
SWAVEYBby
Scylla
18
2 / 3 / 10
12,135
1,011
17,911
14,874
5,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
2 / 6 / 6
10,849
904
12,970
22,677
21,892
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Charybdis
18
2 / 7 / 8
11,522
960
9,987
21,115
8,999
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Team 1 Tickets

56

VS

Team 2 Tickets

189

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Born Mental
Mercury
20
7 / 2 / 15
13,621
1,135
15,798
11,182
5,000
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Khepri
19
2 / 0 / 14
11,189
932
4,039
6,439
6,938
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Heimdallr
Netcer
Heimdallr
19
4 / 6 / 15
12,407
1,034
23,383
15,451
6,541
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
20
15 / 4 / 11
14,914
1,243
26,339
20,187
8,385
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
impster22
Ne Zha
20
4 / 2 / 20
12,869
1,072
17,107
17,289
20,920
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
107
14
Kills
32
32
Deaths
14
35
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Mercury
Born Mental
Mercury
7
2
15
7.25
L
Ganesha
Crimilite
Ganesha
0
3
9
1.5
L
Da Ji
8
13
2
0.69
W
Khepri
2
0
14
9
W
Heimdallr
Netcer
Heimdallr
4
6
15
1.92
L
Scylla
SWAVEYBby
Scylla
2
3
10
2.33
W
Chang'e
15
4
11
5.13
L
2
6
6
0.83
W
Ne Zha
impster22
Ne Zha
4
2
20
7
L
Charybdis
2
7
8
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,164
Damage
86,666
93,898
Taken
70,548
55,169
Mitigated
47,784
3,686
Healing
13,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Born Mental
Mercury
15,798
7,285
0
0
11,182
5,000
0
2,910
7,879
0
44,375
L
Ganesha
Crimilite
Ganesha
5,028
98
0
0
12,417
10,052
0
2,458
9,959
17,805
0
L
Da Ji
19,268
7,133
0
706
22,815
9,041
0
8,787
14,028
0
22,659
W
Khepri
4,039
564
0
0
6,439
6,938
0
3,228
2,956
8,800
0
W
Heimdallr
Netcer
Heimdallr
23,383
11,789
0
1,884
15,451
6,541
0
5,693
9,529
0
54,296
L
Scylla
SWAVEYBby
Scylla
17,911
1,194
0
975
14,874
5,185
0
6,345
8,529
50,677
0
W
Chang'e
26,339
1,491
3,206
6,980
20,187
8,385
0
8,225
11,599
49,386
0
L
12,970
1,167
0
1,222
22,677
21,892
0
7,445
15,232
7,252
22,109
W
Ne Zha
impster22
Ne Zha
17,107
5,629
0
1,506
17,289
20,920
0
5,201
11,595
199
27,508
L
Charybdis
9,987
5,252
0
783
21,115
8,999
0
5,542
15,573
0
41,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,057
Gold Earned
65,000
210
Minions Killed
225
7
Camps Cleared
11
1,138,572
Distance Traveled
1,237,640
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
13,621
1,135
66
6
8
286,071
2
L
Ganesha
10,338
862
0
0
0
192,465
0
L
Da Ji
12,213
1,018
8
1
1
199,668
0
W
Khepri
11,189
932
9
1
1
243,646
0
W
Heimdallr
12,407
1,034
71
6
0
212,973
0
L
Scylla
12,135
1,011
95
8
5
242,167
1
W
Chang'e
14,914
1,243
61
5
2
239,232
3
L
Nike
10,849
904
40
3
0
311,330
3
W
Ne Zha
12,869
1,072
18
2
0
255,718
2
L
Charybdis
11,522
960
67
6
1
192,942
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role