Player Matchup

Janus
Janus
Platinum I
Icetrays
Janus
Platinum I
Level 43
God Stats
5W - 2L
1,611 SR
Queue Stats
121W - 112L
1,942 MMR
Party 1
Gilgamesh
Gilgamesh
Platinum IV
IdeaI
Gilgamesh
Platinum IV
Level 62
God Stats
1W - 1L
1,325 SR
Queue Stats
17W - 4L
2,000 MMR
Party 2
Jing Wei
Jing Wei
Gold IV
ImDolson
Jing Wei
Gold IV
Level 85
God Stats
1W - 0L
1,617 SR
Queue Stats
23W - 21L
1,509 MMR
Party 2
Osiris
Osiris
Gold II
ShakeŹ
Osiris
Gold II
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 40L
1,785 MMR
Party 1
Bacchus
Bacchus
Gold I
Tastierwings117
Bacchus
Gold I
Level 111
God Stats
35W - 35L
1,632 SR
Queue Stats
338W - 345L
1,722 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 68
1,537 SR
1,791 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 148
1,567 SR
1,649 MMR
Ao Kuang
Ao Kuang
Platinum I
 
Ao Kuang
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Sun Wukong
Sun Wukong
Platinum V
 
Sun Wukong
Platinum V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Platinum II
KIRIlOS
Rama
Platinum II
Level 160
God Stats
5W - 10L
1,608 SR
Queue Stats
381W - 387L
1,827 MMR
Solo
Ares
Ares
Gold I
PhelpsJelq
Ares
Gold I
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 67L
1,730 MMR
Solo
Agni
Agni
Platinum V
RagerBiometal
Agni
Platinum V
Level 141
God Stats
9W - 10L
1,728 SR
Queue Stats
212W - 218L
1,687 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Icetrays
Janus
11
3 / 1 / 6
6,510
592
4,347
4,480
1,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Gilgamesh
IdeaI
Gilgamesh
12
7 / 2 / 9
7,165
651
8,377
8,821
4,129
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cudgel

Cudgel

+10
Physical Power
+50
Health

Jing Wei
ImDolson
Jing Wei
10
3 / 1 / 4
6,028
548
5,032
5,460
1,581
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
ShakeŹ
Osiris
11
5 / 4 / 1
7,053
641
7,347
8,245
7,140
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

10
3 / 1 / 6
5,735
521
3,546
6,414
6,366
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
ArtemisPersephoneTiamatSolMorgan Le Fay

VS

Bans
AthenaHou YiSobekAnhurCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
10
3 / 3 / 1
6,098
554
4,945
8,781
3,385
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
 
Sun Wukong
9
4 / 4 / 0
5,929
539
5,850
9,669
4,572
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rama
KIRIlOS
Rama
10
1 / 4 / 0
6,017
547
3,856
6,471
1,883
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 5 / 1
5,491
499
2,332
10,125
7,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
0 / 5 / 3
5,802
527
3,986
5,382
1,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
14
21
Kills
9
9
Deaths
21
26
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
3
3
1
1.17
L
Sun Wukong
 
Sun Wukong
4
4
0
1
W
Janus
Icetrays
Janus
3
1
6
6
W
Gilgamesh
IdeaI
Gilgamesh
7
2
9
5.75
W
Jing Wei
ImDolson
Jing Wei
3
1
4
5
L
Rama
KIRIlOS
Rama
1
4
0
0.25
L
1
5
1
0.3
L
0
5
3
0.3
W
Osiris
ShakeŹ
Osiris
5
4
1
1.38
W
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,649
Damage
20,969
33,420
Taken
40,428
20,606
Mitigated
18,760
9,063
Healing
10,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
4,945
1,093
0
3,740
8,781
3,385
70
1,508
7,193
27,983
7,017
L
Sun Wukong
 
Sun Wukong
5,850
1,868
0
2,752
9,669
4,572
0
1,180
7,834
0
24,406
W
Janus
Icetrays
Janus
4,347
456
0
1,366
4,480
1,390
0
3,373
1,107
32,721
0
W
Gilgamesh
IdeaI
Gilgamesh
8,377
3,659
0
1,260
8,821
4,129
0
3,916
4,905
0
42,083
W
Jing Wei
ImDolson
Jing Wei
5,032
3,803
0
2,279
5,460
1,581
0
1,515
3,945
0
35,024
L
Rama
KIRIlOS
Rama
3,856
3,307
0
1,386
6,471
1,883
119
882
5,553
0
34,629
L
2,332
162
0
2,060
10,125
7,206
0
3,347
6,581
11,109
0
L
3,986
388
0
457
5,382
1,714
0
1,752
3,496
34,881
0
W
Osiris
ShakeŹ
Osiris
7,347
2,069
0
1,978
8,245
7,140
0
273
7,972
3,647
30,417
W
3,546
767
0
2,180
6,414
6,366
0
1,931
4,483
13,017
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,491
Gold Earned
29,337
316
Minions Killed
272
0
Camps Cleared
0
1,140,267
Distance Traveled
1,028,020
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
6,098
554
59
5
0
232,325
4
L
Sun Wukong
5,929
539
47
4
0
186,170
1
W
Janus
6,510
592
81
7
0
245,998
1
W
Gilgamesh
7,165
651
74
7
0
241,569
2
W
Jing Wei
6,028
548
74
7
0
213,783
2
L
Rama
6,017
547
78
7
0
179,914
2
L
Ares
5,491
499
19
2
0
212,250
4
L
Agni
5,802
527
69
6
0
217,361
4
W
Osiris
7,053
641
67
6
0
223,684
1
W
Bacchus
5,735
521
20
2
0
215,233
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role