Player Matchup

Skadi
Skadi
ItsPickPick
Skadi
Level 118
God Stats
1W - 1L
1,729 SR
Queue Stats
31W - 16L
1,584 Elo+
Party 2
Tiamat
Tiamat
NinjaDelicJr
Tiamat
Level 116
God Stats
4W - 2L
1,842 SR
Queue Stats
35W - 19L
1,627 Elo+
Party 2
Hercules
Hercules
lupp93
Hercules
Level 67
God Stats
0W - 1L
1,511 SR
Queue Stats
30W - 16L
1,548 Elo+
Party 2
Team Averages
Level 100
1,694 SR
1,586 Elo+

VS

Team Averages
Level 72
1,543 SR
1,521 Elo+
Bacchus
Bacchus
HazardousOOF
Bacchus
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 33L
1,505 Elo+
Party 1
Charybdis
Charybdis
Hazardousrobb
Charybdis
Level 138
God Stats
2W - 2L
1,500 SR
Queue Stats
28W - 32L
1,480 Elo+
Party 1
Baron Samedi
Baron Samedi
Wakanda-Senpai
Baron Samedi
Level 19
God Stats
3W - 1L
1,628 SR
Queue Stats
15W - 10L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 6 / 0
6,713
671
4,853
7,493
2,744
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
9
0 / 4 / 1
5,937
594
5,951
7,813
5,064
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
lupp93
Hercules
9
0 / 5 / 1
6,010
601
4,194
13,662
8,802
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
HazardousOOF
Bacchus
12
7 / 0 / 8
8,121
812
6,207
7,445
11,103
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Charybdis
Hazardousrobb
Charybdis
11
5 / 0 / 10
7,976
798
8,095
4,647
1,555
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
Wakanda-Senpai
Baron Samedi
12
3 / 2 / 12
7,744
774
9,296
8,062
3,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
45
2
Kills
15
15
Deaths
2
2
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Bacchus
HazardousOOF
Bacchus
7
0
8
11
W
Charybdis
Hazardousrobb
Charybdis
5
0
10
10
L
2
6
0
0.33
L
Tiamat
0
4
1
0.13
W
Baron Samedi
Wakanda-Senpai
Baron Samedi
3
2
12
4.5
L
Hercules
lupp93
Hercules
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,998
Damage
23,598
28,968
Taken
20,154
16,610
Mitigated
16,561
4,607
Healing
8,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
HazardousOOF
Bacchus
6,207
953
0
1,640
7,445
11,103
0
2,162
5,047
14,298
0
W
Charybdis
Hazardousrobb
Charybdis
8,095
4,444
0
2,053
4,647
1,555
1,699
1,384
3,179
0
17,446
L
4,853
1,824
0
61
7,493
2,744
0
5,747
1,746
0
17,718
L
Tiamat
5,951
616
0
652
7,813
5,064
0
4,272
3,541
17,856
0
W
Baron Samedi
Wakanda-Senpai
Baron Samedi
9,296
891
1,493
3,221
8,062
3,903
275
2,814
5,108
33,602
0
L
Hercules
lupp93
Hercules
4,194
881
0
3,894
13,662
8,802
0
5,855
7,807
0
13,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,660
Gold Earned
23,841
93
Minions Killed
110
4
Camps Cleared
5
506,966
Distance Traveled
557,701
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,121
812
13
1
2
215,667
1
W
Charybdis
7,976
798
30
3
0
165,067
3
L
Skadi
6,713
671
38
4
2
152,989
1
L
Tiamat
5,937
594
28
3
2
174,740
1
W
Baron Samedi
7,744
774
67
7
3
176,967
8
L
Hercules
6,010
601
27
3
0
179,237
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role